Uploaded May 2022 | Updated September 2026, 2 hours ago
Learn my top 5 optimization tips from building my latest mobile game! I boosted the fps in my game from barely playable in the Unity Editor to a solid 60fps π on most mobile devices!
These are not mobile-specific optimizations, and they don't all apply to every game type. Which optimization techniques will be most impactful for your game will vary depending on what kind of game you're making and how you've implemented it (this is discussed in the video as well).
If you're struggling with FPS in your game, this is a great starting point for which techniques you can use to optimize your game! There are WAY more than 5 optimization techniques, and not all of them may apply to every game type. These are the ones I found most beneficial when optimizing my game!
I hope this helps give you some guidance on how you may be able to boost the FPS in your game and have it run super smooth on your target platform and target hardware!
πΆ ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out π
π¨βπ» No GitHub repository for this one, but you can find all of my projects for FREE on GitHub: github.com/llamacademy
π·οΈSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: jetbrains.com/store/?section=personal&billing=yearly
π Resources
π Unity Profiler: docs.unity3d.com/Manual/ProfilerCPU.html
π Unity Mesh Combining API: docs.unity3d.com/ScriptReference/Mesh.CombineMeshes.html
π Simple Mesh Combine: assetstore.unity.com/packages/tools/utilities/simple-mesh-combine-8748?aid=1101l9QvC
π Unity GPU Instanced Animations: blog.unity.com/technology/animation-instancing-instancing-for-skinnedmeshrenderer
π Mesh Animator (no URP / HDRP support): assetstore.unity.com/packages/tools/animation/mesh-animator-animate-massive-crowds-26009?aid=1101l9QvC
π Unity Performance Tips: unity.com/how-to/best-practices-performance-optimization-unity#transforms
π Baked Animations: youtube.com/watch?v=Hh5zcT2IkaQ
π Static Batching: youtu.be/8D8A6gabwlU
π Jobs System: youtube.com/watch?v=dHLNqbKrJdg
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Topic Introduction
00:45 Tip 1 - Use the Profiler
01:50 Tip 2 - Batch, Batch, Batch!
05:44 Tip 3 - Limit SkinnedMeshRenderers
08:03 Tip 4 - Use the Jobs System Intelligently
10:30 Tip 5 - Reduce Complexity of Canvases
12:03 BONUS TIP - Batch your Canvases
12:46 Recap & Final Optimization Thoughts
Learn my top 5 optimization tips from building my latest mobile game! I boosted the fps in my game from barely playable in the Unity Editor to a solid 60fps π on most mobile devices!
These are not mobile-specific optimizations, and they don't all apply to every game type. Which optimization techniques will be most impactful for your game will vary depending on what kind of game you're making and how you've implemented it (this is discussed in the video as well).
If you're struggling with FPS in your game, this is a great starting point for which techniques you can use to optimize your game! There are WAY more than 5 optimization techniques, and not all of them may apply to every game type. These are the ones I found most beneficial when optimizing my game!
I hope this helps give you some guidance on how you may be able to boost the FPS in your game and have it run super smooth on your target platform and target hardware!
πΆ ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out π
π¨βπ» No GitHub repository for this one, but you can find all of my projects for FREE on GitHub: github.com/llamacademy
π·οΈSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: jetbrains.com/store/?section=personal&billing=yearly
π Resources
π Unity Profiler: docs.unity3d.com/Manual/ProfilerCPU.html
π Unity Mesh Combining API: docs.unity3d.com/ScriptReference/Mesh.CombineMeshes.html
π Simple Mesh Combine: assetstore.unity.com/packages/tools/utilities/simple-mesh-combine-8748?aid=1101l9QvC
π Unity GPU Instanced Animations: blog.unity.com/technology/animation-instancing-instancing-for-skinnedmeshrenderer
π Mesh Animator (no URP / HDRP support): assetstore.unity.com/packages/tools/animation/mesh-animator-animate-massive-crowds-26009?aid=1101l9QvC
π Unity Performance Tips: unity.com/how-to/best-practices-performance-optimization-unity#transforms
π Baked Animations: youtube.com/watch?v=Hh5zcT2IkaQ
π Static Batching: youtu.be/8D8A6gabwlU
π Jobs System: youtube.com/watch?v=dHLNqbKrJdg
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Topic Introduction
00:45 Tip 1 - Use the Profiler
01:50 Tip 2 - Batch, Batch, Batch!
05:44 Tip 3 - Limit SkinnedMeshRenderers
08:03 Tip 4 - Use the Jobs System Intelligently
10:30 Tip 5 - Reduce Complexity of Canvases
12:03 BONUS TIP - Batch your Canvases
12:46 Recap & Final Optimization Thoughts










