Tile-based game Part 7: Mobs @Kidscancode
Tile-based game Part 7: Mobs  @Kidscancode
Uploaded August 2016 | Updated September 2026, 2 weeks ago
In this video, we add zombies (ahh!) and show how to easily make them track the player's location using direction vectors.

Download Kenney.nl topdown shooter art: http://kenney.nl/assets/topdown-shooter

In each video in this series, we'll add another feature to our game until we have a full game experience with graphics, animations, sound, and much more!

Code for this part:
github.com/kidscancode/pygame_tutorials/tree/master/tilemap/part%2007

If you're not comfortable with vectors, Khan Academy has a great set of lessons on them: khanacademy.org/math/precalculus/vectors-precalc

If you like these videos please consider supporting me on Patreon: patreon.com/kidscancode

Other helpful links:
* Installing Python: kidscancode.org/python-install.html
* Installing Pygame: kidscancode.org/blog/2015/09/pygame_install
* Setting up Atom: youtube.com/watch?v=uve1tjVIQ6c&ab_channel=KidsCanCode
Tile-based game Part 7: MobsCircle Jump: A Godot Mobile Game (Part 12)Godot 3.0: Top-down Tank Battle - Part 2Godot 101 - Part 2: ScriptingPygame Platformer Part 18: Scrolling BackgroundGodot 3.0: Top-down Tank Battle - Part 8Godot 101 - Part 10: RayCasts (and Jumping)Godot 101: Intro to 3D (part 3): Kinematic Character MovementGodot 3.0: Top-down Tank Battle - Part 12: AmmoSpace Rocks! - Moving to Godot 3.0Godot Engine: TileMap Animation with ShadersGodot Recipe: Touchscreen Camera Control
KidsCanCode |

Tile-based game Part 7: Mobs

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER