Building The Matrix City in USD using Maya, Bifrost, and Arnold @Autodesk_Maya
Building The Matrix City in USD using Maya, Bifrost, and Arnold  @Autodesk_Maya
Uploaded May 2022 | Updated September 2026, 2 weeks ago
In this video, special guest Technical Specialist JP Giancarlo walks you through a typical USD pipeline using Maya, Bifrost, and Arnold all together! (Original video hosted at Autodesk World: youtube.com/channel/UC3R3guV-KA7vCCcsIoCoI7Q)

For more information on USD, check out these resources:
What is USD? youtube.com/watch?v=SaBXE4yQetk
Pixar's official USD Home: graphics.pixar.com/usd/release/index.html
Create an epic robot battle in USD and Bifrost!: youtu.be/FwqS7f8Vb9k
Maya USD on GitHub: github.com/Autodesk/maya-usd
Catch up with Maya (USD content at 10:00): youtu.be/95h-3irNSCs

Table of contents
00:00 - Intro
01:44 - Setting up the pod for export with Arnold
05:08 - Importing USD into Maya and Bifrost
09:01 - Creating pod variants using Bifrost
24:50 - Bifrost instancing USD data to build the tower
46:05 - Rendering with Arnold + denoisers
Building The Matrix City in USD using Maya, Bifrost, and ArnoldIntro to USD Workflow – Ep.2 AssemblyBifrost Rigging in Maya - Part 1: Introduction and FrameworkIntroduction to Bifrost: Lesson 1 - Generating a mesh using noiseFREE AI motion capture to Maya / Blender using Autodesk Flow StudioBifrost Bootcamp 2.5 - Getting instances into a game engineInstanced spheres using BifrostBifrost Bootcamp 9.2 - USD for game animationRocking out in Bifrost: Modular Crystal Growth System - Part 2 - Wind and GrassColor Management in Maya: Color PickingBifrost Rigging in Maya - Part 4: The Rig Setup Area(NEW for Maya 2023) Interactive Blue Pencil Demo Preview
Maya Learning Channel |

Building The Matrix City in USD using Maya, Bifrost, and Arnold

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER