Uploaded May 2026 | Updated September 2026, 3 weeks ago
Here's an overview about mesh paint which I added to Spline Tools. And in addition a first introduction to Spline Mask and what you can achieve with it.
Assets used:
* [⭐ New Release Sale ⭐] Spline Mask for Unity Splines
assetstore.unity.com/packages/tools/utilities/spline-mask-for-unity-splines-376456?aid=1011lfvh6&pubref=rism&utm_source=aff
* Spline Tools for Unity Splines
assetstore.unity.com/packages/tools/utilities/spline-tools-for-unity-splines-371434?aid=1011lfvh6&pubref=rist&utm_source=aff
* Realistic Tiger
assetstore.unity.com/packages/3d/characters/animals/realistic-tiger-309402?aid=1011lfvh6&pubref=mart&utm_source=aff
Here's an overview about mesh paint which I added to Spline Tools. And in addition a first introduction to Spline Mask and what you can achieve with it.
Assets used:
* [⭐ New Release Sale ⭐] Spline Mask for Unity Splines
assetstore.unity.com/packages/tools/utilities/spline-mask-for-unity-splines-376456?aid=1011lfvh6&pubref=rism&utm_source=aff
* Spline Tools for Unity Splines
assetstore.unity.com/packages/tools/utilities/spline-tools-for-unity-splines-371434?aid=1011lfvh6&pubref=rist&utm_source=aff
* Realistic Tiger
assetstore.unity.com/packages/3d/characters/animals/realistic-tiger-309402?aid=1011lfvh6&pubref=mart&utm_source=aff
![Fantasy Adventure Environment - MicroVerse Presets - 15 Seconds
Happy New Year Everyone! 😀
I was asked to create MicroVerse Presets for Fantasy Adventure Environment by Staggart Creations. And so I did. Its an excitingly good looking stylized asset for URP.
This is a quick overview of the presets I created. The update to Biomes and Presets for MicroVerse was submitted and is pending review by the Unity Asset Store team. Should be live within a few days.
Assets used:
* [⭐ New Year Sale ⭐] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=wbb&utm_source=aff
* [⭐ New Year Sale ⭐] Fantasy Adventure Environment
https://assetstore.unity.com/packages/3d/environments/fantasy/fantasy-adventure-environment-70354?aid=1011lfvh6&pubref=fae&utm_source=aff
* [⭐ New Year Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
Individual assets of World Building Bundle for MicroVerse:
* [⭐ New Year Sale ⭐] Biomes and Presets for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-242882?aid=1011lfvh6&pubref=bpmv&utm_source=aff
* [⭐ New Year Sale ⭐] Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=gmv&utm_source=aff
* [⭐ New Year Sale ⭐] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff Fantasy Adventure Environment - MicroVerse Presets - 15 Seconds](https://i.ytimg.com/vi/LGEgBerv-tc/mqdefault.jpg)
![This is how Trolls move Downhill: They slide :-)
This one looked too funny while checking out the assets, I thought Id share 😀
Scratch that. This one looked too good. The Unity Engine has really improved and with it its publishers.
With plenty of new release sales recently on the Unity Asset Store I thought Id check out the most appealing for me. Among them are Trolls from publisher Diplodok. And Dritvík - Basalt Coast from publisher Vivid Arts. Vivid Arts has alwas made exceptional art.
And Ive always wanted a forest troll, the asset store images are very appealing. I wanted to give that a try, especially the combination.
Id say it works, but a forest troll is a forest troll and I should put him in there. And Basalt Coast got an intense Interstellar vibe. I should put an astronaut in there. Especially since Unitys Black Friday theme shows an astronaut.
The sliding is automatically invoked using the Malbers Animal Controller. All you need to set is an angle at which the sliding should happen, rest works automatically.
Its so much fun to experiment, so many ideas come to light once you get into it when toying around with the assets of AAA publishers 😀
Assets used:
* [⭐ Release Sale ⭐] forest troll_1
https://assetstore.unity.com/packages/3d/characters/forest-troll-1-300466?aid=1011lfvh6&pubref=dft&utm_source=aff
* [⭐ Release Sale ⭐] Guard_Troll_3
https://assetstore.unity.com/packages/3d/characters/guard-troll-3-300827?aid=1011lfvh6&pubref=dgt&utm_source=aff
* [⭐ Black Friday Sale ⭐] Animal Controller (Malbers Character Controller)
https://assetstore.unity.com/packages/tools/animation/animal-controller-malbers-character-controller-148877?aid=1011lfvh6&pubref=mac&utm_source=aff
* Dritvík - Basalt Coast
https://assetstore.unity.com/packages/3d/environments/landscapes/dritv-k-basalt-coast-243368?aid=1011lfvh6&pubref=vadbc&utm_source=aff This is how Trolls move Downhill: They slide :-)](https://i.ytimg.com/vi/LYeXv5fZIRM/mqdefault.jpg)
![Farmlands with MicroVerse - From Scratch!
Ive always preferred realistic scenes in Unity, but the more I looked at AAA publishers, the more I started enjoying creating also stylized ones. And then I feel the need to create presets especially to quickly prototype a scene and see how it all combines. Also with other assets. This is Farmlands. Please note that the asset has so many more prefabs, check it out on the Unity Asset Store.
Assets used:
* [⚡ Flash Deal ⚡] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
or
* [⭐ Black Friday Sale ⭐] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [⭐ Black Friday Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* Farmlands : Ultimate Stylized Farm Environment
https://assetstore.unity.com/packages/3d/environments/farmlands-ultimate-stylized-farm-environment-317546?aid=1011lfvh6&pubref=pasfl&utm_source=aff
* Biomes & Presets 5 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-5-for-microverse-342292?aid=1011lfvh6&pubref=ribpmv5&utm_source=aff
or
* Biomes and Presets for MicroVerse + Polyart Studio
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-polyart-studio-318469?aid=1011lfvh6&pubref=ribpmvpas&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Farmlands with MicroVerse - From Scratch!](https://i.ytimg.com/vi/LaX0tlXSrlI/mqdefault.jpg)


![FREE Stuff! - Jason Booth is Publisher of the Week
Jason Booth is currently Publisher of the Week on the Unity Asset Store. Hes giving away the MicroVerse main module for FREE. So Ive decided to give away Biomes and Presets for MicroVerse for FREE as well for the week.
With the main module you can shape your terrain using e. g. my FREE StampIT! Collection Examples.
For this showcase I used Landscape Ground Pack 1 and 2 of NatureManufacture as well to show the integration of paid assets in the MicroVerse Content Browser.
Of course I recommend getting the MicroVerse Core Collection to get the additional benefit of placing terrain trees and details and objects, but thats up to you. Enjoy! 😀
Assets used:
* [⚡ FREE during Publisher of the Week ⚡] MicroVerse (Main Package)
https://assetstore.unity.com/packages/tools/terrain/microverse-232972?aid=1011lfvh6&pubref=jbmv
* [⚡ FREE during Publisher of the Week ⚡] Biomes and Presets for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-242882?aid=1011lfvh6&pubref=ribpmv
* [⚡ FREE ⚡] StampIT! Collection - FREE Examples
https://assetstore.unity.com/packages/tools/terrain/stampit-collection-free-examples-218286?aid=1011lfvh6&pubref=riscfe
* Landscape Ground Pack
https://assetstore.unity.com/packages/2d/textures-materials/floors/landscape-ground-pack-63023?aid=1011lfvh6&pubref=nmlgp
* Landscape Ground Pack 2
https://assetstore.unity.com/packages/2d/textures-materials/floors/landscape-ground-pack-2-73547?aid=1011lfvh6&pubref=nmlgp2 FREE Stuff! - Jason Booth is Publisher of the Week](https://i.ytimg.com/vi/MPOqckOfLaA/mqdefault.jpg)
![Creating a stylized Redwood Forest with MicroVerse in 60 Seconds + Encore
BK released Pure Nature 2: Redwood this weekend. I got a version ahead, so of course I created presets for MicroVerse and they are already included in Biomes and Presets 4 for MicroVerse as well as in the dedicated asset for publisher BK. As usual this scene in the video is created from scratch. Thats how fast and time saving scene creation can be 😁
I figured Id also show quickly how to modify the presets: Increasing tree density, changing distance of smaller trees from big trees, painting a path and removing vegetation.
Assets used:
* [⭐ Release Sale ⭐] Pure Nature 2: Redwood
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-redwood-313097?aid=1011lfvh6&pubref=bkpn2rw&utm_source=aff
* [⭐ Release Sale ⭐] Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribp4mv&utm_source=aff
or
* [⭐ Release Sale ⭐] Biomes and Presets for MicroVerse + BK
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-bk-313815?aid=1011lfvh6&pubref=ribpmvbk&utm_source=aff
* World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Creating a stylized Redwood Forest with MicroVerse in 60 Seconds + Encore](https://i.ytimg.com/vi/NZTQHXCt6gw/mqdefault.jpg)
![Race Track with MicroVerse in 60 Seconds
I was asked if one could create a Race Track with MicroVerse. So I reconfigured the presets I created for the MicroVerse Roads Demo accordingly and this is the quick result. This is basically the 3 road lane with the road mask modified. Then added curbs and fence as option. I hope this answers the question 😉
The scene is in HDRP and using the beautiful Mountain Enviornment by NatureManufacture. The car is from DSRC - Track 01.
Of course this can be explored further, one could create an entire asset from the presets only dedicated for Race Tracks 😀
I widened the track area to remove tree and vegetation from inside of it. Then set the spline path to a trench slightly just to remove the terrain that was coming up from that widening operation. One could have as well lifted the road a bit via the height offset option in the content browser.
Assets used:
* [⭐ Black Friday Sale ⭐] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff
* [⭐ Black Friday Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* [⭐ Black Friday Sale ⭐] Mountain Environment - Dynamic Nature
https://assetstore.unity.com/packages/3d/vegetation/mountain-environment-dynamic-nature-191851?aid=1011lfvh6&pubref=medn&utm_source=aff
* Biomes and Presets for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-242882?aid=1011lfvh6&pubref=bpmv&utm_source=aff
* Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=gmv&utm_source=aff
* MicroVerse - Roads
https://assetstore.unity.com/packages/tools/terrain/microverse-roads-208590?aid=1011lfvh6&pubref=mvr&utm_source=aff
* DSRC - Track01 - Mobile & PC (Standard)
https://assetstore.unity.com/packages/3d/environments/roadways/dsrc-track01-mobile-pc-standard-80540?aid=1011lfvh6&pubref=dsrc&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff Race Track with MicroVerse in 60 Seconds](https://i.ytimg.com/vi/NbhrTUZu6Xs/mqdefault.jpg)
![Boids Herding using Jobs System - with Skye the Border Collie
Malbers asked me if I wanted to check out his latest upcoming asset Skye the Border Collie. Well of course 😁 Things usually escalate each time when I check out a new asset of his: At first I wanted Skye to run around in Meadow Environment of NatureManufacture. Of course touch bending was mandatory, so I added The Visual Engine from Boxophobic for the bending effect. Then I added animals from Protofactor Inc. And when I dragged in the sheep I figured I wanted them animated and do what Border Collies do: Herding.
So I implemented a Boid system for herding. Boids are awesome. Easy to code with great effect while following 3 simple rules. I recommend reading about it if you havent yet. For performance reasons the system is implemented using Jobs. I added bounds using Spline so it can go easy along with eg terrain creation using MicroVerse. I also added obstacle avoidance.
The sheep bend grass as well by the way.
The post processing is from Setas Dnd Volumes. In order to save myself the time it takes to create a build for youtube videos I revisited a fullscreen project of mine and finalized it. Its available now on the Unity Asset Store should you have need for it.
The sheep animation and movement is simple. Depending on the herding movement of the sheep the animation speed is adjusted. They all have walk animation or an idle animation when speed is 0. Its sufficient for this quick showcase. Focus is first on the herding mechanism.
00:00 Showing boids system
00:12 Dragged item is dog, rest are sheep
00:26 Increase boid count to 1000
01:10 Loading Skye demo
01:26 Fullscreen using keypress
01:28 Grass bending
01:36 Lets play!
Assets used:
* [⭐ New Release Sale ⭐] Fullscreen Editor Play Mode - Support Edition
https://assetstore.unity.com/packages/tools/utilities/fullscreen-editor-play-mode-support-edition-259160?aid=1011lfvh6&pubref=rifsepms&utm_source=aff
or
* Fullscreen Editor Play Mode - FREE
https://assetstore.unity.com/packages/tools/utilities/fullscreen-editor-play-mode-free-271989?aid=1011lfvh6&pubref=rifsepmf&utm_source=aff
* Skye the Border Collie
Not released yet. Keep your eye out for it on the publisher page of Malbers: https://assetstore.unity.com/publishers/16163?aid=1011lfvh6&pubref=mastb&utm_source=aff
* Animal Controller (Malbers Character Controller)
https://assetstore.unity.com/packages/tools/animation/animal-controller-malbers-character-controller-148877?aid=1011lfvh6&pubref=maac&utm_source=aff
* Meadow Environment - Dynamic Nature
https://assetstore.unity.com/packages/3d/vegetation/meadow-environment-dynamic-nature-132195?aid=1011lfvh6&pubref=nmme&utm_source=aff
* The Visual Engine
https://assetstore.unity.com/packages/tools/utilities/the-visual-engine-286827?aid=1011lfvh6&pubref=btve&utm_source=aff
* The Visual Engine | Terrain Elements Module
https://assetstore.unity.com/packages/vfx/shaders/the-visual-engine-terrain-elements-module-181731?aid=1011lfvh6&pubref=btve&utm_source=aff
* The Visual Engine | Conversion Presets
https://assetstore.unity.com/packages/tools/utilities/the-visual-engine-conversion-presets-256538?aid=1011lfvh6&pubref=btve&utm_source=aff
* Animals Full Pack
https://assetstore.unity.com/packages/3d/characters/animals/animals-full-pack-5032?aid=1011lfvh6&pubref=piafb&utm_source=aff
* Drag&Drop Volumes
https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/drag-drop-volumes-257600?aid=1011lfvh6&pubref=sdndv&utm_source=aff Boids Herding using Jobs System - with Skye the Border Collie](https://i.ytimg.com/vi/Ne3tnj2EVoM/mqdefault.jpg)
![Spline Mask - Fine Tuning via Preview Texture
Ive added a new feature to Spline Mask: with the latest update you can now fine-tune a spline directly using the UV-mapped preview texture.
Assets used:
* [⭐ New Release Sale ⭐] Spline Mask for Unity Splines
https://assetstore.unity.com/packages/tools/utilities/spline-mask-for-unity-splines-376456?aid=1011lfvh6&pubref=rism&utm_source=aff
* Spline Tools for Unity Splines
https://assetstore.unity.com/packages/tools/utilities/spline-tools-for-unity-splines-371434?aid=1011lfvh6&pubref=rist&utm_source=aff
* Realistic Deer
https://assetstore.unity.com/packages/3d/characters/animals/realistic-deer-214765?aid=1011lfvh6&pubref=mard&utm_source=aff Spline Mask - Fine Tuning via Preview Texture](https://i.ytimg.com/vi/OJkuGsfuaLo/mqdefault.jpg)
![Lets create a Golf Game - Part 1
Heres how you can create a golf game from scratch, including preset creation. You can see, the workflow is ultimately fast. The benefit is the re-use of the presets you created. Its all real-time so when I enter Unity bugs, youll notice 😁
Assets used:
* [⭐ New Release Sale ⭐] Genesis Pro for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-pro-for-microverse-384942?aid=1011lfvh6&pubref=rigpmv&utm_source=aff
* [⭐ Summer Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [⭐ Summer Sale ⭐] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
or
* Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
* [⭐ Summer Sale ⭐] Pure Nature 2 : Meadows
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-meadows-269085?aid=1011lfvh6&pubref=bkme&utm_source=aff
* Pure Nature 2 : Mountains
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-mountains-269088?aid=1011lfvh6&pubref=bkmo&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Lets create a Golf Game - Part 1](https://i.ytimg.com/vi/ORmaWAdgpYU/mqdefault.jpg)