Uploaded November 2023 | Updated September 2026, 3 weeks ago
I was asked if one could create a Race Track with MicroVerse. So I reconfigured the presets I created for the MicroVerse Roads Demo accordingly and this is the quick result. This is basically the 3 road lane with the road mask modified. Then added curbs and fence as option. I hope this answers the question 😉
The scene is in HDRP and using the beautiful Mountain Enviornment by NatureManufacture. The car is from DSRC - Track 01.
Of course this can be explored further, one could create an entire asset from the presets only dedicated for Race Tracks 😀
I widened the track area to remove tree and vegetation from inside of it. Then set the spline path to a trench slightly just to remove the terrain that was coming up from that widening operation. One could have as well lifted the road a bit via the height offset option in the content browser.
Assets used:
* [⭐ Black Friday Sale ⭐] Ultimate StampIT! Collection
assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff
* [⭐ Black Friday Sale ⭐] MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* [⭐ Black Friday Sale ⭐] Mountain Environment - Dynamic Nature
assetstore.unity.com/packages/3d/vegetation/mountain-environment-dynamic-nature-191851?aid=1011lfvh6&pubref=medn&utm_source=aff
* Biomes and Presets for MicroVerse
assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-242882?aid=1011lfvh6&pubref=bpmv&utm_source=aff
* Genesis for MicroVerse
assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=gmv&utm_source=aff
* MicroVerse - Roads
assetstore.unity.com/packages/tools/terrain/microverse-roads-208590?aid=1011lfvh6&pubref=mvr&utm_source=aff
* DSRC - Track01 - Mobile & PC (Standard)
assetstore.unity.com/packages/3d/environments/roadways/dsrc-track01-mobile-pc-standard-80540?aid=1011lfvh6&pubref=dsrc&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
I was asked if one could create a Race Track with MicroVerse. So I reconfigured the presets I created for the MicroVerse Roads Demo accordingly and this is the quick result. This is basically the 3 road lane with the road mask modified. Then added curbs and fence as option. I hope this answers the question 😉
The scene is in HDRP and using the beautiful Mountain Enviornment by NatureManufacture. The car is from DSRC - Track 01.
Of course this can be explored further, one could create an entire asset from the presets only dedicated for Race Tracks 😀
I widened the track area to remove tree and vegetation from inside of it. Then set the spline path to a trench slightly just to remove the terrain that was coming up from that widening operation. One could have as well lifted the road a bit via the height offset option in the content browser.
Assets used:
* [⭐ Black Friday Sale ⭐] Ultimate StampIT! Collection
assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff
* [⭐ Black Friday Sale ⭐] MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* [⭐ Black Friday Sale ⭐] Mountain Environment - Dynamic Nature
assetstore.unity.com/packages/3d/vegetation/mountain-environment-dynamic-nature-191851?aid=1011lfvh6&pubref=medn&utm_source=aff
* Biomes and Presets for MicroVerse
assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-242882?aid=1011lfvh6&pubref=bpmv&utm_source=aff
* Genesis for MicroVerse
assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=gmv&utm_source=aff
* MicroVerse - Roads
assetstore.unity.com/packages/tools/terrain/microverse-roads-208590?aid=1011lfvh6&pubref=mvr&utm_source=aff
* DSRC - Track01 - Mobile & PC (Standard)
assetstore.unity.com/packages/3d/environments/roadways/dsrc-track01-mobile-pc-standard-80540?aid=1011lfvh6&pubref=dsrc&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
![Boids Herding using Jobs System - with Skye the Border Collie
Malbers asked me if I wanted to check out his latest upcoming asset Skye the Border Collie. Well of course 😁 Things usually escalate each time when I check out a new asset of his: At first I wanted Skye to run around in Meadow Environment of NatureManufacture. Of course touch bending was mandatory, so I added The Visual Engine from Boxophobic for the bending effect. Then I added animals from Protofactor Inc. And when I dragged in the sheep I figured I wanted them animated and do what Border Collies do: Herding.
So I implemented a Boid system for herding. Boids are awesome. Easy to code with great effect while following 3 simple rules. I recommend reading about it if you havent yet. For performance reasons the system is implemented using Jobs. I added bounds using Spline so it can go easy along with eg terrain creation using MicroVerse. I also added obstacle avoidance.
The sheep bend grass as well by the way.
The post processing is from Setas Dnd Volumes. In order to save myself the time it takes to create a build for youtube videos I revisited a fullscreen project of mine and finalized it. Its available now on the Unity Asset Store should you have need for it.
The sheep animation and movement is simple. Depending on the herding movement of the sheep the animation speed is adjusted. They all have walk animation or an idle animation when speed is 0. Its sufficient for this quick showcase. Focus is first on the herding mechanism.
00:00 Showing boids system
00:12 Dragged item is dog, rest are sheep
00:26 Increase boid count to 1000
01:10 Loading Skye demo
01:26 Fullscreen using keypress
01:28 Grass bending
01:36 Lets play!
Assets used:
* [⭐ New Release Sale ⭐] Fullscreen Editor Play Mode - Support Edition
https://assetstore.unity.com/packages/tools/utilities/fullscreen-editor-play-mode-support-edition-259160?aid=1011lfvh6&pubref=rifsepms&utm_source=aff
or
* Fullscreen Editor Play Mode - FREE
https://assetstore.unity.com/packages/tools/utilities/fullscreen-editor-play-mode-free-271989?aid=1011lfvh6&pubref=rifsepmf&utm_source=aff
* Skye the Border Collie
Not released yet. Keep your eye out for it on the publisher page of Malbers: https://assetstore.unity.com/publishers/16163?aid=1011lfvh6&pubref=mastb&utm_source=aff
* Animal Controller (Malbers Character Controller)
https://assetstore.unity.com/packages/tools/animation/animal-controller-malbers-character-controller-148877?aid=1011lfvh6&pubref=maac&utm_source=aff
* Meadow Environment - Dynamic Nature
https://assetstore.unity.com/packages/3d/vegetation/meadow-environment-dynamic-nature-132195?aid=1011lfvh6&pubref=nmme&utm_source=aff
* The Visual Engine
https://assetstore.unity.com/packages/tools/utilities/the-visual-engine-286827?aid=1011lfvh6&pubref=btve&utm_source=aff
* The Visual Engine | Terrain Elements Module
https://assetstore.unity.com/packages/vfx/shaders/the-visual-engine-terrain-elements-module-181731?aid=1011lfvh6&pubref=btve&utm_source=aff
* The Visual Engine | Conversion Presets
https://assetstore.unity.com/packages/tools/utilities/the-visual-engine-conversion-presets-256538?aid=1011lfvh6&pubref=btve&utm_source=aff
* Animals Full Pack
https://assetstore.unity.com/packages/3d/characters/animals/animals-full-pack-5032?aid=1011lfvh6&pubref=piafb&utm_source=aff
* Drag&Drop Volumes
https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/drag-drop-volumes-257600?aid=1011lfvh6&pubref=sdndv&utm_source=aff Boids Herding using Jobs System - with Skye the Border Collie](https://i.ytimg.com/vi/Ne3tnj2EVoM/mqdefault.jpg)
![Spline Mask - Fine Tuning via Preview Texture
Ive added a new feature to Spline Mask: with the latest update you can now fine-tune a spline directly using the UV-mapped preview texture.
Assets used:
* [⭐ New Release Sale ⭐] Spline Mask for Unity Splines
https://assetstore.unity.com/packages/tools/utilities/spline-mask-for-unity-splines-376456?aid=1011lfvh6&pubref=rism&utm_source=aff
* Spline Tools for Unity Splines
https://assetstore.unity.com/packages/tools/utilities/spline-tools-for-unity-splines-371434?aid=1011lfvh6&pubref=rist&utm_source=aff
* Realistic Deer
https://assetstore.unity.com/packages/3d/characters/animals/realistic-deer-214765?aid=1011lfvh6&pubref=mard&utm_source=aff Spline Mask - Fine Tuning via Preview Texture](https://i.ytimg.com/vi/OJkuGsfuaLo/mqdefault.jpg)
![Lets create a Golf Game - Part 1
Heres how you can create a golf game from scratch, including preset creation. You can see, the workflow is ultimately fast. The benefit is the re-use of the presets you created. Its all real-time so when I enter Unity bugs, youll notice 😁
Assets used:
* [⭐ New Release Sale ⭐] Genesis Pro for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-pro-for-microverse-384942?aid=1011lfvh6&pubref=rigpmv&utm_source=aff
* [⭐ Summer Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [⭐ Summer Sale ⭐] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
or
* Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
* [⭐ Summer Sale ⭐] Pure Nature 2 : Meadows
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-meadows-269085?aid=1011lfvh6&pubref=bkme&utm_source=aff
* Pure Nature 2 : Mountains
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-mountains-269088?aid=1011lfvh6&pubref=bkmo&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Lets create a Golf Game - Part 1](https://i.ytimg.com/vi/ORmaWAdgpYU/mqdefault.jpg)
![Creating a stylized Golf Course with MicroVerse in Unity
I was asked how to create a Golf Course with MicroVerse. Well, its easy. But when adding the sand pits some additional steps are involved. Like adding a clear stamp, adding a height stamp for lowering the terrain, adding falloff to make it rounded. So I added that feature to Genesis for MicroVerse which allows you to have all that added at the click of a button.
Heres a quick example using the awesome BK assets. Oh by the way, I also added some more biomes to create the grass terrain quickly. Update of Genesis and Biomes and Presets 2 and 3 for MicroVerse is pending review by the Asset Store. Should be live within a few days.
Enjoy! 😁
00:00 Start from scratch
00:06 Add height map
00:10 Add biome and water
00:24 Add environment
00:40 Outer course bounds
00:52 Inner course bounds
01:02 Smooth hard edges using falloff
01:16 Vegetation detail
01:40 Paint sand pit
01:50 Sand pit ground adjustment
02:00 Lower sand pit height stamp
02:10 Remove overlapping grass
02:16 Show height adjustment and blend effect
02:36 Showcase a 2nd sand pit
03:00 Time for a Photo Session
Oh by the way, you can also use that technique for eg lakes in the Golf Course.
Assets used:
* [⚡ Cyber Week Sale ⚡] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [⭐ Cyber Week Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [⭐ Cyber Week Sale ⭐] Pure Nature 2 : Mountains
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-mountains-269088?aid=1011lfvh6&pubref=bkmo&utm_source=aff
* [⭐ Cyber Week Sale ⭐] Pure Nature 2 : Meadows
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-meadows-269085?aid=1011lfvh6&pubref=bkme&utm_source=aff
* Pure Nature 2 : Islands
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-islands-269112?aid=1011lfvh6&pubref=bkis&utm_source=aff
* Biomes and Presets 2 for MicroVerse
https://assetstore.unity.com/packages/slug/251773?aid=1011lfvh6&pubref=bpmv&utm_source=aff
* Biomes and Presets 3 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-3-for-microverse-295049?aid=1011lfvh6&pubref=ribp3mv&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=ps&utm_source=aff
* NavTools Bundle
https://assetstore.unity.com/packages/tools/level-design/navtools-bundle-quick-smooth-navigation-for-unity-229755?aid=1011lfvh6&pubref=rintb&utm_source=aff
Music used:
Sky Mubs - A Warrior In Your Heart
https://www.youtube.com/watch?v=hBuCegX9gQg
Sky Mubs Social Links:
• Youtube : / skymubs
• Facebook : / skymubs
• SoundCloud : / sky-mubs
• Twitter : / skymubs
• Itunes : https://apple.co/2Pb6JWv
• Spotify : https://spoti.fi/2vFc9RJ
• Amazon : https://amzn.to/2Bl3rNU
• Website : https://sky-mubs.com
• Email → skymubs@hotmail.com Creating a stylized Golf Course with MicroVerse in Unity](https://i.ytimg.com/vi/OS12FTg06t4/mqdefault.jpg)
![Alien Invasion #SpringSaleShorts
Staging an Alien Invasion scene in Urban Abandoned District. I used HAP of Malbers to control the Adventure Kid of Maksim Bugrimov. Then I added an alien and made it follow the player.
Quite a simple scene, yet a quickly drafted prototype to see how it looks and feels. I guess Ill revisit that scene again in the future. Making the alien attack the player. Or assist it. Have space ships pass close to the ground, etc. Who knows. The scene gives motivation to be explored further 😁
00:00 Urban Abandoned District demo scene
00:02 Find spot to place the character
00:22 Create controllable character
00:54 Camera following player
01:24 Run around with player
02:02 Add controllable alien
03:48 Additional alien meshes
04:42 Let alien follow player
05:06 Play Test 😀
Assets used:
* [⚡ Spring Sale ⚡] Horse Animset Pro (Riding System)
https://assetstore.unity.com/packages/3d/characters/animals/horse-animset-pro-riding-system-79902?aid=1011lfvh6&pubref=mahap&utm_source=aff
* Urban Abandoned District
https://assetstore.unity.com/packages/3d/environments/industrial/hdrp-srp-urp-urban-abandoned-district-256451?aid=1011lfvh6&pubref=sfuad&utm_source=aff
* Adventure Characters (Pack)
https://assetstore.unity.com/packages/3d/characters/humanoids/adventure-characters-pack-272534?aid=1011lfvh6&pubref=mbac&utm_source=aff
* Biomechanical Mutant
https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/free-biomechanical-mutant-166330?aid=1011lfvh6&pubref=grsbm&utm_source=aff
* Crystal Metal
https://assetstore.unity.com/packages/3d/crystal-metal-234929?aid=1011lfvh6&pubref=grscm&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=risn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Alien Invasion #SpringSaleShorts](https://i.ytimg.com/vi/Op6NoRl-0OY/mqdefault.jpg)
![Custom Modification of Top Down Car Racing Engine with MicroVerse
The initial release sale of Top Down Car Racing Engine ends today. So I thought Id grab it quickly. I just do like those arcade racers.
And - wow - am I positively surprised by that asset. Its the most complete asset Ive ever had. Its a full game, check the asset description for details. The publisher provides plenty of tutorials and documentation. Im really impressed. Especially how one can quickly get into the gameplay. The asset is just right. All you can see including script creation was done during morning coffee.
Of course I wanted to modify the scene. The asset comes with its custom spline editor, MicroVerse uses Unity splines. So I quickly coded a mapper for their spline positions to Unity spline positions. Just to enable road creation along the spline and vegetation removal.
Im super impressed what you can do with this asset. I also wanted to see how the asset works when its not in top down mode.
What you see in the video is just a fraction of what the asset provides.
The vegeation and houses I used are from QuadArt. Excellent and very well performing assets.
00:00 Start from scratch
00:06 Load one of the demo scenes
00:10 Test the demo scene
00:26 Add MicroVerse for existing terrains
00:36 Hide the roads mesh, we stick with the road thats available
00:40 Paint a road, we sync it later
00:48 Add custom sync script, sync splines
00:46 Add biomes
01:20 Add buildings and objects
02:08 Lets play!
02:40 Modify camera position
02:54 Continue with follower camera position
Btw, my driving is not the best with keyboard, I just wanted to show how complete the asset is. Even provides ending screen. And more! 😀
I posted the script I used in the MicroVerse support discord in case anyone needs it.
Assets used:
* [⭐ Release Sale ⭐] Top Down Car Racing Engine
https://assetstore.unity.com/packages/templates/systems/top-down-car-racing-engine-300624?aid=1011lfvh6&pubref=tstdcre&utm_source=aff
* [⭐ Release Sale ⭐] Biomes and Presets 3 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-3-for-microverse-295049?aid=1011lfvh6&pubref=ribp3mv&utm_source=aff
* [⚡ Black Friday Flash Deal ⚡] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [⭐ Black Friday Sale ⭐] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* [⭐ Black Friday Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [⭐ Black Friday Sale ⭐] MicroVerse - Roads
https://assetstore.unity.com/packages/tools/terrain/microverse-roads-208590?aid=1011lfvh6&pubref=jbmvr&utm_source=aff
* [⭐ Black Friday Sale ⭐] Modular Houses (Residential Update)
https://assetstore.unity.com/packages/3d/environments/urban/modular-houses-residential-update-225821?aid=1011lfvh6&pubref=qamh&utm_source=aff
* Forest Lake
https://assetstore.unity.com/packages/3d/environments/landscapes/forestlake-259547?aid=1011lfvh6&pubref=qafl&utm_source=aff
* Lookout Tower
https://assetstore.unity.com/packages/3d/environments/landscapes/lookout-tower-249265?aid=1011lfvh6&pubref=qalt&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Custom Modification of Top Down Car Racing Engine with MicroVerse](https://i.ytimg.com/vi/Q1oxEefoiic/mqdefault.jpg)
![Mexican Desert Vegetation - MicroVerse Presets
A Biome that I felt missing in my MicroVerse Preset collection was desert with cactus for a Western scene. So I purchased Mexican Desert Vegetation by SeedMesh Studio and created presets for it.
I also needed a cowboy, so I purchased Western Characters Bundle - Complete Collection. I only needed 1 rider for this scene, but you never know which ideas come up next, so the whole collection during Unitys New Year Sale seemed more tempting than an individual character.
Of course the horses of Horse Animset Pro fit perfectly, so they had to be added.
The video is a quick showcase of the upcoming presets. The update was submitted to the Unity Asset Store and is pending review by the Asset Store Team.
Assets used:
* [⭐ New Year Sale ⭐] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=wbb&utm_source=aff
* [⭐ New Year Sale ⭐] Mexican Desert Vegetation
https://assetstore.unity.com/packages/3d/environments/mexican-desert-vegetation-182719?aid=1011lfvh6&pubref=mdv&utm_source=aff
* [⭐ New Year Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* [⭐ New Year Sale ⭐] Horse Animset Pro (Riding System)
https://assetstore.unity.com/packages/3d/characters/animals/horse-animset-pro-riding-system-79902?aid=1011lfvh6&pubref=hap&utm_source=aff
* [⭐ New Year Sale ⭐] Western Characters Bundle - Complete Collection
https://assetstore.unity.com/packages/3d/characters/humanoids/humans/western-characters-bundle-complete-collection-231573?aid=1011lfvh6&pubref=wcb&utm_source=aff
Individual assets of World Building Bundle for MicroVerse:
* [⭐ New Year Sale ⭐] Biomes and Presets for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-242882?aid=1011lfvh6&pubref=bpmv&utm_source=aff
* [⭐ New Year Sale ⭐] Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=gmv&utm_source=aff
* [⭐ New Year Sale ⭐] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff Mexican Desert Vegetation - MicroVerse Presets](https://i.ytimg.com/vi/QDzD1pe5p04/mqdefault.jpg)
![Updated Workflow of the KWS2 Integration for MicroVerse
Unity put my Ultimate StampIT! Collection in the Summer Sale as Flash Deal. So to emphasize my intention to keep on updating the collection I released 2 new Stamp Packs this week. Theyre coming free with the Ultimate StampIT! Collection. One can never have enough stamps.
I also updated the KWS2 integration in Genesis and created more presets for it. Heres a quick showcase. Its much more convenient to just drag & drop, especially the water sources.
Please note that currently you need Genesis for MicroVerse for the one stamp wizard preset. The workflow is as shown earlier: Create a zone, assign it to the wizard, add water sources and have clear and height stamp created via click of a button.
Assets used:
* [⚡ Flash Deal ⚡] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
* [⭐ Summer Sale ⭐] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
(Ultimate StampIT! Collection and Genesis for MicroVerse included)
* [⭐ Summer Sale ⭐] Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* [⭐ Summer Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* [⭐ New Release Sale ⭐] Chipped Plateaus - StampIT!
https://assetstore.unity.com/packages/tools/terrain/chipped-plateaus-stampit-328390?aid=1011lfvh6&pubref=ricp&utm_source=aff
* [⭐ New Release Sale ⭐] Rocky Rolls - StampIT!
https://assetstore.unity.com/packages/tools/terrain/rocky-rolls-stampit-328463?aid=1011lfvh6&pubref=rirr&utm_source=aff
* KWS2 Dynamic Water System
https://assetstore.unity.com/packages/tools/particles-effects/kws2-dynamic-water-system-323662?aid=1011lfvh6&pubref=kkws2&utm_source=aff
* Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribp4mv&utm_source=aff
* Rocky Hills Environment - Mega Pack
https://assetstore.unity.com/packages/3d/environments/landscapes/rocky-hills-environment-mega-pack-189617?aid=1011lfvh6&pubref=rhemp&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Updated Workflow of the KWS2 Integration for MicroVerse](https://i.ytimg.com/vi/QTRV11amGlE/mqdefault.jpg)
![Survivor Base Presets with MicroVerse - Quick Showcase
QuadArt released their latest asset Survivor Base. Its an exciting new asset with lots of details which the preset placement doesnt reflect. Please take a look at the asset description on the Unity Asset Store. This video is a quick showcase of the placement using presets.
When you use the presets keep in mind that the buildings are ground objects, ie have a clear and a height stamp assigned. If you combine their bounds, eg also with the big wall, you may need to adjust the blend options depending on your terrain and requirements.
Assets used:
* [⭐ New Release ⭐] Survivor Base
https://assetstore.unity.com/packages/3d/environments/industrial/survivor-base-315274?aid=1011lfvh6&pubref=qasb&utm_source=aff
* Biomes and Presets for MicroVerse + QuadArt
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-quadart-314214?aid=1011lfvh6&pubref=ribpqa&utm_source=aff
or
* Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
(includes all presets of Biomes and Presets for MicroVerse + QuadArt in the individual assets 1 to 4)
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=risn&utm_source=aff Survivor Base Presets with MicroVerse - Quick Showcase](https://i.ytimg.com/vi/Qp_7xAj_8Z8/mqdefault.jpg)

![Dino Coaster - Prehistoric Rollercoaster Ride using MicroVerse
When MicroVerse Roads started all kinds of ideas came up. So I asked Jason to support loopings and such, which he did and which is awesome. It turns out that riding in a more peaceful way through prehistoric landscape and animals is also exciting. I toyed around a bit with that, this is the quick result. Theres so much more potential in here. The nice part is that editing the rollercoaster spline is super flexible thanks to MicroVerse Roads. Just modify the spline knots and be done with it. You can toy around with the rollercoaster in the MicroVerse Roads Demo in case you want to check it out yourself.
For the scene I used the awesome models of Trextor15. The one thats AI is the T-Rex. Its controlled using the Malbers Animal Controller and uses the follow target script on the rollercoaster cart.
The other models are simply using an animator with dedicated animations which I picked by using Animation Preview Pro.
All in all this was very exciting, I have to do a follow-up in a different scene.
The terrain is Mountain Environment from NatureManufacture. I quickly drafted it using MicroVerse and the presets for the asset. The terrain is one of my Ultimate StampIT! Collection. Still on Black Friday Sale 😀
Assets used:
* [⭐ Black Friday Sale ⭐] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff
* [⭐ Black Friday Sale ⭐] Mountain Environment - Dynamic Nature
https://assetstore.unity.com/packages/3d/vegetation/mountain-environment-dynamic-nature-191851?aid=1011lfvh6&pubref=me&utm_source=aff
* [⭐ Black Friday Sale ⭐] Animal Controller
https://assetstore.unity.com/packages/tools/animation/animal-controller-148877?aid=1011lfvh6&pubref=ac&utm_source=aff
* [⭐ Black Friday Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* Biomes and Presets for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-242882?aid=1011lfvh6&pubref=bpmv&utm_source=aff
* Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=gmv&utm_source=aff
* Dinosaurs from Trextor15
https://assetstore.unity.com/publishers/38037?aid=1011lfvh6&pubref=trex&utm_source=aff
* MicroVerse - Roads
https://assetstore.unity.com/packages/tools/terrain/microverse-roads-208590?aid=1011lfvh6&pubref=mvr&utm_source=aff
* Animation Preview Pro
https://assetstore.unity.com/packages/tools/animation/animation-preview-pro-227335?aid=1011lfvh6&pubref=app&utm_source=aff
Music used:
Sky Mubs - You are a Hero
https://www.youtube.com/watch?v=tau7nkAUYe8
(I was using the last sequence of it)
Sky Mubs Social Links:
• Youtube : / skymubs
• Facebook : / skymubs
• SoundCloud : / sky-mubs
• Twitter : / skymubs
• Itunes : https://apple.co/2Pb6JWv
• Spotify : https://spoti.fi/2vFc9RJ
• Amazon : https://amzn.to/2Bl3rNU
• Website : https://sky-mubs.com
• Email → skymubs@hotmail.com Dino Coaster - Prehistoric Rollercoaster Ride using MicroVerse](https://i.ytimg.com/vi/RDooldKknaM/mqdefault.jpg)