Parallax Occlusion Mapping: Depth Illusion in Shader Graph | Unity Tutorial @LlamAcademy
Parallax Occlusion Mapping: Depth Illusion in Shader Graph | Unity Tutorial  @LlamAcademy
Uploaded April 2025 | Updated September 2026, 1 hour ago
In this video you’ll learn about a powerful node in Unity Shader Graph, the Parallax Occlusion Mapping Node. This allows us to FAKE rendering 3d depth on a totally flat plane. In many modern games we can see cobblestone streets, or brick walls with astonishing depth.

Do the artists place each of those? NO! They are using this same technique to fake the depth!

You’ll also learn about how we can optimize the rendering performance of using this node so we save performance when it doesn’t make sense to do all these calculations!

πŸ“š Looking for a STRUCUTRED approach to learning ShaderGraph? Take my Unity Shader Graph Course: gamedev.tv/p/unity-shader-graph?affcode=45216_kuvg0bp7

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πŸ“š Resources:
🟠 Unity Shader Graph Course:
gamedev.tv/p/unity-shader-graph?ref=mjuzyjq
🟠 Parallax Occlusion Mapping Node Documentation:
🟠 How to Make Every Specular PBR Surface Input in the URP/Lit Shader: youtube.com/watch?v=ObpmdNTgVps

Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.

Chapters:
00:00 Topic Introduction
00:43 What is Parallax Mapping?
01:37 Example Scene
02:22 The Parallax Occlusion Mapping Node
04:57 Performance Optimization
06:52 Closing Thoughts & How to Support LlamAcademy
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Parallax Occlusion Mapping: Depth Illusion in Shader Graph | Unity Tutorial

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