Uploaded September 2020 | Updated September 2026, 7 hours ago
Using the damage invincibility granted by getting hit by the barrier, it's possible to clip through onto the spinner track, skipping the Dynalfos.
Discovered by ZachLink99
Saves approximately 2s over killing the Dynalfos with your sword
Take knockback from the barrier, then immediately get on the spinner and time a spinner attack right as you'd be about to mount the railing, and if timed correctly you'll clip up and through the barrier.
Doesn't work by taking damage from the Dynalfos as you don't get as much invincibility from their weak hits (you can clip onto the railing but you get knocked back in by the barrier hitbox).
You can avoid being noticed by the Dynalfos by going around the outside edge of the room.
If you void out on the spinner tracks you respawn at the base of the tracks behind the Dynalfos and outside of the barrier trigger, so you can simply get onto the tracks again.
ZachLink99's original discovery: clips.twitch.tv/ToughTangibleWatermelonKeyboardCat
clips.twitch.tv/PlacidSneakyKathyCoolStoryBro
ZSR: zeldaspeedruns.com/tp/dungeon/hyrule-castle#skip-final-tower-dynalfos-with-spinner-barrier-clip
Using the damage invincibility granted by getting hit by the barrier, it's possible to clip through onto the spinner track, skipping the Dynalfos.
Discovered by ZachLink99
Saves approximately 2s over killing the Dynalfos with your sword
Take knockback from the barrier, then immediately get on the spinner and time a spinner attack right as you'd be about to mount the railing, and if timed correctly you'll clip up and through the barrier.
Doesn't work by taking damage from the Dynalfos as you don't get as much invincibility from their weak hits (you can clip onto the railing but you get knocked back in by the barrier hitbox).
You can avoid being noticed by the Dynalfos by going around the outside edge of the room.
If you void out on the spinner tracks you respawn at the base of the tracks behind the Dynalfos and outside of the barrier trigger, so you can simply get onto the tracks again.
ZachLink99's original discovery: clips.twitch.tv/ToughTangibleWatermelonKeyboardCat
clips.twitch.tv/PlacidSneakyKathyCoolStoryBro
ZSR: zeldaspeedruns.com/tp/dungeon/hyrule-castle#skip-final-tower-dynalfos-with-spinner-barrier-clip
![TP: Faron OoB with Fishing Rod Duping [Wii]
Discovered by dragonbane0: https://www.youtube.com/watch?v=9RYJLl6lplQ
Example of application: https://www.youtube.com/watch?v=S_3v1ieMbC0
Duping the fishing rod using epona, a boar, or vines, can be used to lower the games memory such that actors cant load. Notice how laggy it is with this many fishing rods, and how it freezes for a few seconds when finally entering the area to unload. I dont understand it so much, go to dragonbanes video.
In the Wii version, GAME heap got the smallest buff, from 4513,792 KB to 7659,52 KB, which is a 3145,728 KB increase upping the number of dupes required from 18 to 72, so 4 times as long as GCN (estimated). As many worms as are visible in this video is as many dupes (ish) as it took to get this to work, idk how many that is exactly.
This would probably be useful in a Wii 100% speedrun, if it hadnt been made impossible in the Wii NTSC 1.0 version of the game, which does this if you reach the same memory level: https://www.youtube.com/watch?v=vUz2dn90S18
Happens because of a function that exists in Wind Waker called escapeRestart, commonly known as fadeout. This function isnt present in any version of Twilight Princess except NTSC 1.0.
Sad.
This is done on PAL 1.0. TP: Faron OoB with Fishing Rod Duping [Wii]](https://i.ytimg.com/vi/GqsR46G2MCs/mqdefault.jpg)









