Uploaded May 2010 | Updated September 2026, 2 weeks ago
These are some of the timerless games I've made opened in case ppl want to make their own timerless games. The last two I want to explain whats going on.
- The first one called "Template" is a simple timerless template in which you can pass through the blender mode by pressing either the 'win' or 'lose' button.
- The second one called "Time: Short" shows that in boss games, the timer is actually still existing within the game, but hidden. For the 'win' or 'lose' condition they both use the 'time hits end' condition, indicating the game length is still being used.
- The third one called "Time: Long" actually shows that not only the timer is still existing, but the time length was originally set to 'Long' before I set it to boss length (timerless). In this one, when the arrow hits the end of the time line, it goes back to the beginning. Much like how the songs repeat themselves for longer games.
I kind of wanted to show with those two that even though boss games use the short timer by default, just hidden from the game until a win/lose condition is met, the long timer still seems to be used. I don't know how else to explain the timer differences in boss games, which is why I made the last two games to show whats going on.
These are some of the timerless games I've made opened in case ppl want to make their own timerless games. The last two I want to explain whats going on.
- The first one called "Template" is a simple timerless template in which you can pass through the blender mode by pressing either the 'win' or 'lose' button.
- The second one called "Time: Short" shows that in boss games, the timer is actually still existing within the game, but hidden. For the 'win' or 'lose' condition they both use the 'time hits end' condition, indicating the game length is still being used.
- The third one called "Time: Long" actually shows that not only the timer is still existing, but the time length was originally set to 'Long' before I set it to boss length (timerless). In this one, when the arrow hits the end of the time line, it goes back to the beginning. Much like how the songs repeat themselves for longer games.
I kind of wanted to show with those two that even though boss games use the short timer by default, just hidden from the game until a win/lose condition is met, the long timer still seems to be used. I don't know how else to explain the timer differences in boss games, which is why I made the last two games to show whats going on.



![Vore: Super Mario 64 DS - That Darn Fish
[WARNING]: This video contains vore. If this bothers you, please go back now.
What is life, living inside a huge fish?
This is a small video, dedicated to that huge Cheep-Cheep, swimming around in Tiny-Huge Island, answers this very question. I tried to get every front, and every side angle of him swallowing Mario. Theres also a couple of times he misses, just to show how close I could get him to the DS camera. Hmmm..... Ever notice that Marios life is still full, after getting eaten? Could this mean that Mario is still alive, living inside this huge Cheep-Cheep?
No, I do not suck at this game, or have anything against Mario, or never intended to be cruel to Mario. I just love playing around with this huge fish to keep me occupied with this game. Hes my favorite fish type enemy in all the Mario games.
There is no sound, only music. Trust me, the sound wouldve gotten annoying time after time in this. For your information, the name of the song is Yakety Sax, The Benny Hill Theme, by Boots Randolph.
Various videos were recorded at different dates and times. This collection itself was created & modified on April 17, 2006.
DS-Mario
Mario: DS Mario (AKA N64Mario84) Vore: Super Mario 64 DS - That Darn Fish](https://i.ytimg.com/vi/elnZe7jdJ5Q/mqdefault.jpg)






