Uploaded August 2019 | Updated September 2026, 2 days ago
Seriously.
Imagine being a 10-year-old kid when this was released in 1997, only having to shoot a few tigers and vultures along the way to here, then suddenly encountering such a segment before you can even say you're used to the controls.
Good fucking luck getting through all this bullshit while tolerating that 20 seconds of loading time between attempts (especially on PlayStation).
Jesus Christ.
(Yeah I know about the Gold Dragon and the two dinosaurs beneath the zipline but that would add several boring minutes of climbing around in the dark so I didn't bother with that, just so the video could be short.)
Seriously.
Imagine being a 10-year-old kid when this was released in 1997, only having to shoot a few tigers and vultures along the way to here, then suddenly encountering such a segment before you can even say you're used to the controls.
Good fucking luck getting through all this bullshit while tolerating that 20 seconds of loading time between attempts (especially on PlayStation).
Jesus Christ.
(Yeah I know about the Gold Dragon and the two dinosaurs beneath the zipline but that would add several boring minutes of climbing around in the dark so I didn't bother with that, just so the video could be short.)





![The Greatest Boss Of All Great Bosses [Gradius]
Just kidding. It barely qualifies as an enemy.
Dont have to do a damn thing here except avoid a slow collision. As long as you dont somehow crash into something, you win!
(Of course the real difficulty is getting here in the first place.
This is one of the most ridiculously unforgiving games of its type, with all those extra lives being effectively *worthless* after even very early progress, because if you die just once after the first stage, youre left with a shitty one-shot weapon and little to no hope of regaining enough upgrades to make it through whatever obstacles are coming up.
Basically, after the first 30 seconds, finishing this game is a 15-minute no-second-chances nightmare thatll shave 15 years off your lifespan in return.) The Greatest Boss Of All Great Bosses [Gradius]](https://i.ytimg.com/vi/5wBYR1PeBqw/mqdefault.jpg)

![Doom Doesnt Have Enough Spider Masterminds
Said nobody, ever.
Because it certainly does have enough if this is what generally happens when theyre used liberally.
Cant imagine 32 maps of this sort of ammosink trudge being a fun experience really.
Music: Midnight Wandering [Metal Slug 3, Mission 2] Doom Doesnt Have Enough Spider Masterminds](https://i.ytimg.com/vi/6qDZkmayISo/mqdefault.jpg)
![To Absolutely Nobodys Surprise [Doom 64]
With an engine based on PSX Doom, its really nothing unexpected that Doom 64 features the same Self-Telefrag behaviour & exploit potential for PWADs. Nothing new to mention here.
One thing that caught my attention while making this utterly shit demonstration map though: why the FUCK do Imps in Doom 64 have such unbelievably huge collision boxes?
https://i.imgur.com/25z26d4.png
Jesus H. Christ!
(On another note about D64 mapping, G1/GR type Door Open triggers on one-sided lines are apparently really bad news for D64 and will make your game explode even when tagged correctly to another sector, despite this this sort of trigger being a thing since the PC original. So dont do it.) To Absolutely Nobodys Surprise [Doom 64]](https://i.ytimg.com/vi/7VLiOL4u7Xk/mqdefault.jpg)

