Uploaded September 2018 | Updated September 2026, 3 weeks ago
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. In this part, we build a tile-based world that can be explored.
Follow the written version of the series here:
kidscancode.org/blog/2018/09/godot3_procgen3
Code for this part can be downloaded here:
github.com/kidscancode/godot3_procgen_demos
Tiles by Kenney: https://kenney.nl/assets/road-textures
Support me on Patreon: patreon.com/kidscancode
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. In this part, we build a tile-based world that can be explored.
Follow the written version of the series here:
kidscancode.org/blog/2018/09/godot3_procgen3
Code for this part can be downloaded here:
github.com/kidscancode/godot3_procgen_demos
Tiles by Kenney: https://kenney.nl/assets/road-textures
Support me on Patreon: patreon.com/kidscancode










