GOAP Enemy AI FULL IMPLEMENTATION | AI Series 50 | Unity Tutorial @LlamAcademy
GOAP Enemy AI FULL IMPLEMENTATION | AI Series 50 | Unity Tutorial  @LlamAcademy
Uploaded December 2023 | Updated September 2026, 2 hours ago
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See a full implementation of an enemy AI with GOAP (Goal Oriented Action Planning). This enemy AI will have 3 goals: Wander, Kill Player, and Eat. You'll learn how to set up Actions, Goals, Behaviors and have them work together with a GOAP system to formulate plans to achieve their goals.

Special shout out to CrashKonijn for his awesome work on the GOAP system used in this video: github.com/crashkonijn/GOAP

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πŸ“š Resources:
🟠 FREE Unity GOAP System used here: github.com/crashkonijn/GOAP
🟠 GOAP System Documentation: goap.crashkonijn.com
🟠 Introduction to GOAP: youtu.be/3PLDIEjmQsI
🟠 Factory Pattern: en.wikipedia.org/wiki/Factory_(object-oriented_programming)
🟠 Builder Pattern: en.wikipedia.org/wiki/Builder_pattern
🟠 AI Series 4 Runtime Agent Spawning: youtu.be/5uO0dXYbL-s
🟠 Dependency Injection: en.wikipedia.org/wiki/Dependency_injection
🟠 Which AI Behavior Framework Should You Use? youtu.be/CZvfuNfdc1M

Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.

Chapters:
00:00:00 Topic Introduction
00:02:25 Installing Unity GOAP & Project Structure
00:03:20 Wander Goal
00:15:35 Sponsor: Southern New Hampshire University
00:17:13 Wander Goal continued
00:22:40 Kill Player Goal (Melee Action)
00:39:02 Eat Goal
00:52:22 Kill Player Goal (Spit Action)
01:06:44 Final Demo & Support LlamAcademy
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GOAP Enemy AI FULL IMPLEMENTATION | AI Series 50 | Unity Tutorial

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