Uploaded November 2020 | Updated September 2026, 6 hours ago
Opening this door from a specific place (and with a bit of an angle? idk exactly) can lead Link to hop over a tiny crack in the ground during the door cutscene. This makes his position and the camera really annoying, but this makes it fine.
Hold Target+Up during the cs (to move with analogue glitch), then sidehop left at the corner of the white ground marking.
Made this video for myself but maybe it'll be useful to someone.
Opening this door from a specific place (and with a bit of an angle? idk exactly) can lead Link to hop over a tiny crack in the ground during the door cutscene. This makes his position and the camera really annoying, but this makes it fine.
Hold Target+Up during the cs (to move with analogue glitch), then sidehop left at the corner of the white ground marking.
Made this video for myself but maybe it'll be useful to someone.

![TP: Lakebed Temple Pot Push Early Deku Toad [Wii]
Discovered by pokemongenius
Using four or more pots in the gale boomerang, its possible to jump and be pushed far enough by the pots to reach the hanging platform without an LJA. This allows for early Deku Toad on the Wii version without needing bombs, which both saves a lot of time in isolation, and allows for more routing options.
These clips are from the day this was discovered. The trick will surely be improved over time as its very significant for the Wii version, however currently its very difficult/luck based.
- Collect 4-5 pots with the gale as shown
- Line them up on the ground, and throw the boomerang such that it picks them up while returning
- As it picks up the pots, jump towards the platform and try to get pushed by the pots. Jumpslash late into the jump
Jumping out a little from the platform can help with being pushed, though the direction the gale is returning from is also important. Dont jumpslash too early, as if the boomerang catches up with you itll stop and you wont be pushed anymore. Jumpslashing stalls you and allows the gale to catch up quicker.
The second jump is possible with anywhere from four to one pots (or rupees/hearts) weighing it down. Theres no guarantee any pots will land on the platform, so preserving one to grab after the first jump is safest. Spin attacking the chain for an extra swing, in conjunction with the tilt from the pot, is a very consistent method.
Its also possible to swing the platform enough using just the boomerang, but its not consistent as of now.
See ZSR for more info: https://www.zeldaspeedruns.com/tp/dungeon/lakebed-temple
Timestamps:
0:00 - Vanilla Demonstration
1:04 - Input Display + Debug Info
Main YouTube: @Simikins TP: Lakebed Temple Pot Push Early Deku Toad [Wii]](https://i.ytimg.com/vi/EFetq0i3W8k/mqdefault.jpg)




![TP: Backflip Poe 1 Skip [Wii]
Will add a description lol
Just wanted to actually try figuring this out even though it’s pointless now TP: Backflip Poe 1 Skip [Wii]](https://i.ytimg.com/vi/FY1FtoYsiJM/mqdefault.jpg)


![TP: Faron OoB with Fishing Rod Duping [Wii]
Discovered by dragonbane0: https://www.youtube.com/watch?v=9RYJLl6lplQ
Example of application: https://www.youtube.com/watch?v=S_3v1ieMbC0
Duping the fishing rod using epona, a boar, or vines, can be used to lower the games memory such that actors cant load. Notice how laggy it is with this many fishing rods, and how it freezes for a few seconds when finally entering the area to unload. I dont understand it so much, go to dragonbanes video.
In the Wii version, GAME heap got the smallest buff, from 4513,792 KB to 7659,52 KB, which is a 3145,728 KB increase upping the number of dupes required from 18 to 72, so 4 times as long as GCN (estimated). As many worms as are visible in this video is as many dupes (ish) as it took to get this to work, idk how many that is exactly.
This would probably be useful in a Wii 100% speedrun, if it hadnt been made impossible in the Wii NTSC 1.0 version of the game, which does this if you reach the same memory level: https://www.youtube.com/watch?v=vUz2dn90S18
Happens because of a function that exists in Wind Waker called escapeRestart, commonly known as fadeout. This function isnt present in any version of Twilight Princess except NTSC 1.0.
Sad.
This is done on PAL 1.0. TP: Faron OoB with Fishing Rod Duping [Wii]](https://i.ytimg.com/vi/GqsR46G2MCs/mqdefault.jpg)
