Static Batching, Explained. Free, Powerful Draw Call Optimization | Unity Tutorial @LlamAcademy
Static Batching, Explained. Free, Powerful Draw Call Optimization | Unity Tutorial  @LlamAcademy
Uploaded May 2023 | Updated September 2026, 2 hours ago
Static Batching is a built-in tool in Unity that helps optimize the rendering of static meshes. In this tutorial you'll learn what it is, how it works, and in which scenarios you can expect to see a large uplift from Static Batching.

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πŸ“š Resources:
🟠 Static Batching Documentation: docs.unity3d.com/Manual/static-batching.html
🟠 Draw Call Optimization Documentation: docs.unity3d.com/Manual/optimizing-draw-calls.html
🟠 Take it to the next level with Hierarchical LOD: youtu.be/f6KaJHUfE2M
🟠 Astrofish Medieval Village: assetstore.unity.com/packages/3d/environments/fantasy/poly-style-medieval-village-159363?aid=1101l9QvC
🟠 Viking Village Asset from Unity (free): assetstore.unity.com/packages/essentials/tutorial-projects/viking-village-urp-29140?aid=1101l9QvC

Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.

Chapters:
00:00 Topic Introduction
00:44 How it Works & A Key Limitation
02:38 Simple Scene Examples of Batching & What Can't be Batched
06:26 A More Complex Scene with Texture Atlasing
08:15 Realistic Scene Example - Viking Village
09:33 Obligatory Performance Optimization Disclaimer
10:22 Final Thoughts & Support LlamAcademy
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Static Batching, Explained. Free, Powerful Draw Call Optimization | Unity Tutorial

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