Uploaded January 2026 | Updated September 2026, 2 weeks ago
A playthrough of Kemco's 1995 racing game for the Super Nintendo, Top Gear 3000.
In this video, I play through the Championship mode on the hard level.
Top Gear 3000 was the final Top Gear game to be developed by Gremlin Graphics, and it was the last to clearly reflect the series' roots as a spin-off of the Lotus trilogy.
Though the game is set in the future, races take place on alien planets, and your car runs on nuclear power, it plays a lot like Top Gear 2 (youtu.be/8UJnmunH-qo). It shares much more in common with TG2 than Top Gear 2 did with the first (youtu.be/69ISebxLwbc).
The game supports 4-player split-screen play, and there are a total of forty-seven tracks split across eleven star systems, many of which can only be accessed by playing on the hard difficulty level. Many tracks now feature split paths, and instead of taking pit-stops, you refuel and repair your car by driving over F-Zero (youtu.be/rOguzV-CW4s) style energy strips that have been embedded in the road. The upgrade system has been carried over from Top Gear 2, but you can now buy items that give your car special abilities (like jumping and warping) and earn bonus cash by fulfilling certain conditions (like turbo boosting across the finish line, or not rear-ending anyone during the race).
It's notable for being the only SNES cart to incorporate the DSP4 enhancement chip (the last revision of the chip that was used to drive games like youtu.be/8A1hX1rGRfY and youtu.be/6KzhEGPUNIk), which apparently provides the grunt to handle the calculations needed for the splits in the road.
On paper, there's a lot to differentiate TG3000 from its predecessor, but the changes don't add any meaningful depth to the gameplay, and the "futuristic" look of the tracks (weird shaped shrubs and floating signs - how exotic!) doesn't do much to sell the setting. It's a fun game, but I thought it lacked the character and polish of the first two games. The framerate and the low camera angle become an issue in the late-game races (the turns come faster than the draw distance allows you to anticipate unless you're constantly staring at the minimap, and the track designs don't lend themselves to memorization), the graphics are impressive but boring, and the audio is a huge disappointment. The music has zero personality, and it's usually drowned out by the obnoxious engine noise, which is too loud, too heavy on the treble, and sounds like a lawnmower.
I enjoyed Top Gear 3000. It's more 2D Top Gear, which is exactly what I wanted from it, but I would've liked it better had it recaptured TG 1 and 2's charisma. Truth be told, I'd rather play Outrun 2019 on the Genesis.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of Kemco's 1995 racing game for the Super Nintendo, Top Gear 3000.
In this video, I play through the Championship mode on the hard level.
Top Gear 3000 was the final Top Gear game to be developed by Gremlin Graphics, and it was the last to clearly reflect the series' roots as a spin-off of the Lotus trilogy.
Though the game is set in the future, races take place on alien planets, and your car runs on nuclear power, it plays a lot like Top Gear 2 (youtu.be/8UJnmunH-qo). It shares much more in common with TG2 than Top Gear 2 did with the first (youtu.be/69ISebxLwbc).
The game supports 4-player split-screen play, and there are a total of forty-seven tracks split across eleven star systems, many of which can only be accessed by playing on the hard difficulty level. Many tracks now feature split paths, and instead of taking pit-stops, you refuel and repair your car by driving over F-Zero (youtu.be/rOguzV-CW4s) style energy strips that have been embedded in the road. The upgrade system has been carried over from Top Gear 2, but you can now buy items that give your car special abilities (like jumping and warping) and earn bonus cash by fulfilling certain conditions (like turbo boosting across the finish line, or not rear-ending anyone during the race).
It's notable for being the only SNES cart to incorporate the DSP4 enhancement chip (the last revision of the chip that was used to drive games like youtu.be/8A1hX1rGRfY and youtu.be/6KzhEGPUNIk), which apparently provides the grunt to handle the calculations needed for the splits in the road.
On paper, there's a lot to differentiate TG3000 from its predecessor, but the changes don't add any meaningful depth to the gameplay, and the "futuristic" look of the tracks (weird shaped shrubs and floating signs - how exotic!) doesn't do much to sell the setting. It's a fun game, but I thought it lacked the character and polish of the first two games. The framerate and the low camera angle become an issue in the late-game races (the turns come faster than the draw distance allows you to anticipate unless you're constantly staring at the minimap, and the track designs don't lend themselves to memorization), the graphics are impressive but boring, and the audio is a huge disappointment. The music has zero personality, and it's usually drowned out by the obnoxious engine noise, which is too loud, too heavy on the treble, and sounds like a lawnmower.
I enjoyed Top Gear 3000. It's more 2D Top Gear, which is exactly what I wanted from it, but I would've liked it better had it recaptured TG 1 and 2's charisma. Truth be told, I'd rather play Outrun 2019 on the Genesis.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!







![Splatterworld: Rick vs. the King of Terror (Famicom) Playthrough [English]
A playthrough of Namcots unreleased JRPG for the Nintendo Famicom, Splatterworld: Rikku to Kyoufu no Daiou (スプラッターワルド リックと恐怖の大王, lit. Splatterworld: Rick and the King of Terror).
Splatterworld, the Famicom-exclusive follow-up to 1989s Splatterhouse: Wanpaku Graffiti (https://youtu.be/5T9d5aaV-nQ), was developed by Now Production. Though the game was essentially finished and promotional media had already been circulated, it was canceled shortly before its slated Q1 1993 release date.
Coming out of nowhere, a near-final build of the ROM was posted to 4chan on Halloween 2025. A month later, AeonGenesis released an English translation patch, and thats what youre seeing in this video. You can find the patch at https://aeongenesis.net/projects/splatterworld
The game begins with a throwback to Wanpaku Graffitis showdown with the Pumpkin King before opening up and sending Rick and Jennifer on an homage-laden quest to save the world from Dr. Wests mad ambitions.
As cartoony as the graphics are, they dont blunt the impact of Splatterworlds horror underpinnings. Thematically, it goes to some dark places, it doesnt shy away from being grotesque, and it carries a few unexpectedly poignant messages in its narrative. You get to see the creation of one of Splatterhouses signature squishy baby flesh bag enemies. Freddy Kruegers mommy issues lead him to save orphans by wielding the power of epic guitar solos. The triple-threat tag team of Napoleon, Nero, and Hitler can be summoned to lay waste to enemies in battle, but their support comes at great cost to your own survivability. The game subverts horror and RPG tropes in all sorts of clever ways, and its more thoughtfully written than its humble NES presentation lets on.
The battle system is especially cool in how it allows you to channel spirits to fight in your place. Some are weak on their own but become powerhouses when paired with like-minded souls. Some will abandon you at the first opportunity, while others might become overly attached and will refuse to leave unless you force them away with a spell. The riskiest of them have self-serving motives that lead them to disregard your commands as they forcibly possess your body to exert their own will.
I can only imagine that Namco realized that the Famicom was no longer a viable platform for big releases in 1993, and that it was more palatable to cut their losses than to risk shelling out for the manufacturing and marketing costs. Its not like they couldve sold it outside of Japan, either. The content wouldve made it a non-starter under Nintendo of America and Europes family-friendly guidelines.
Whatever the reason, it sucks that Splatterworld never got a chance, because its a quality game. I wouldve adored this back in the early/mid 90s! Still, Im happy to see it given a second life in 2025. It looks and sounds ancient (because it is), but the game holds up in all the ways that count.
Its not every day that you get the chance to experience a new game that was produced back in the day, so dont miss out on this one. Its excellent.
(And so is the translation patch. Kudos to the folks who made it!)
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Splatterworld: Rick vs. the King of Terror (Famicom) Playthrough [English]](https://i.ytimg.com/vi/f3D_ERm8cow/mqdefault.jpg)


