Uploaded May 2010 | Updated September 2026, 2 weeks ago
Here's a few more games I have made in WarioWare DIY.
- First game is a Zelda LttP timerless game based on Zora's Domain. Pick 'Swim' option to win, or the 'Fight' option to lose. If you pick the other option to let him eat you, and stay in his mouth until the supposed 'hidden timer' reached the end, it counts as a win. But if the supposed timer goes over the end and let him eat you, it won't do anything. So hit his head to release Link.
Refer to my timerless boss games video for an explanation of the hidden timer existing in boss games.
- Second game is on old favorite. Yup, it's a game that comes from the original WarioWare on the GBA. Due to the limits of tapping and movements, seems I had to make due with the control scheme. It's a bit of a funky control scheme, but unfortunately it's best I could do with it. Oh yea, the game also has a randomize function whether or not 1 goomba, 2 goombas, or 3 goombas appear on the stage. This is kind of playing on the fact that the WarioWare games have 3 modes. Easy, Normal, and Hard setting. Since WarioWare DIY has no function of the sort, I had to make due with a randomizer.
- Third game is a game I made for the 4th theme design challenge. This time it's the 'Auto-Name' challenge. I kept hitting the 'Auto' button until I was able to find a name I could work with. Flying Can seemed to be the right one. It's a very tough game indeed, and it lives up to its name. Just keep tapping the can while it's in mid air. So long as it keeps flying in the air. If you wait too long to hit it up in the air, it'll fall down, ending in a loss.
The smaller can seems to be hardest to hit, so I made a bigger can to occasionally replace it every now and then. BTW, not shown in the video, if the small can should appear off screen at the start, it gets thrown onto the stage in the air, thus making a harder challenge to keep it flying in the air.
Here's a few more games I have made in WarioWare DIY.
- First game is a Zelda LttP timerless game based on Zora's Domain. Pick 'Swim' option to win, or the 'Fight' option to lose. If you pick the other option to let him eat you, and stay in his mouth until the supposed 'hidden timer' reached the end, it counts as a win. But if the supposed timer goes over the end and let him eat you, it won't do anything. So hit his head to release Link.
Refer to my timerless boss games video for an explanation of the hidden timer existing in boss games.
- Second game is on old favorite. Yup, it's a game that comes from the original WarioWare on the GBA. Due to the limits of tapping and movements, seems I had to make due with the control scheme. It's a bit of a funky control scheme, but unfortunately it's best I could do with it. Oh yea, the game also has a randomize function whether or not 1 goomba, 2 goombas, or 3 goombas appear on the stage. This is kind of playing on the fact that the WarioWare games have 3 modes. Easy, Normal, and Hard setting. Since WarioWare DIY has no function of the sort, I had to make due with a randomizer.
- Third game is a game I made for the 4th theme design challenge. This time it's the 'Auto-Name' challenge. I kept hitting the 'Auto' button until I was able to find a name I could work with. Flying Can seemed to be the right one. It's a very tough game indeed, and it lives up to its name. Just keep tapping the can while it's in mid air. So long as it keeps flying in the air. If you wait too long to hit it up in the air, it'll fall down, ending in a loss.
The smaller can seems to be hardest to hit, so I made a bigger can to occasionally replace it every now and then. BTW, not shown in the video, if the small can should appear off screen at the start, it gets thrown onto the stage in the air, thus making a harder challenge to keep it flying in the air.




![Vore: Super Mario 64 DS - That Darn Fish
[WARNING]: This video contains vore. If this bothers you, please go back now.
What is life, living inside a huge fish?
This is a small video, dedicated to that huge Cheep-Cheep, swimming around in Tiny-Huge Island, answers this very question. I tried to get every front, and every side angle of him swallowing Mario. Theres also a couple of times he misses, just to show how close I could get him to the DS camera. Hmmm..... Ever notice that Marios life is still full, after getting eaten? Could this mean that Mario is still alive, living inside this huge Cheep-Cheep?
No, I do not suck at this game, or have anything against Mario, or never intended to be cruel to Mario. I just love playing around with this huge fish to keep me occupied with this game. Hes my favorite fish type enemy in all the Mario games.
There is no sound, only music. Trust me, the sound wouldve gotten annoying time after time in this. For your information, the name of the song is Yakety Sax, The Benny Hill Theme, by Boots Randolph.
Various videos were recorded at different dates and times. This collection itself was created & modified on April 17, 2006.
DS-Mario
Mario: DS Mario (AKA N64Mario84) Vore: Super Mario 64 DS - That Darn Fish](https://i.ytimg.com/vi/elnZe7jdJ5Q/mqdefault.jpg)





