Exile (TurboGrafx-CD) Playthrough @NintendoComplete
Exile (TurboGrafx-CD) Playthrough  @NintendoComplete
Uploaded March 2026 | Updated September 2026, 2 weeks ago
A playthrough of Working Designs' 1992 action-RPG for the TurboGrafx-CD, Exile.

Exile is a console-based reimagining of the second game in the XZR series, a line-up of PC88 action-RPGs from Telenet. (XZR is a stylized take on "eguzairu", or Exile, in case you're wondering where the seemingly random English title comes from.) The first XZR never saw an international release, and Working Designs' botched localization of the third - Exile: Wicked Phenomenon - introduced bugs that rendered the game nigh unplayable.

The game first appeared on the PC Engine CD in early 1991, and it was brought to North America by Working Designs the following year. The Sega Genesis port was released in Japan and North America at the end of 1991.

Exile, like Ys III: Wanderers from Ys (youtu.be/f-ZEdTDWslQ), is a plot-driven hack-and-slash platformer that incorporates a healthy assortment of RPG elements, and the combo works well. The action controls smoothly, with Sadler handling a lot like Yuuko from the PCE remake of Valis I, which makes sense when you consider that both games were developed by Telenet's Riot (Reno) team, and it's all quite stylish in its presentation.

Exile puts on a very nice show for a game running on the memory starved System Card 2.0. The character sprites are big and smooth in motion, and the backgrounds are attractive, though a bit plain at times. The rest of the game, where you explore and chat with NPCs from the traditional RPG bird's eye view, shows off a close attention to detail (the flies swarming around piles of animal poo still get a chuckle out of me), and I liked the art style used for the character portraits. The game makes good use of the Turbo's color palette - it looks significantly better than the Genesis version in most scenes - and the CD-exclusive cutscenes look fantastic.

It features an unexpectedly "adult" plot for a console game of its time, tossing multiple religions, time travel, and heavy drug use into a blender to see what sticks. It's surreal and a bit disjointed, but I enjoyed its strangeness, and I appreciated how it didn't resort to blatant stereotyping and demonizing Islam. Operation Desert Storm was still a relevant topic when this was released, so props to Telenet for not pandering to ignorance.

The localization is... adequate. The translation is rough and lacks polish, but it gets the job done. Though a few elements were censored (like how heroin is referred to as "heart poison"), most of the naughty bits were left intact. Unfortunately, the game didn't escape the funk that Working Designs' releases were known for. The dialogue is displayed in an ugly monospaced font, the enemy stats have been jacked up, a spell that allowed you to instantly escape from a dungeon was removed, and the script injects painfully low-brow attempts at humor at the least appropriate times. The jokes are usually less intrusive than they were in Vay and Albert Odyssey, but a few still manage to be impossibly tone deaf. For instance, at one point, you come upon the -Christian- Klispin crusaders burning "heretics" at the stake in a town square. When you examine the victims, you'll find one man still clinging to life. Speak to him, and he'll start screaming that he hates mesquite. (I think that's where I was supposed to laugh. I didn't.)

Overall, even if its short and easy, Exile is one of the lesser known US releases that I think is worth playing. I loved it when I played it on the Genesis, and I found the Turbo version (my issues with the WD localization aside) to be even better.
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No cheats were used during the recording of this video.

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Exile (TurboGrafx-CD) Playthrough

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