Uploaded November 2022 | Updated September 2026, 4 hours ago
Used in all speedrun categories that enter Goron Mines
See ZSR for more info: zeldaspeedruns.com/tp/dungeon/goron-mines#skip-the-first-two-flame-jets
Using damage invincibility from the flames, you can simply roll right through
Original ZSR video: youtube.com/watch?v=SqzdUQf4KM0
Timestamps:
0:00 - Vanilla Demonstration
0:21 - Input Display + Debug Info
Used in all speedrun categories that enter Goron Mines
See ZSR for more info: zeldaspeedruns.com/tp/dungeon/goron-mines#skip-the-first-two-flame-jets
Using damage invincibility from the flames, you can simply roll right through
Original ZSR video: youtube.com/watch?v=SqzdUQf4KM0
Timestamps:
0:00 - Vanilla Demonstration
0:21 - Input Display + Debug Info

![TP: Backflip Poe 1 Skip [Wii]
Will add a description lol
Just wanted to actually try figuring this out even though it’s pointless now TP: Backflip Poe 1 Skip [Wii]](https://i.ytimg.com/vi/FY1FtoYsiJM/mqdefault.jpg)


![TP: Faron OoB with Fishing Rod Duping [Wii]
Discovered by dragonbane0: https://www.youtube.com/watch?v=9RYJLl6lplQ
Example of application: https://www.youtube.com/watch?v=S_3v1ieMbC0
Duping the fishing rod using epona, a boar, or vines, can be used to lower the games memory such that actors cant load. Notice how laggy it is with this many fishing rods, and how it freezes for a few seconds when finally entering the area to unload. I dont understand it so much, go to dragonbanes video.
In the Wii version, GAME heap got the smallest buff, from 4513,792 KB to 7659,52 KB, which is a 3145,728 KB increase upping the number of dupes required from 18 to 72, so 4 times as long as GCN (estimated). As many worms as are visible in this video is as many dupes (ish) as it took to get this to work, idk how many that is exactly.
This would probably be useful in a Wii 100% speedrun, if it hadnt been made impossible in the Wii NTSC 1.0 version of the game, which does this if you reach the same memory level: https://www.youtube.com/watch?v=vUz2dn90S18
Happens because of a function that exists in Wind Waker called escapeRestart, commonly known as fadeout. This function isnt present in any version of Twilight Princess except NTSC 1.0.
Sad.
This is done on PAL 1.0. TP: Faron OoB with Fishing Rod Duping [Wii]](https://i.ytimg.com/vi/GqsR46G2MCs/mqdefault.jpg)





