Uploaded February 2025 | Updated September 2026, 3 weeks ago
I was asked about the code for the humanoid collider creator that I showcased in the previous video. So I figured the best way to give it to you guys is via an asset. Here's the updated UI. I hope it's intuitive. You can see the benefit of speed you gain from it. It's FREE! Enjoy π
00:00 Start from scratch, no cloth movement
00:14 Opening humanoid collider creator dialog
00:24 Creating magica cloth gameobject
00:30 Defining moving and fixed cloth parts for the cloak
01:00 Creating magica cloth capsule colliders
01:20 Adjustment and mirror functionality
01:26 Registering colliders with magica cloth
01:40 Cloak movement
02:04 Second time is faster, re-use of colliders for head cloth
02:40 Cloak and head cloth movement
Assets used:
* Magica Cloth 2
assetstore.unity.com/packages/tools/physics/magica-cloth-2-242307?aid=1011lfvh6&pubref=msmc2&utm_source=aff
* Tools for Magica Cloth 2
assetstore.unity.com/packages/tools/physics/tools-for-magica-cloth-2-311633?aid=1011lfvh6&pubref=ritmc2&utm_source=aff
* Modular Skeleton Army
assetstore.unity.com/packages/3d/characters/humanoids/fantasy/modular-skeleton-army-201184?aid=1011lfvh6&pubref=ifmsa&utm_source=aff
* Ancient Girl Zariya
assetstore.unity.com/packages/3d/characters/humanoids/humans/ancient-girl-zariya-303686?aid=1011lfvh6&pubref=ifagz&utm_source=aff
* Realistic Tiger
assetstore.unity.com/packages/3d/characters/animals/realistic-tiger-309402?aid=1011lfvh6&pubref=mart&utm_source=aff
* Horse Animset Pro (Riding System)
assetstore.unity.com/packages/3d/characters/animals/horse-animset-pro-riding-system-79902?aid=1011lfvh6&pubref=mahap&utm_source=aff
* Castle Valley Collection 1 (HDRP)
assetstore.unity.com/packages/3d/environments/castle-valley-collection-1-hdrp-165031?aid=1011lfvh6&pubref=gcvc&utm_source=aff
* Photo Session
assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
Music used:
Sky Mubs - A Warrior In Your Heart
youtube.com/watch?v=hBuCegX9gQg
Sky Mubs - One Man's Strength
youtube.com/watch?v=McSXgN2n6Xw
Sky Mubs Social Links:
β’ Youtube : / skymubs
β’ Facebook : / skymubs
β’ SoundCloud : / sky-mubs
β’ Twitter : / skymubs
β’ Itunes : apple.co/2Pb6JWv
β’ Spotify : spoti.fi/2vFc9RJ
β’ Amazon : amzn.to/2Bl3rNU
β’ Website : sky-mubs.com
β’ Email β skymubs@hotmail.com
I was asked about the code for the humanoid collider creator that I showcased in the previous video. So I figured the best way to give it to you guys is via an asset. Here's the updated UI. I hope it's intuitive. You can see the benefit of speed you gain from it. It's FREE! Enjoy π
00:00 Start from scratch, no cloth movement
00:14 Opening humanoid collider creator dialog
00:24 Creating magica cloth gameobject
00:30 Defining moving and fixed cloth parts for the cloak
01:00 Creating magica cloth capsule colliders
01:20 Adjustment and mirror functionality
01:26 Registering colliders with magica cloth
01:40 Cloak movement
02:04 Second time is faster, re-use of colliders for head cloth
02:40 Cloak and head cloth movement
Assets used:
* Magica Cloth 2
assetstore.unity.com/packages/tools/physics/magica-cloth-2-242307?aid=1011lfvh6&pubref=msmc2&utm_source=aff
* Tools for Magica Cloth 2
assetstore.unity.com/packages/tools/physics/tools-for-magica-cloth-2-311633?aid=1011lfvh6&pubref=ritmc2&utm_source=aff
* Modular Skeleton Army
assetstore.unity.com/packages/3d/characters/humanoids/fantasy/modular-skeleton-army-201184?aid=1011lfvh6&pubref=ifmsa&utm_source=aff
* Ancient Girl Zariya
assetstore.unity.com/packages/3d/characters/humanoids/humans/ancient-girl-zariya-303686?aid=1011lfvh6&pubref=ifagz&utm_source=aff
* Realistic Tiger
assetstore.unity.com/packages/3d/characters/animals/realistic-tiger-309402?aid=1011lfvh6&pubref=mart&utm_source=aff
* Horse Animset Pro (Riding System)
assetstore.unity.com/packages/3d/characters/animals/horse-animset-pro-riding-system-79902?aid=1011lfvh6&pubref=mahap&utm_source=aff
* Castle Valley Collection 1 (HDRP)
assetstore.unity.com/packages/3d/environments/castle-valley-collection-1-hdrp-165031?aid=1011lfvh6&pubref=gcvc&utm_source=aff
* Photo Session
assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
Music used:
Sky Mubs - A Warrior In Your Heart
youtube.com/watch?v=hBuCegX9gQg
Sky Mubs - One Man's Strength
youtube.com/watch?v=McSXgN2n6Xw
Sky Mubs Social Links:
β’ Youtube : / skymubs
β’ Facebook : / skymubs
β’ SoundCloud : / sky-mubs
β’ Twitter : / skymubs
β’ Itunes : apple.co/2Pb6JWv
β’ Spotify : spoti.fi/2vFc9RJ
β’ Amazon : amzn.to/2Bl3rNU
β’ Website : sky-mubs.com
β’ Email β skymubs@hotmail.com


![Adjusting a Preset with Genesis for MicroVerse - My Preset Creation Workflow
I wanted to create a showcase for the Modular Houses presets that I created and noticed I had a bug in them. One of the presets is a long pole line. The bug was: The trees werent cleared. See chapters for details.
I figured instead of just fixing my mistake I show how I fix it and in that regard show you how you can use ReGenesis yourself for your own assets.
Here are the steps:
00:00 Start with MicroVerse scene
00:08 Add house with height stamp (for showcase)
00:18 Add pole line with bug (doesnt have clearing)
00:24 Open ReGenesis
00:28 Convert to Ground Object (with clear and height stamp)
00:32 We just need clear, no height in this case
00:38 Widen area at will
00:42 Just clear the trees, nothing else
00:46 Drag to Content Browser and update the preset
00:50 Test the updated preset
00:60 Enjoy the updated presets
And of course it requires me updating the version on the Unity Asset Store. Will do right away, might take a few days for Unity to approve it. In the meantime: You know how to fix it yourself π
Assets used:
* [β Release Sale β] Biomes and Presets 3 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-3-for-microverse-295049?aid=1011lfvh6&pubref=ribp3mv&utm_source=aff
* [β‘ Black Friday Flash Deal β‘] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [β Black Friday Sale β] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* [β Black Friday Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=rigmv&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* Modular Houses (Residential Update)
https://assetstore.unity.com/packages/3d/environments/urban/modular-houses-residential-update-225821?aid=1011lfvh6&pubref=qamh&utm_source=aff
* Forest Lake
https://assetstore.unity.com/packages/3d/environments/landscapes/forestlake-259547?aid=1011lfvh6&pubref=qafl&utm_source=aff
* Lookout Tower
https://assetstore.unity.com/packages/3d/environments/landscapes/lookout-tower-249265?aid=1011lfvh6&pubref=qalt&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Adjusting a Preset with Genesis for MicroVerse - My Preset Creation Workflow](https://i.ytimg.com/vi/KsBrVr0arzg/mqdefault.jpg)
![Spline Mask - A first introduction with Spline Tools
Heres an overview about mesh paint which I added to Spline Tools. And in addition a first introduction to Spline Mask and what you can achieve with it.
Assets used:
* [β New Release Sale β] Spline Mask for Unity Splines
https://assetstore.unity.com/packages/tools/utilities/spline-mask-for-unity-splines-376456?aid=1011lfvh6&pubref=rism&utm_source=aff
* Spline Tools for Unity Splines
https://assetstore.unity.com/packages/tools/utilities/spline-tools-for-unity-splines-371434?aid=1011lfvh6&pubref=rist&utm_source=aff
* Realistic Tiger
https://assetstore.unity.com/packages/3d/characters/animals/realistic-tiger-309402?aid=1011lfvh6&pubref=mart&utm_source=aff Spline Mask - A first introduction with Spline Tools](https://i.ytimg.com/vi/KzmYeHWoEac/mqdefault.jpg)
![Fantasy Adventure Environment - MicroVerse Presets - 15 Seconds
Happy New Year Everyone! π
I was asked to create MicroVerse Presets for Fantasy Adventure Environment by Staggart Creations. And so I did. Its an excitingly good looking stylized asset for URP.
This is a quick overview of the presets I created. The update to Biomes and Presets for MicroVerse was submitted and is pending review by the Unity Asset Store team. Should be live within a few days.
Assets used:
* [β New Year Sale β] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=wbb&utm_source=aff
* [β New Year Sale β] Fantasy Adventure Environment
https://assetstore.unity.com/packages/3d/environments/fantasy/fantasy-adventure-environment-70354?aid=1011lfvh6&pubref=fae&utm_source=aff
* [β New Year Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
Individual assets of World Building Bundle for MicroVerse:
* [β New Year Sale β] Biomes and Presets for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-242882?aid=1011lfvh6&pubref=bpmv&utm_source=aff
* [β New Year Sale β] Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=gmv&utm_source=aff
* [β New Year Sale β] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff Fantasy Adventure Environment - MicroVerse Presets - 15 Seconds](https://i.ytimg.com/vi/LGEgBerv-tc/mqdefault.jpg)
![This is how Trolls move Downhill: They slide :-)
This one looked too funny while checking out the assets, I thought Id share π
Scratch that. This one looked too good. The Unity Engine has really improved and with it its publishers.
With plenty of new release sales recently on the Unity Asset Store I thought Id check out the most appealing for me. Among them are Trolls from publisher Diplodok. And DritvΓk - Basalt Coast from publisher Vivid Arts. Vivid Arts has alwas made exceptional art.
And Ive always wanted a forest troll, the asset store images are very appealing. I wanted to give that a try, especially the combination.
Id say it works, but a forest troll is a forest troll and I should put him in there. And Basalt Coast got an intense Interstellar vibe. I should put an astronaut in there. Especially since Unitys Black Friday theme shows an astronaut.
The sliding is automatically invoked using the Malbers Animal Controller. All you need to set is an angle at which the sliding should happen, rest works automatically.
Its so much fun to experiment, so many ideas come to light once you get into it when toying around with the assets of AAA publishers π
Assets used:
* [β Release Sale β] forest troll_1
https://assetstore.unity.com/packages/3d/characters/forest-troll-1-300466?aid=1011lfvh6&pubref=dft&utm_source=aff
* [β Release Sale β] Guard_Troll_3
https://assetstore.unity.com/packages/3d/characters/guard-troll-3-300827?aid=1011lfvh6&pubref=dgt&utm_source=aff
* [β Black Friday Sale β] Animal Controller (Malbers Character Controller)
https://assetstore.unity.com/packages/tools/animation/animal-controller-malbers-character-controller-148877?aid=1011lfvh6&pubref=mac&utm_source=aff
* DritvΓk - Basalt Coast
https://assetstore.unity.com/packages/3d/environments/landscapes/dritv-k-basalt-coast-243368?aid=1011lfvh6&pubref=vadbc&utm_source=aff This is how Trolls move Downhill: They slide :-)](https://i.ytimg.com/vi/LYeXv5fZIRM/mqdefault.jpg)
![Farmlands with MicroVerse - From Scratch!
Ive always preferred realistic scenes in Unity, but the more I looked at AAA publishers, the more I started enjoying creating also stylized ones. And then I feel the need to create presets especially to quickly prototype a scene and see how it all combines. Also with other assets. This is Farmlands. Please note that the asset has so many more prefabs, check it out on the Unity Asset Store.
Assets used:
* [β‘ Flash Deal β‘] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
or
* [β Black Friday Sale β] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [β Black Friday Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* Farmlands : Ultimate Stylized Farm Environment
https://assetstore.unity.com/packages/3d/environments/farmlands-ultimate-stylized-farm-environment-317546?aid=1011lfvh6&pubref=pasfl&utm_source=aff
* Biomes & Presets 5 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-5-for-microverse-342292?aid=1011lfvh6&pubref=ribpmv5&utm_source=aff
or
* Biomes and Presets for MicroVerse + Polyart Studio
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-polyart-studio-318469?aid=1011lfvh6&pubref=ribpmvpas&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Farmlands with MicroVerse - From Scratch!](https://i.ytimg.com/vi/LaX0tlXSrlI/mqdefault.jpg)


![FREE Stuff! - Jason Booth is Publisher of the Week
Jason Booth is currently Publisher of the Week on the Unity Asset Store. Hes giving away the MicroVerse main module for FREE. So Ive decided to give away Biomes and Presets for MicroVerse for FREE as well for the week.
With the main module you can shape your terrain using e. g. my FREE StampIT! Collection Examples.
For this showcase I used Landscape Ground Pack 1 and 2 of NatureManufacture as well to show the integration of paid assets in the MicroVerse Content Browser.
Of course I recommend getting the MicroVerse Core Collection to get the additional benefit of placing terrain trees and details and objects, but thats up to you. Enjoy! π
Assets used:
* [β‘ FREE during Publisher of the Week β‘] MicroVerse (Main Package)
https://assetstore.unity.com/packages/tools/terrain/microverse-232972?aid=1011lfvh6&pubref=jbmv
* [β‘ FREE during Publisher of the Week β‘] Biomes and Presets for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-242882?aid=1011lfvh6&pubref=ribpmv
* [β‘ FREE β‘] StampIT! Collection - FREE Examples
https://assetstore.unity.com/packages/tools/terrain/stampit-collection-free-examples-218286?aid=1011lfvh6&pubref=riscfe
* Landscape Ground Pack
https://assetstore.unity.com/packages/2d/textures-materials/floors/landscape-ground-pack-63023?aid=1011lfvh6&pubref=nmlgp
* Landscape Ground Pack 2
https://assetstore.unity.com/packages/2d/textures-materials/floors/landscape-ground-pack-2-73547?aid=1011lfvh6&pubref=nmlgp2 FREE Stuff! - Jason Booth is Publisher of the Week](https://i.ytimg.com/vi/MPOqckOfLaA/mqdefault.jpg)
![Creating a stylized Redwood Forest with MicroVerse in 60 Seconds + Encore
BK released Pure Nature 2: Redwood this weekend. I got a version ahead, so of course I created presets for MicroVerse and they are already included in Biomes and Presets 4 for MicroVerse as well as in the dedicated asset for publisher BK. As usual this scene in the video is created from scratch. Thats how fast and time saving scene creation can be π
I figured Id also show quickly how to modify the presets: Increasing tree density, changing distance of smaller trees from big trees, painting a path and removing vegetation.
Assets used:
* [β Release Sale β] Pure Nature 2: Redwood
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-redwood-313097?aid=1011lfvh6&pubref=bkpn2rw&utm_source=aff
* [β Release Sale β] Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribp4mv&utm_source=aff
or
* [β Release Sale β] Biomes and Presets for MicroVerse + BK
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-bk-313815?aid=1011lfvh6&pubref=ribpmvbk&utm_source=aff
* World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Creating a stylized Redwood Forest with MicroVerse in 60 Seconds + Encore](https://i.ytimg.com/vi/NZTQHXCt6gw/mqdefault.jpg)