Gamedev In-depth: Pathfinding Part 1 @Kidscancode
Gamedev In-depth: Pathfinding Part 1  @Kidscancode
Uploaded January 2017 | Updated September 2026, 3 weeks ago
Pathfinding can be a tricky subject. In this mini-series, we'll demystify graphs, discuss different ways of modeling map data, and explore a few different pathfinding algorithms.

Code for this example: github.com/kidscancode/pygame_tutorials/blob/master/examples/pathfinding/part1.py

"In-depth Topics" will explore and explain a little more deeply certain subjects that may be tricky for new programmers to understand, or that may not quite fit into the usual tutorial structure. Most will likely be math related, but they may also cover other topics that come up or are requested by viewers.

Note: While the examples here will be using Python/Pygame, the actual material will apply more generally to all game development, regardless of what language you may be using.

If you like these videos please consider supporting me on Patreon: patreon.com/kidscancode
Gamedev In-depth: Pathfinding Part 1Gamedev In-depth: Steering Behaviors (Flee)Godot Engine - Know Your Nodes: RayCast2DGamedev In-depth: Pathfinding Part 4: Dijkstras AlgorithmGame Development 1-3: More About SpritesGamedev In-depth: Steering Behaviors (Seeking)Godot Recipe: 8-way Movement & AnimationGodot 101 - Part 1: Introduction to Godot (For Godot 2.1!)Tile-based game Part 7: MobsCircle Jump: A Godot Mobile Game (Part 12)Godot 3.0: Top-down Tank Battle - Part 2Godot 101 - Part 2: Scripting
KidsCanCode |

Gamedev In-depth: Pathfinding Part 1

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER