Uploaded October 2011 | Updated September 2026, 2 weeks ago
This was just one of the many other reasons I stopped working on Mega Man engines in MMF2. While not one of the major issues, it's still affects the way I design a game using this software.
I'm just comparing the FPS rates of using Color Replace feature of MMF2 games when exporting as an application .EXE, and as a flash .SWF file. There seems to be no significant slowdowns as an application .EXE file.
Unfortunately, using color replace feature in flash slows down the game a bit. I don't know why. I don't know any other alternatives for ppl who play games under flash. :-/
According to Francois of the Clickteam staff, "Replace color in Flash is a slow operation. There is nothing really that can be done, except avoid replace color at every loop."
As for a Mega Man game, replacing a color just once for the weapon probably wouldn't be a big deal. But when you need an effect for something like Mega Man's mega buster charge ability, well it seems like there's going to be a slowdown issue.
This was just one of the many other reasons I stopped working on Mega Man engines in MMF2. While not one of the major issues, it's still affects the way I design a game using this software.
I'm just comparing the FPS rates of using Color Replace feature of MMF2 games when exporting as an application .EXE, and as a flash .SWF file. There seems to be no significant slowdowns as an application .EXE file.
Unfortunately, using color replace feature in flash slows down the game a bit. I don't know why. I don't know any other alternatives for ppl who play games under flash. :-/
According to Francois of the Clickteam staff, "Replace color in Flash is a slow operation. There is nothing really that can be done, except avoid replace color at every loop."
As for a Mega Man game, replacing a color just once for the weapon probably wouldn't be a big deal. But when you need an effect for something like Mega Man's mega buster charge ability, well it seems like there's going to be a slowdown issue.

![Vore: Super Mario 64 DS - That Darn Fish
[WARNING]: This video contains vore. If this bothers you, please go back now.
What is life, living inside a huge fish?
This is a small video, dedicated to that huge Cheep-Cheep, swimming around in Tiny-Huge Island, answers this very question. I tried to get every front, and every side angle of him swallowing Mario. Theres also a couple of times he misses, just to show how close I could get him to the DS camera. Hmmm..... Ever notice that Marios life is still full, after getting eaten? Could this mean that Mario is still alive, living inside this huge Cheep-Cheep?
No, I do not suck at this game, or have anything against Mario, or never intended to be cruel to Mario. I just love playing around with this huge fish to keep me occupied with this game. Hes my favorite fish type enemy in all the Mario games.
There is no sound, only music. Trust me, the sound wouldve gotten annoying time after time in this. For your information, the name of the song is Yakety Sax, The Benny Hill Theme, by Boots Randolph.
Various videos were recorded at different dates and times. This collection itself was created & modified on April 17, 2006.
DS-Mario
Mario: DS Mario (AKA N64Mario84) Vore: Super Mario 64 DS - That Darn Fish](https://i.ytimg.com/vi/elnZe7jdJ5Q/mqdefault.jpg)








