Uploaded August 2017 | Updated September 2026, 2 days ago
Said nobody, ever.
Because it certainly does have enough if this is what generally happens when they're used liberally.
Can't imagine 32 maps of this sort of ammosink trudge being a fun experience really.
Music: Midnight Wandering [Metal Slug 3, Mission 2]
Said nobody, ever.
Because it certainly does have enough if this is what generally happens when they're used liberally.
Can't imagine 32 maps of this sort of ammosink trudge being a fun experience really.
Music: Midnight Wandering [Metal Slug 3, Mission 2]
![To Absolutely Nobodys Surprise [Doom 64]
With an engine based on PSX Doom, its really nothing unexpected that Doom 64 features the same Self-Telefrag behaviour & exploit potential for PWADs. Nothing new to mention here.
One thing that caught my attention while making this utterly shit demonstration map though: why the FUCK do Imps in Doom 64 have such unbelievably huge collision boxes?
https://i.imgur.com/25z26d4.png
Jesus H. Christ!
(On another note about D64 mapping, G1/GR type Door Open triggers on one-sided lines are apparently really bad news for D64 and will make your game explode even when tagged correctly to another sector, despite this this sort of trigger being a thing since the PC original. So dont do it.) To Absolutely Nobodys Surprise [Doom 64]](https://i.ytimg.com/vi/7VLiOL4u7Xk/mqdefault.jpg)









