Uploaded October 2017 | Updated September 2026, 2 days ago
I don't even know why I did this but here it is. Pointless recreation of a shitty map I made in 2000 or whenever for multiplayer AI abuse which could backfire horrendously if you didn't keep the bastards far away enough from hitting you with a wall of solid lead.
Yes, those are double-barrelled shotguns they're firing non-stop. When it comes to 5* bots, reloading weapons is for plebs, knobheads and players.
I don't even know why I did this but here it is. Pointless recreation of a shitty map I made in 2000 or whenever for multiplayer AI abuse which could backfire horrendously if you didn't keep the bastards far away enough from hitting you with a wall of solid lead.
Yes, those are double-barrelled shotguns they're firing non-stop. When it comes to 5* bots, reloading weapons is for plebs, knobheads and players.

![The Greatest Boss Of All Great Bosses [Gradius]
Just kidding. It barely qualifies as an enemy.
Dont have to do a damn thing here except avoid a slow collision. As long as you dont somehow crash into something, you win!
(Of course the real difficulty is getting here in the first place.
This is one of the most ridiculously unforgiving games of its type, with all those extra lives being effectively *worthless* after even very early progress, because if you die just once after the first stage, youre left with a shitty one-shot weapon and little to no hope of regaining enough upgrades to make it through whatever obstacles are coming up.
Basically, after the first 30 seconds, finishing this game is a 15-minute no-second-chances nightmare thatll shave 15 years off your lifespan in return.) The Greatest Boss Of All Great Bosses [Gradius]](https://i.ytimg.com/vi/5wBYR1PeBqw/mqdefault.jpg)

![Doom Doesnt Have Enough Spider Masterminds
Said nobody, ever.
Because it certainly does have enough if this is what generally happens when theyre used liberally.
Cant imagine 32 maps of this sort of ammosink trudge being a fun experience really.
Music: Midnight Wandering [Metal Slug 3, Mission 2] Doom Doesnt Have Enough Spider Masterminds](https://i.ytimg.com/vi/6qDZkmayISo/mqdefault.jpg)
![To Absolutely Nobodys Surprise [Doom 64]
With an engine based on PSX Doom, its really nothing unexpected that Doom 64 features the same Self-Telefrag behaviour & exploit potential for PWADs. Nothing new to mention here.
One thing that caught my attention while making this utterly shit demonstration map though: why the FUCK do Imps in Doom 64 have such unbelievably huge collision boxes?
https://i.imgur.com/25z26d4.png
Jesus H. Christ!
(On another note about D64 mapping, G1/GR type Door Open triggers on one-sided lines are apparently really bad news for D64 and will make your game explode even when tagged correctly to another sector, despite this this sort of trigger being a thing since the PC original. So dont do it.) To Absolutely Nobodys Surprise [Doom 64]](https://i.ytimg.com/vi/7VLiOL4u7Xk/mqdefault.jpg)





