Godot 3.0: Top-down Tank Battle - Part 2 @Kidscancode
Godot 3.0: Top-down Tank Battle - Part 2  @Kidscancode
Uploaded April 2018 | Updated September 2026, 2 weeks ago
Welcome to a new tutorial series. Many of you have requested a full game tutorial, so I've chosen a top-down tank game. I have no idea how many parts this will be, but as we go we'll cover things like tilemaps, pathfinding, ai/behavior, and many other topics.

Art by Kenney: http://kenney.nl/assets/topdown-tanks-redux

Follow the written version of the series here:
kidscancode.org/blog/2018/04/godot3_tanks_part2

Code for this part can be downloaded here:
github.com/kidscancode/topdown_tanks/releases/tag/part02

Support me on Patreon: patreon.com/kidscancode
Godot 3.0: Top-down Tank Battle - Part 2Godot 101 - Part 2: ScriptingPygame Platformer Part 18: Scrolling BackgroundGodot 3.0: Top-down Tank Battle - Part 8Godot 101 - Part 10: RayCasts (and Jumping)Godot 101: Intro to 3D (part 3): Kinematic Character MovementGodot 3.0: Top-down Tank Battle - Part 12: AmmoSpace Rocks! - Moving to Godot 3.0Godot Engine: TileMap Animation with ShadersGodot Recipe: Touchscreen Camera ControlGodot Engine - Know Your Nodes: Tilemap (part 3)Gamedev In-depth: Steering Behaviors (Wander)
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Godot 3.0: Top-down Tank Battle - Part 2

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