Uploaded September 2023 | Updated September 2026, 2 weeks ago
Jason shows how to use USD to get instances from Bifrost into a game engine. Part of a workshop for aspiring technical artists. Expand this description for download links and more.
00:00 - Intro
00:07 - USD into Unreal
00:30 - Unreal USD Plugin
00:50 - USD stage window
01:20 - Saving from Bifrost
02.00 - USD formats
03:15 - Loading USD Stage
03:30 - Manipulating the Stage
06:20 - Refreshing the Stage
07:00 - In game demo
08:30 - Maya USD Proxy
Download the scenes, compounds, slides, lesson plans and other files to follow along or adapt for your own curriculum: areadownloads.autodesk.com/wdm/maya/bifrost_bootcamp_lesson_2_files.zip
Jason shows how to use USD to get instances from Bifrost into a game engine. Part of a workshop for aspiring technical artists. Expand this description for download links and more.
00:00 - Intro
00:07 - USD into Unreal
00:30 - Unreal USD Plugin
00:50 - USD stage window
01:20 - Saving from Bifrost
02.00 - USD formats
03:15 - Loading USD Stage
03:30 - Manipulating the Stage
06:20 - Refreshing the Stage
07:00 - In game demo
08:30 - Maya USD Proxy
Download the scenes, compounds, slides, lesson plans and other files to follow along or adapt for your own curriculum: areadownloads.autodesk.com/wdm/maya/bifrost_bootcamp_lesson_2_files.zip










