Which AI Behavior Framework Should You Use? | AI Series 46 @LlamAcademy
Which AI Behavior Framework Should You Use? | AI Series 46  @LlamAcademy
Uploaded August 2023 | Updated September 2026, 2 hours ago
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Learn about popular approaches to implement AI behaviors in your game and see which one is right for your use case! Using a Ferrari isn't the right answer for every problem. You'll learn about Unstructured AI, State Machines, Behavior Trees, and GOAP (Goal-Oriented Action Planning), the pros and cons of each one, and in which use cases they're most suitable for.

What's next?
โ–ถ Introduction to GOAP: youtu.be/3PLDIEjmQsI
โ–ถ GOAP Enemy AI Full Implementation: youtu.be/85kogmzcLXw
โ–ถ Behavior Tree Enemy AI Full Implementation: youtu.be/J7RnUc4g9Pk
โ–ถ State Machine Enemy AI Full Implementation: youtu.be/jnETyJUiCiM

๐Ÿ”ถ ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out ๐Ÿ™‚
๐Ÿ‘จโ€๐Ÿ’ป No GitHub repository for this one, but you can find all of my projects for FREE on GitHub: github.com/llamacademy
๐Ÿท๏ธSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: jetbrains.com/store/?section=personal&billing=yearly

๐Ÿ“š Resources:
๐ŸŸ  Animator Docs: docs.unity3d.com/Manual/class-Animator.html | docs.unity3d.com/Manual/AnimatorControllerCreation.html
๐ŸŸ  UFSM - A free and open source Hierarchical Finite State Machine framework: github.com/Inspiaaa/UnityHFSM
๐ŸŸ  Fluid Behavior Tree - a Free and Open Source Behavior Tree Framework: github.com/ashblue/fluid-behavior-tree
๐ŸŸ  Opsive Behavior Designer: assetstore.unity.com/packages/tools/visual-scripting/behavior-designer-behavior-trees-for-everyone-15277?aid=1101l9QvC
๐ŸŸ  AI Tree: assetstore.unity.com/packages/tools/behavior-ai/ai-tree-229578?aid=1101l9QvC
๐ŸŸ  Node Canvas: assetstore.unity.com/packages/tools/visual-scripting/nodecanvas-14914?aid=1101l9QvC
๐ŸŸ  Free GOAP Framework: assetstore.unity.com/packages/tools/behavior-ai/goap-252687?aid=1101l9QvC | github.com/crashkonijn/GOAP

Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.

Chapters:
00:00 Introduction
00:24 Unstructured AI
04:34 Sponsor - Southern New Hampshire University
06:06 State Machine
08:53 Behavior Tree
11:50 GOAP - Goal Oriented Action Planning
16:30 Support LlamAcademy
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Which AI Behavior Framework Should You Use? | AI Series 46

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