Space Rocks! Godot Tutorial Part 13 @Kidscancode
Space Rocks! Godot Tutorial Part 13  @Kidscancode
Uploaded August 2017 | Updated September 2026, 2 weeks ago
This is a complete end-to-end game development tutorial using the Godot Game Engine. We're going to be making a version of the classic game "Asteroids". We're making it as we go, so there will be bugs, mistakes, etc. - but this is how real development works, exploring possible solutions, refactoring (this means going back and changing code you already wrote). I hope you enjoy it and learn something.

Code for each part can be found here: github.com/kidscancode/godot_tutorials/tree/master/Space_Rocks_tutorial

Support me on Patreon: patreon.com/kidscancode
Space Rocks! Godot Tutorial Part 13Circle Jump: A Godot Mobile Game (Part 10)Godot Recipe: AI - Context-based SteeringGamedev In-depth: Pathfinding Part 1Gamedev In-depth: Steering Behaviors (Flee)Godot Engine - Know Your Nodes: RayCast2DGamedev In-depth: Pathfinding Part 4: Dijkstras AlgorithmGame Development 1-3: More About SpritesGamedev In-depth: Steering Behaviors (Seeking)Godot Recipe: 8-way Movement & AnimationGodot 101 - Part 1: Introduction to Godot (For Godot 2.1!)Tile-based game Part 7: Mobs
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Space Rocks! Godot Tutorial Part 13

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