Bifrost Wedging 101-4: Submitting unsimulated variations @Autodesk_Maya
Bifrost Wedging 101-4: Submitting unsimulated variations  @Autodesk_Maya
Uploaded December 2024 | Updated September 2026, 3 weeks ago
Continuing from Part 3, Hernan Santander (a.k.a. Sepu) demonstrates how to create a wedging job for a non-simulated Bifrost graph and submit it to the cloud.

# Chapters:

00:00 - Intro
00:04 - Possible parameters to wedge
00:43 - Set up variations
06:36 - Post-processing
08:31 - Job parameters
12:49 - Submitting the job
13:38 - Examining the results
18:41 - Conclusion

Other videos in this series:
Bifrost Wedging 101-1: What is wedging?
youtu.be/DxtMh0pqTI4

Bifrost Wedging 101-2: Taking your FX to the cloud
youtu.be/R_DrwS26RU4

Bifrost Wedging 101-3: Creating static variations (for clouds, trees, flowers, etc)
youtu.be/cMuiK3eeBhs
Bifrost Wedging 101-4: Submitting unsimulated variationsBifrost Bootcamp 7.4 - Simulating cloth with MPMNeural Nets for 3D CG: Machine Learning in Bifrost Part 1USD in Bifrost - Lesson 2: Creating variants (Variant sets and Primvars)Bifrost Bootcamp 2.1 - Intro to scatteringBifrost Rigging in Maya - Part 2: The module interfaceBifrost Rigging in Maya - Part 7: Publishing Custom ModulesStop starting from scratch! Use AI meshes to work smarter, not harderBuilding The Matrix City in USD using Maya, Bifrost, and ArnoldIntro to USD Workflow – Ep.2 AssemblyBifrost Rigging in Maya - Part 1: Introduction and FrameworkIntroduction to Bifrost: Lesson 1 - Generating a mesh using noise
Maya Learning Channel |

Bifrost Wedging 101-4: Submitting unsimulated variations

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