How you can use the new input system the old way | Unity Tutorial @LlamAcademy
How you can use the new input system the old way | Unity Tutorial  @LlamAcademy
Uploaded December 2024 | Updated September 2026, 1 hour ago
In this video you'll learn about the Keyboard and Mouse APIs from the new Input System and how you can use them to poll for input in Update() just like you did with the old input system Input.GetKeyDown, Input.GetKeyUp, etc...
This is a much simpler, straightforward way to get off the old input system, albeit much less flexible and much less robust than using the Input Actions.

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πŸ“š Resources:
🟠 Workflow Documentation Page: docs.unity3d.com/Packages/com.unity.inputsystem@1.11/manual/Workflows.html
🟠 Keyboard API Reference: docs.unity3d.com/Packages/com.unity.inputsystem@1.11/api/UnityEngine.InputSystem.Keyboard.html
🟠 Mouse API Reference: docs.unity3d.com/Packages/com.unity.inputsystem@1.11/api/UnityEngine.InputSystem.Mouse.html

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Chapters:
00:00 Topic Summary
00:45 Why Use These APIs? (and why not)
01:32 How to Use Them (including direct old to new mapping)
02:32 Pros and Cons of This Approach
03:04 Advanced Usage
03:52 Closing Thoughts & Support LlamAcademy
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How you can use the "new" input system the old way | Unity Tutorial

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