Uploaded October 2023 | Updated September 2026, 3 weeks ago
Jason uses the Material Point Method to simulate tearing cloth in Bifrost. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more.
00:00 - Intro
00:07 - MPM cloth (including Unreal Engine Preview)
00:40 - Building MPM cloth from scratch
01:45 - Building the geo
02:50 - Building the cloth constraints
04:55 - Settings and tweaking
18:30 - Reference point positions
23:20 - Tearing
25:45 - Field-based tear threshold
Download the scenes, compounds, slides, lesson plans and other files to follow along or adapt for your own curriculum: areadownloads.autodesk.com/wdm/maya/bifrost_bootcamp_lesson_7_files.zip
Jason uses the Material Point Method to simulate tearing cloth in Bifrost. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more.
00:00 - Intro
00:07 - MPM cloth (including Unreal Engine Preview)
00:40 - Building MPM cloth from scratch
01:45 - Building the geo
02:50 - Building the cloth constraints
04:55 - Settings and tweaking
18:30 - Reference point positions
23:20 - Tearing
25:45 - Field-based tear threshold
Download the scenes, compounds, slides, lesson plans and other files to follow along or adapt for your own curriculum: areadownloads.autodesk.com/wdm/maya/bifrost_bootcamp_lesson_7_files.zip










