Uploaded September 2020 | Updated September 2026, 13 hours ago
Goron Mines Dangoro Miniboss 2 cycle with Ordon Sword
With Master Sword there’s an easy setup: youtube.com/watch?v=jyNtT4pyzJ0
With Ordon Sword the jump attacks don’t reach, and this assumes you don’t have B&C to do the B&C throw method, so you have to have a pretty good feel for the spacing of the throw to do it ‘setupless.’
Do the first hit like DF’s method: youtube.com/watch?v=ktwmNVWGAgc
I’ll add more explanation later maybe. Intended for TPHD/whatever else doesn’t have Master Sword or B&C at this point. Idk about glitchless, Dangoro clipping the floor looks pretty glitchy to me.
This means you can do the early final hit too, more info on ZSR:
zeldaspeedruns.com/tp/boss/dangoro
Goron Mines Dangoro Miniboss 2 cycle with Ordon Sword
With Master Sword there’s an easy setup: youtube.com/watch?v=jyNtT4pyzJ0
With Ordon Sword the jump attacks don’t reach, and this assumes you don’t have B&C to do the B&C throw method, so you have to have a pretty good feel for the spacing of the throw to do it ‘setupless.’
Do the first hit like DF’s method: youtube.com/watch?v=ktwmNVWGAgc
I’ll add more explanation later maybe. Intended for TPHD/whatever else doesn’t have Master Sword or B&C at this point. Idk about glitchless, Dangoro clipping the floor looks pretty glitchy to me.
This means you can do the early final hit too, more info on ZSR:
zeldaspeedruns.com/tp/boss/dangoro





![TP: Forest Temple Back in Time from Save Continue Prompt [GCN]
Idea from Jake Wright
Rather than using the item wheel for Back in Time like normal, as you have to save here anyway, its possible to open the save menu during the jump attack and reset after selecting Yes on the continue prompt to get an easy and fast BiT.
Unfortunately if you pause on the incorrect frame you cannot simply close the menu and attempt to open the item wheel on the normal horizontal sword frame, as theres a large delay after closing the menu before you can pause again. This means you have to attempt to back up incorrect frame pauses with different reset timings.
FRAME DATA:
CORRECT FRAME (Second possible pause frame of the jump attack, shown in this video):
- Save
- Select Yes on the continue prompt, can mash as the reset timing is lenient
- Any time after selecting Yes by pressing A and before the screen fades completely black, reset by holding Start + X + B and releasing A (I hold Start and X pre-emptively in this video). The reset will wait to start until after the save menu closes, making the window to reset here very large. Here I reacted to Yes being selecting from my mashing of A, then reset.
- It is also possible, and potentially easier, to reset with the console reset button. Again, any time after pressing A to select Yes on the continue prompt (but before the menu closes fully) press and release the console reset button. It wont reset until you release the button, so I like to hold it early, press A, and release after.
LATE FRAME (Third possible pause frame of the jump attack, 1 frame after the pause shown in this video, sword at a 45 degree angle from the left). It is possible to back this up with a console reset.
- Save
- Hold the console reset button, and when the continue prompt appears (it has a small delay before its usable, wait a bit until then) release the console reset button and press A on the same frame. The timing for this is surprisingly easy.
- If timed correctly you will hear the menu close but the sound will quickly fade out. If you release the console reset button before pressing A, you wont be able to select Yes to continue.
(Example of the late frame backup here: https://youtu.be/ElPbwN7VLCw)
EARLY FRAME (First possible pause frame of the jump attack, 1 frame earlier than shown in this video, sword horizontal to the left): It is possible, but very difficult, to back this up with a long delay on the reset after selecting Yes to continue.
- Save
- Press A to select Yes to continue
- 12f after selecting Yes, on the exact frame the menu closes, reset either with Start+X+B (shown in the demonstration video below) or with the console reset button.
- This is a very awkward timing, its probably safer to simply void in this case, but its possible to back it up hence this description
- (Demonstration of this backup here: https://youtu.be/ZTQX_WwwVM0)
Saves a second or two done perfectly versus the normal method, as it skips opening the item wheel. TP: Forest Temple Back in Time from Save Continue Prompt [GCN]](https://i.ytimg.com/vi/eiyTtEb3JL4/mqdefault.jpg)



![TP: Aeralfos Skip with Stick Aiming [Wii]
This trick is quite hard to do with the pointer aim, and its faster by so much that turning it off for the trick and then on again would still be faster than doing the fight normally.
I found it very difficult. After the setup to get in position I would always be aiming a little too far to the right, and need to adjust. I also very frequently got voided out in the gate when doing it this way, which has only happened to me once using pointer aiming, as well as having a fake target appear.
Void out: https://www.youtube.com/watch?v=qUtVm9i3-O8
Fake target: https://www.youtube.com/watch?v=ZZSYFbB4bfI&t=25
I seemed to void when aiming further right on the target, and itd be fine when aiming near the centre or to the left.
With pointer aiming: https://www.youtube.com/watch?v=AO5xl L1iI TP: Aeralfos Skip with Stick Aiming [Wii]](https://i.ytimg.com/vi/gpDE_zhxlP0/mqdefault.jpg)
