Uploaded April 2016 | Updated September 2026, 2 hours ago
As always, click 0:00 to skip intro.
Mission Download: thiefmissions.com/m/greattreeT2#m
Fan Missions found here: keepofmetalandgold.com/fmarchive.htm
Or here: thiefmissions.com
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===========================================================================
June 4, 2001
===========================================================================
Author : Komag (Ben Ramsey)
Contact Info : komag@komag.net
Homepage : keepofmetalandgold.com
Date of Release : June 4th, 2001 (T2 conversion Jan 2004 - see notes)
Version: : Final 2.0 (T2)
Description : A woman named Victoria has offered me a job to steal a sword from a nobleman named Constantine, but in my preparations for the heist I heard word of a giant tree with valuable magical healing fruit which grows in Constantine's orchard. I've decided to put off the sword job for another night, and steal into the high wall orchard to grab some of the fruits for myself, as they will probably bring in a pretty penny on the street. Basso has supplied me with a basic map he drew from information he bribed from an old guard who somehow used to "work" there - in a tree? Anyway, since I've heard the tree is rather huge, I'm glad the Keepers made me master the art of the rope arrow, which should come in quite handy on this little adventure.
(Final Release Notes)(T2 conversion Notes see further below)
- In response to beta testers (thank you all very much!), I've added
more tools (especially rope arrows and health potions) to Garrett's
starting arsenal, though the mission is possible to complete even on
Fast Foot using NO rope arrows and finding all the loot (if anyone
actually ever finds ALL the loot, I'll give you the utmost honor and
respects!). I've also aligned EVERY SINGLE TREE TEXTURE to flow
better with the direction of the main tree and the branches, instead
of just the Dromed default (this took hours alone!). I also
brightened up the ambient lighting and made the lights in the mission
lighter as well, though it is still a relatively dark mission, so
play at night with the lights off!. There were a few other fixes
here and there, so things should be pretty much completed now, and
bug free (as far as I know). Enjoy
- BTW, This mission is NOTHING like any mission you have played
before. So you might love it! Or you might not like it at all!
Either way, I always love feedback, so feel free to e-mail me to
let me know what you think of the mission.
(T2 Conversion Notes)
- I decided to finally convert this little gem to Thief 2/Dromed 2. I
made a conscious decision not to touch any terrain (operation brushes),
but I've retextured the mission. Other minor changes include:
- moved one fruit about two feet (out of get-stuck-wedge)
- replaced bugbeasts with a new threat
- replaced one red spider with the new threat
- changed the ambients (some of them don't perform like I'd wish)
- added a couple vines to the lower vine branch, enable the completion of
the mission WITHOUT ANY rope arrows! Yes, it's possible (not necessarily
fun though)
- adjusted lighting slightly
- fixed the sound link for when you get the main goal item
- muffled the bark footstep sounds (a combo of Carpet/Wood) so that it's not so
rediculously echoey when walking along branches
- There are still lots of places you can get permanently stuck, so save often!
Briefing : No
===========================================================================
* Playing Information *
Game : Thief2 : The Metal Age
Mission Title : The Great Tree
File Name : Miss20
Difficulty Settings : Yes
Equipment Store : No
Map : Yes (a simple one)
Auto Map : No
New Graphics : Yes (credit to GOB/MOG for wood and wall textures!)
New Sounds : Yes (one ambient made by Loanstar)
Multi-Language Support : No (anyone feel free to translate if you want!)
Briefing : No
Length : n/a
Size : n/a
Difficulty Level Info : Slow Toes, Mid Stroll, Fast Foot
* Construction *
Base : From Scratch
Build Time : 8 weeks, or 108 hours or so (according to info_window)
(plus another 20 hours or so for Thief 2 conversion)
Thanks to: Everyone who wrote excellent tutorials, GOB/MOG for the textures,
Loanstar (Paul Billo) for the cool ambient, and everyone who spent time to
betatest the mission and give me good feedback :-)
Beta Testers:
Carlos Martinez
Mike Grogan
John Walsh (Viper6)
Robert Gronemann (BWV)
Jeff Knez
===================================================================================
* Playing Notes *
As always, click 0:00 to skip intro.
Mission Download: thiefmissions.com/m/greattreeT2#m
Fan Missions found here: keepofmetalandgold.com/fmarchive.htm
Or here: thiefmissions.com
__
===========================================================================
June 4, 2001
===========================================================================
Author : Komag (Ben Ramsey)
Contact Info : komag@komag.net
Homepage : keepofmetalandgold.com
Date of Release : June 4th, 2001 (T2 conversion Jan 2004 - see notes)
Version: : Final 2.0 (T2)
Description : A woman named Victoria has offered me a job to steal a sword from a nobleman named Constantine, but in my preparations for the heist I heard word of a giant tree with valuable magical healing fruit which grows in Constantine's orchard. I've decided to put off the sword job for another night, and steal into the high wall orchard to grab some of the fruits for myself, as they will probably bring in a pretty penny on the street. Basso has supplied me with a basic map he drew from information he bribed from an old guard who somehow used to "work" there - in a tree? Anyway, since I've heard the tree is rather huge, I'm glad the Keepers made me master the art of the rope arrow, which should come in quite handy on this little adventure.
(Final Release Notes)(T2 conversion Notes see further below)
- In response to beta testers (thank you all very much!), I've added
more tools (especially rope arrows and health potions) to Garrett's
starting arsenal, though the mission is possible to complete even on
Fast Foot using NO rope arrows and finding all the loot (if anyone
actually ever finds ALL the loot, I'll give you the utmost honor and
respects!). I've also aligned EVERY SINGLE TREE TEXTURE to flow
better with the direction of the main tree and the branches, instead
of just the Dromed default (this took hours alone!). I also
brightened up the ambient lighting and made the lights in the mission
lighter as well, though it is still a relatively dark mission, so
play at night with the lights off!. There were a few other fixes
here and there, so things should be pretty much completed now, and
bug free (as far as I know). Enjoy
- BTW, This mission is NOTHING like any mission you have played
before. So you might love it! Or you might not like it at all!
Either way, I always love feedback, so feel free to e-mail me to
let me know what you think of the mission.
(T2 Conversion Notes)
- I decided to finally convert this little gem to Thief 2/Dromed 2. I
made a conscious decision not to touch any terrain (operation brushes),
but I've retextured the mission. Other minor changes include:
- moved one fruit about two feet (out of get-stuck-wedge)
- replaced bugbeasts with a new threat
- replaced one red spider with the new threat
- changed the ambients (some of them don't perform like I'd wish)
- added a couple vines to the lower vine branch, enable the completion of
the mission WITHOUT ANY rope arrows! Yes, it's possible (not necessarily
fun though)
- adjusted lighting slightly
- fixed the sound link for when you get the main goal item
- muffled the bark footstep sounds (a combo of Carpet/Wood) so that it's not so
rediculously echoey when walking along branches
- There are still lots of places you can get permanently stuck, so save often!
Briefing : No
===========================================================================
* Playing Information *
Game : Thief2 : The Metal Age
Mission Title : The Great Tree
File Name : Miss20
Difficulty Settings : Yes
Equipment Store : No
Map : Yes (a simple one)
Auto Map : No
New Graphics : Yes (credit to GOB/MOG for wood and wall textures!)
New Sounds : Yes (one ambient made by Loanstar)
Multi-Language Support : No (anyone feel free to translate if you want!)
Briefing : No
Length : n/a
Size : n/a
Difficulty Level Info : Slow Toes, Mid Stroll, Fast Foot
* Construction *
Base : From Scratch
Build Time : 8 weeks, or 108 hours or so (according to info_window)
(plus another 20 hours or so for Thief 2 conversion)
Thanks to: Everyone who wrote excellent tutorials, GOB/MOG for the textures,
Loanstar (Paul Billo) for the cool ambient, and everyone who spent time to
betatest the mission and give me good feedback :-)
Beta Testers:
Carlos Martinez
Mike Grogan
John Walsh (Viper6)
Robert Gronemann (BWV)
Jeff Knez
===================================================================================
* Playing Notes *










