Godot 101 - Part 10: RayCasts (and Jumping) @Kidscancode
Godot 101 - Part 10: RayCasts (and Jumping)  @Kidscancode
Uploaded April 2017 | Updated September 2026, 2 weeks ago
Godot 101 is an introduction to the Godot game engine and how it works. If you've never used a game engine before, or if you're just new to Godot, this is the place to start.

Link to art used in this project:
opengameart.org/content/red-haired-run-and-jump-sprite-sheets

Code for this series can be found here:
github.com/kidscancode/godot_tutorials/tree/master/Godot101

Text version of this tutorial: kidscancode.org/blog/2017/04/godot_101_10

Get Godot: godotengine.org

Support me on Patreon: patreon.com/kidscancode
Godot 101 - Part 10: RayCasts (and Jumping)Godot 101: Intro to 3D (part 3): Kinematic Character MovementGodot 3.0: Top-down Tank Battle - Part 12: AmmoSpace Rocks! - Moving to Godot 3.0Godot Engine: TileMap Animation with ShadersGodot Recipe: Touchscreen Camera ControlGodot Engine - Know Your Nodes: Tilemap (part 3)Gamedev In-depth: Steering Behaviors (Wander)Pygame Platformer Part 15: PowerupsGodot 3.0: Top-down Tank Battle - Part 5Pygame Platformer Part 10: Character Animation (part 1)Learning Godot 3.0: Your First Game Part 5
KidsCanCode |

Godot 101 - Part 10: RayCasts (and Jumping)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER