Bifrost Rigging in Maya - Part 7: Publishing Custom Modules @Autodesk_Maya
Bifrost Rigging in Maya - Part 7: Publishing Custom Modules  @Autodesk_Maya
Uploaded August 2025 | Updated September 2026, 2 weeks ago
Maya rigging expert Matthew Tucker walks through the process of publishing a clean and optimized Bifrost rig module, making it ready for reuse and sharing. He reviews the exposed parameters, disables performance-slowing features like debug mode and edit mode, and names and saves the module for future use. With a few simple steps, the rig module becomes a streamlined, drag-and-drop asset in the Node Library—perfect for speeding up workflows and maintaining consistency across projects.

🎞️: Check out the entire series here: youtube.com/playlist?list=PL8hZ6hQCGHMXKrjYPMCPC0A7XXHDryA45

⬇️: Download the Maya 2026 example scene file: areadownloads.autodesk.com/wdm/maya/female_ash_rig_distribution.zip

⬇️: Download and install the compounds: areadownloads.autodesk.com/wdm/maya/bifrost_compounds.zip
(Instructions on installing compounds: help.autodesk.com/view/BIFROST/ENU/?guid=Bifrost_Common_install_compounds_and_graphs_html)

00:05 Introduction
00:16 Finalizing
01:16 Publishing
Bifrost Rigging in Maya - Part 7: Publishing Custom ModulesStop starting from scratch! Use AI meshes to work smarter, not harderBuilding The Matrix City in USD using Maya, Bifrost, and ArnoldIntro to USD Workflow – Ep.2 AssemblyBifrost Rigging in Maya - Part 1: Introduction and FrameworkIntroduction to Bifrost: Lesson 1 - Generating a mesh using noiseFREE AI motion capture to Maya / Blender using Autodesk Flow StudioBifrost Bootcamp 2.5 - Getting instances into a game engineInstanced spheres using BifrostBifrost Bootcamp 9.2 - USD for game animationRocking out in Bifrost: Modular Crystal Growth System - Part 2 - Wind and GrassColor Management in Maya: Color Picking
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Bifrost Rigging in Maya - Part 7: Publishing Custom Modules

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