Godot 3.0: Top-down Tank Battle - Part 5 @Kidscancode
Godot 3.0: Top-down Tank Battle - Part 5  @Kidscancode
Uploaded April 2018 | Updated September 2026, 3 weeks ago
Welcome to a new tutorial series. Many of you have requested a full game tutorial, so I've chosen a top-down tank game. I have no idea how many parts this will be, but as we go we'll cover things like tilemaps, pathfinding, ai/behavior, and many other topics.

Art by Kenney: http://kenney.nl/assets/topdown-tanks-redux

Follow the written version of the series here:
kidscancode.org/blog/2018/04/godot3_tanks_part5

Code for this part can be downloaded here:
github.com/kidscancode/topdown_tanks/releases/tag/part05

Support me on Patreon: patreon.com/kidscancode
Godot 3.0: Top-down Tank Battle - Part 5Pygame Platformer Part 10: Character Animation (part 1)Learning Godot 3.0: Your First Game Part 5Godot 3.0: 2D Visibility with Ray-castingProcedural Content Generation in Godot Part 3: Tile-based Infinite WorldsLearning to Code with Python: Lesson 2.2 Simple AnimationGodot 3.0: Top-down Tank Battle - Part 11: PickupsPygame Platformer Part 9: Using SpritesheetsGodot Recipes: Car SteeringPygame Shmup Part 4: Adding GraphicsPygame Platformer Part 11: Character Animation (part 2)Pygame Shmup Part 1: Player Sprite and Controls
KidsCanCode |

Godot 3.0: Top-down Tank Battle - Part 5

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