To Absolutely Nobodys Surprise [Doom 64] @DeimosComaBlack
To Absolutely Nobodys Surprise [Doom 64]  @DeimosComaBlack
Uploaded September 2021 | Updated September 2026, 2 days ago
With an engine based on PSX Doom, it's really nothing unexpected that Doom 64 features the same Self-Telefrag behaviour & exploit potential for PWADs. Nothing new to mention here.


One thing that caught my attention while making this utterly shit demonstration map though: why the FUCK do Imps in Doom 64 have such unbelievably huge collision boxes?


https://i.imgur.com/25z26d4.png


Jesus H. Christ!


(On another note about D64 mapping, G1/GR type "Door Open" triggers on one-sided lines are apparently really bad news for D64 and will make your game explode even when tagged correctly to another sector, despite this this sort of trigger being a thing since the PC original. So don't do it.)
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DeimosComaBlack |

To Absolutely Nobody's Surprise [Doom 64]

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