Procedural Content Generation in Godot Part 3: Tile-based Infinite Worlds @Kidscancode
Procedural Content Generation in Godot Part 3: Tile-based Infinite Worlds  @Kidscancode
Uploaded September 2018 | Updated September 2026, 3 weeks ago
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. In this part, we build a tile-based world that can be explored.

Follow the written version of the series here:
kidscancode.org/blog/2018/09/godot3_procgen3

Code for this part can be downloaded here:
github.com/kidscancode/godot3_procgen_demos

Tiles by Kenney: https://kenney.nl/assets/road-textures

Support me on Patreon: patreon.com/kidscancode
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Procedural Content Generation in Godot Part 3: Tile-based Infinite Worlds

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