Uploaded June 2010 | Updated September 2026, 2 weeks ago
Since I did a Spark Man game, I went ahead and did a Top Man game. This time I made two versions.
The first one is a timed version using the long setting. In this one, both health bars are shortened to the terms of how much time you have till the game ends. The buttons are also bigger in this one to make pressing them to dodge and shoot a bit easier.
The boss version of the Top Man game is set up like my Spark Man game. Both health bars are long, and there is no timer. The buttons are small though, but you should have plenty of time to dodge and attack in this one. The game ends when either character gets destroyed.
I think I've done a nice job with this one. I even managed to make Mega Man be able to fire when jumping in the air (like in my first MegaMan game). While this feature was a bit lacking in the Spark Man game due to animation limits. I was trying to experiment which way I could create these robot master fighting games in WarioWare DIY within the limits, and still have the same feel of an actual MegaMan game.
Although the health bars I made in this game are actually part of the BG. Where in the Spark Man game, they were actual object layers. However the black bars that move down on the health bars when a character is hit is still an object. In both this game and the Spark Man game, I've filled up all the spaces for the objects. Whether its the full health bars as objects, or flags and object swapping of MegaMan getting hurt frames. Since I've used up all animation settings for MegaMan, standing, shooting, jumping, and jump shooting, I had to make a new MegaMan object of his hurt animation sequence.
Since I did a Spark Man game, I went ahead and did a Top Man game. This time I made two versions.
The first one is a timed version using the long setting. In this one, both health bars are shortened to the terms of how much time you have till the game ends. The buttons are also bigger in this one to make pressing them to dodge and shoot a bit easier.
The boss version of the Top Man game is set up like my Spark Man game. Both health bars are long, and there is no timer. The buttons are small though, but you should have plenty of time to dodge and attack in this one. The game ends when either character gets destroyed.
I think I've done a nice job with this one. I even managed to make Mega Man be able to fire when jumping in the air (like in my first MegaMan game). While this feature was a bit lacking in the Spark Man game due to animation limits. I was trying to experiment which way I could create these robot master fighting games in WarioWare DIY within the limits, and still have the same feel of an actual MegaMan game.
Although the health bars I made in this game are actually part of the BG. Where in the Spark Man game, they were actual object layers. However the black bars that move down on the health bars when a character is hit is still an object. In both this game and the Spark Man game, I've filled up all the spaces for the objects. Whether its the full health bars as objects, or flags and object swapping of MegaMan getting hurt frames. Since I've used up all animation settings for MegaMan, standing, shooting, jumping, and jump shooting, I had to make a new MegaMan object of his hurt animation sequence.






![Vore: Super Mario 64 DS - That Darn Fish
[WARNING]: This video contains vore. If this bothers you, please go back now.
What is life, living inside a huge fish?
This is a small video, dedicated to that huge Cheep-Cheep, swimming around in Tiny-Huge Island, answers this very question. I tried to get every front, and every side angle of him swallowing Mario. Theres also a couple of times he misses, just to show how close I could get him to the DS camera. Hmmm..... Ever notice that Marios life is still full, after getting eaten? Could this mean that Mario is still alive, living inside this huge Cheep-Cheep?
No, I do not suck at this game, or have anything against Mario, or never intended to be cruel to Mario. I just love playing around with this huge fish to keep me occupied with this game. Hes my favorite fish type enemy in all the Mario games.
There is no sound, only music. Trust me, the sound wouldve gotten annoying time after time in this. For your information, the name of the song is Yakety Sax, The Benny Hill Theme, by Boots Randolph.
Various videos were recorded at different dates and times. This collection itself was created & modified on April 17, 2006.
DS-Mario
Mario: DS Mario (AKA N64Mario84) Vore: Super Mario 64 DS - That Darn Fish](https://i.ytimg.com/vi/elnZe7jdJ5Q/mqdefault.jpg)



