Uploaded December 2024 | Updated September 2026, 1 hour ago
In this video you'll learn about the Keyboard and Mouse APIs from the new Input System and how you can use them to poll for input in Update() just like you did with the old input system Input.GetKeyDown, Input.GetKeyUp, etc...
This is a much simpler, straightforward way to get off the old input system, albeit much less flexible and much less robust than using the Input Actions.
π½ Playlist: youtube.com/playlist?list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to
πΆ ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out π
π¨βπ» Get the FULL FREE PROJECT on GitHub: github.com/llamacademy/scriptable-object-based-guns
π·οΈSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: jetbrains.com/store/?section=personal&billing=yearly
π Resources:
π Workflow Documentation Page: docs.unity3d.com/Packages/com.unity.inputsystem@1.11/manual/Workflows.html
π Keyboard API Reference: docs.unity3d.com/Packages/com.unity.inputsystem@1.11/api/UnityEngine.InputSystem.Keyboard.html
π Mouse API Reference: docs.unity3d.com/Packages/com.unity.inputsystem@1.11/api/UnityEngine.InputSystem.Mouse.html
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Topic Summary
00:45 Why Use These APIs? (and why not)
01:32 How to Use Them (including direct old to new mapping)
02:32 Pros and Cons of This Approach
03:04 Advanced Usage
03:52 Closing Thoughts & Support LlamAcademy
In this video you'll learn about the Keyboard and Mouse APIs from the new Input System and how you can use them to poll for input in Update() just like you did with the old input system Input.GetKeyDown, Input.GetKeyUp, etc...
This is a much simpler, straightforward way to get off the old input system, albeit much less flexible and much less robust than using the Input Actions.
π½ Playlist: youtube.com/playlist?list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to
πΆ ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out π
π¨βπ» Get the FULL FREE PROJECT on GitHub: github.com/llamacademy/scriptable-object-based-guns
π·οΈSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: jetbrains.com/store/?section=personal&billing=yearly
π Resources:
π Workflow Documentation Page: docs.unity3d.com/Packages/com.unity.inputsystem@1.11/manual/Workflows.html
π Keyboard API Reference: docs.unity3d.com/Packages/com.unity.inputsystem@1.11/api/UnityEngine.InputSystem.Keyboard.html
π Mouse API Reference: docs.unity3d.com/Packages/com.unity.inputsystem@1.11/api/UnityEngine.InputSystem.Mouse.html
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Topic Summary
00:45 Why Use These APIs? (and why not)
01:32 How to Use Them (including direct old to new mapping)
02:32 Pros and Cons of This Approach
03:04 Advanced Usage
03:52 Closing Thoughts & Support LlamAcademy










