Tile-based game Part 2: Collisions and Tilemap @Kidscancode
Tile-based game Part 2: Collisions and Tilemap  @Kidscancode
Uploaded July 2016 | Updated September 2026, 2 weeks ago
In this video we'll make our walls solid, and learn how to make designing our level a lot easier by creating a tilemap.

In each video in this series, we'll add another feature to our game until we have a full game experience with graphics, animations, sound, and much more!

Code for this part:
github.com/kidscancode/pygame_tutorials/tree/master/tilemap/part%2002

If you like these videos please consider supporting me on Patreon: patreon.com/kidscancode

Other helpful links:
* Installing Python: kidscancode.org/python-install.html
* Installing Pygame: kidscancode.org/blog/2015/09/pygame_install
* Setting up Atom: youtube.com/watch?v=uve1tjVIQ6c&ab_channel=KidsCanCode
Tile-based game Part 2: Collisions and TilemapGodot 3.1: 2D Laser EffectGodot 3.0 - Know Your Nodes: Particles2DGodot 101: Intro to 3D (part 5): Edge Detection and Mouse CapturePygame Platformer Part 14: Sound and MusicSpace Rocks! Godot Tutorial Part 13Circle Jump: A Godot Mobile Game (Part 10)Godot Recipe: AI - Context-based SteeringGamedev In-depth: Pathfinding Part 1Gamedev In-depth: Steering Behaviors (Flee)Godot Engine - Know Your Nodes: RayCast2DGamedev In-depth: Pathfinding Part 4: Dijkstras Algorithm
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Tile-based game Part 2: Collisions and Tilemap

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