Uploaded August 2023 | Updated September 2026, 2 hours ago
Go to this video's Sponsor: https://snhu.edu/llamacademy and to see what the current average annual salary for a game developer programmer is and learn how you can get started!
Learn about popular approaches to implement AI behaviors in your game and see which one is right for your use case! Using a Ferrari isn't the right answer for every problem. You'll learn about Unstructured AI, State Machines, Behavior Trees, and GOAP (Goal-Oriented Action Planning), the pros and cons of each one, and in which use cases they're most suitable for.
What's next?
โถ Introduction to GOAP: youtu.be/3PLDIEjmQsI
โถ GOAP Enemy AI Full Implementation: youtu.be/85kogmzcLXw
โถ Behavior Tree Enemy AI Full Implementation: youtu.be/J7RnUc4g9Pk
โถ State Machine Enemy AI Full Implementation: youtu.be/jnETyJUiCiM
๐ถ ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out ๐
๐จโ๐ป No GitHub repository for this one, but you can find all of my projects for FREE on GitHub: github.com/llamacademy
๐ท๏ธSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: jetbrains.com/store/?section=personal&billing=yearly
๐ Resources:
๐ Animator Docs: docs.unity3d.com/Manual/class-Animator.html | docs.unity3d.com/Manual/AnimatorControllerCreation.html
๐ UFSM - A free and open source Hierarchical Finite State Machine framework: github.com/Inspiaaa/UnityHFSM
๐ Fluid Behavior Tree - a Free and Open Source Behavior Tree Framework: github.com/ashblue/fluid-behavior-tree
๐ Opsive Behavior Designer: assetstore.unity.com/packages/tools/visual-scripting/behavior-designer-behavior-trees-for-everyone-15277?aid=1101l9QvC
๐ AI Tree: assetstore.unity.com/packages/tools/behavior-ai/ai-tree-229578?aid=1101l9QvC
๐ Node Canvas: assetstore.unity.com/packages/tools/visual-scripting/nodecanvas-14914?aid=1101l9QvC
๐ Free GOAP Framework: assetstore.unity.com/packages/tools/behavior-ai/goap-252687?aid=1101l9QvC | github.com/crashkonijn/GOAP
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Introduction
00:24 Unstructured AI
04:34 Sponsor - Southern New Hampshire University
06:06 State Machine
08:53 Behavior Tree
11:50 GOAP - Goal Oriented Action Planning
16:30 Support LlamAcademy
Go to this video's Sponsor: https://snhu.edu/llamacademy and to see what the current average annual salary for a game developer programmer is and learn how you can get started!
Learn about popular approaches to implement AI behaviors in your game and see which one is right for your use case! Using a Ferrari isn't the right answer for every problem. You'll learn about Unstructured AI, State Machines, Behavior Trees, and GOAP (Goal-Oriented Action Planning), the pros and cons of each one, and in which use cases they're most suitable for.
What's next?
โถ Introduction to GOAP: youtu.be/3PLDIEjmQsI
โถ GOAP Enemy AI Full Implementation: youtu.be/85kogmzcLXw
โถ Behavior Tree Enemy AI Full Implementation: youtu.be/J7RnUc4g9Pk
โถ State Machine Enemy AI Full Implementation: youtu.be/jnETyJUiCiM
๐ถ ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out ๐
๐จโ๐ป No GitHub repository for this one, but you can find all of my projects for FREE on GitHub: github.com/llamacademy
๐ท๏ธSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: jetbrains.com/store/?section=personal&billing=yearly
๐ Resources:
๐ Animator Docs: docs.unity3d.com/Manual/class-Animator.html | docs.unity3d.com/Manual/AnimatorControllerCreation.html
๐ UFSM - A free and open source Hierarchical Finite State Machine framework: github.com/Inspiaaa/UnityHFSM
๐ Fluid Behavior Tree - a Free and Open Source Behavior Tree Framework: github.com/ashblue/fluid-behavior-tree
๐ Opsive Behavior Designer: assetstore.unity.com/packages/tools/visual-scripting/behavior-designer-behavior-trees-for-everyone-15277?aid=1101l9QvC
๐ AI Tree: assetstore.unity.com/packages/tools/behavior-ai/ai-tree-229578?aid=1101l9QvC
๐ Node Canvas: assetstore.unity.com/packages/tools/visual-scripting/nodecanvas-14914?aid=1101l9QvC
๐ Free GOAP Framework: assetstore.unity.com/packages/tools/behavior-ai/goap-252687?aid=1101l9QvC | github.com/crashkonijn/GOAP
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Introduction
00:24 Unstructured AI
04:34 Sponsor - Southern New Hampshire University
06:06 State Machine
08:53 Behavior Tree
11:50 GOAP - Goal Oriented Action Planning
16:30 Support LlamAcademy










