Uploaded September 2013 | Updated September 2026, 3 hours ago
As always, click 1:06 to skip intro.
An unfinished and unfinishable mission that I probably shouldn't have spent this much time on. I could have sworn I'd finished this mission before though so I kept going. To clarify, the walls are down in all difficulties, across both new and patched versions of both Thief and Thief Gold. This includes the New Dark patch and TFix. This also includes no KO, no being spotted runs.
----------
Mission Download: thiefmissions.com/download.cgi?m=oblivion
Fan Missions found here: keepofmetalandgold.com/fmarchive.htm
Or here: thiefmissions.com
Gamma is up to max for better viewing on your end, and like usual, I cut parts that, like loading screens after reloads, just waste time.
______________________________
README 1st* OPEN BETA OBLIVION 9/17/99
PLEASE PLAY THIS THROUGH THE "LOADER" PROGRAM AND NOT DROMED. I feel that looking at the level through Dromed before, spoils the over all effect of surprise. Also this is a large complicated level in all respects. I am releasing this as an open beta since I know I will be tweeking this thing forever without outside help. Everything works (as far as I can tell, and with a couple of known querks). But as they say "You always forget something." Please email me with comments suggestions and bugs found.
Episode 3: Oblivion
Thank you for playing Oblivion. If this is your first mission of mine that you're playing I urge you to start by downloading the first two Episodes: Escape the Bear Pits and The Tower of Illusion. Episode 3 is the 3rd episode of 6 and is what I consider the Key mission for the whole story line.
First off,. I consider this mission advanced. From the start I have designed it as more difficult from the previous ones. I have added mission difficulties, but they are really just to prolong the game play and give an advanced player more to do. Novice: plays untill the object is found, about 2/3 of the level. Taffer: plays all the way through. Master: plays all the way through with additional objectives. I suggest playing it on Taffer, that way you can experience the whole level without the torchure of the additional objectives.
===================================================================================
Sep 17, 1999
===================================================================================
EPISODE 3: OBLIVION
While looting the lost temple of Seth, you came across an ancient
text describing a holy sword of the undead burried within a sacred
tomb. The tomb was magicaly sealed with a sceptor the Hammerites
consider holy. The text says Oblivion is where the sceptor is kept.
Having survived the Tower of Illusion and made it through the
gateway, you now find yourself at the heart of the Hammerite Order.
Find your way in. Learn the secrets of Oblivion. If it exists,
gather loot and the Sceptor then escape back through the gateway...
Author : Wrichards
Contact Info : wrichards@fea.net
Homepage : geocities.com/TimesSquare/Stadium/7974
Date of Release : Sep 17, 1999
Description : "Human some monsters" type level, loot, find object, escape.
Briefing : Look under "Map"
===================================================================================
* Playing Information *
Game : Thief: The Dark Project
Mission Title : Oblivion
File Name : miss.15
Difficulty Settings : Yes
Equipment Store : No
Map : Yes used for Briefing
Auto Map : No
New Graphics : No
New Sounds : No
Multi-Language Support : No
Briefing : Look under "Map"
Difficulty Level Info : Novice, Taffer, Master
* Construction *
Base : Third episode of Six
Build Time : well over 250 hours
===================================================================================
* Loading Information *
This mission requires a special version of Dark.CFG which is provided in the
zip, I DO recommend that you back up your original dark.cfg before loading
this mission. Oblivion.zip is in the "loader" format and is suposedly compatable
with loader 1.2, I do not take any responsibility for any dammage due to the
oblivion zip. I have made every attempt that it works correctly with my system,
it should work with yours.
===================================================================================
* Copyright Information *
This level is © by wrichards, please respect the copywrite laws
Distribution of this level is allowed as long as it is free and the package
is kept intact.I do require that you contact me if you are distributing this
file. wrichards@fea.net
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
(This text file was created with the Homemade Mission Text Wizard)
As always, click 1:06 to skip intro.
An unfinished and unfinishable mission that I probably shouldn't have spent this much time on. I could have sworn I'd finished this mission before though so I kept going. To clarify, the walls are down in all difficulties, across both new and patched versions of both Thief and Thief Gold. This includes the New Dark patch and TFix. This also includes no KO, no being spotted runs.
----------
Mission Download: thiefmissions.com/download.cgi?m=oblivion
Fan Missions found here: keepofmetalandgold.com/fmarchive.htm
Or here: thiefmissions.com
Gamma is up to max for better viewing on your end, and like usual, I cut parts that, like loading screens after reloads, just waste time.
______________________________
README 1st* OPEN BETA OBLIVION 9/17/99
PLEASE PLAY THIS THROUGH THE "LOADER" PROGRAM AND NOT DROMED. I feel that looking at the level through Dromed before, spoils the over all effect of surprise. Also this is a large complicated level in all respects. I am releasing this as an open beta since I know I will be tweeking this thing forever without outside help. Everything works (as far as I can tell, and with a couple of known querks). But as they say "You always forget something." Please email me with comments suggestions and bugs found.
Episode 3: Oblivion
Thank you for playing Oblivion. If this is your first mission of mine that you're playing I urge you to start by downloading the first two Episodes: Escape the Bear Pits and The Tower of Illusion. Episode 3 is the 3rd episode of 6 and is what I consider the Key mission for the whole story line.
First off,. I consider this mission advanced. From the start I have designed it as more difficult from the previous ones. I have added mission difficulties, but they are really just to prolong the game play and give an advanced player more to do. Novice: plays untill the object is found, about 2/3 of the level. Taffer: plays all the way through. Master: plays all the way through with additional objectives. I suggest playing it on Taffer, that way you can experience the whole level without the torchure of the additional objectives.
===================================================================================
Sep 17, 1999
===================================================================================
EPISODE 3: OBLIVION
While looting the lost temple of Seth, you came across an ancient
text describing a holy sword of the undead burried within a sacred
tomb. The tomb was magicaly sealed with a sceptor the Hammerites
consider holy. The text says Oblivion is where the sceptor is kept.
Having survived the Tower of Illusion and made it through the
gateway, you now find yourself at the heart of the Hammerite Order.
Find your way in. Learn the secrets of Oblivion. If it exists,
gather loot and the Sceptor then escape back through the gateway...
Author : Wrichards
Contact Info : wrichards@fea.net
Homepage : geocities.com/TimesSquare/Stadium/7974
Date of Release : Sep 17, 1999
Description : "Human some monsters" type level, loot, find object, escape.
Briefing : Look under "Map"
===================================================================================
* Playing Information *
Game : Thief: The Dark Project
Mission Title : Oblivion
File Name : miss.15
Difficulty Settings : Yes
Equipment Store : No
Map : Yes used for Briefing
Auto Map : No
New Graphics : No
New Sounds : No
Multi-Language Support : No
Briefing : Look under "Map"
Difficulty Level Info : Novice, Taffer, Master
* Construction *
Base : Third episode of Six
Build Time : well over 250 hours
===================================================================================
* Loading Information *
This mission requires a special version of Dark.CFG which is provided in the
zip, I DO recommend that you back up your original dark.cfg before loading
this mission. Oblivion.zip is in the "loader" format and is suposedly compatable
with loader 1.2, I do not take any responsibility for any dammage due to the
oblivion zip. I have made every attempt that it works correctly with my system,
it should work with yours.
===================================================================================
* Copyright Information *
This level is © by wrichards, please respect the copywrite laws
Distribution of this level is allowed as long as it is free and the package
is kept intact.I do require that you contact me if you are distributing this
file. wrichards@fea.net
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
(This text file was created with the Homemade Mission Text Wizard)





![Thief FM: The Assasin at Lord Ganrish
As always, click 1:03 to skip intro.
Mission Download: http://thiefmissions.com/download.cgi?m=ganrish
Fan Missions found here: http://www.keepofmetalandgold.com/fmarchive.htm
Or here: http://www.thiefmissions.com/
19 Oct. 2000
Author: Erik Svensson (Esemor)
Contact info: esemor@hotmail.com
Homepage: none
Date of release: 19 Oct. 2000
Description: A Thief is captured that knows all about Garretts secret plans so you have
to kill him before he gives them out to Loard Ganrish. The building is similar to lord
baffords. A Lord Bafford type mission
Briefing: no
* Play Information *
Game: Thief: The Dark Project
Mission Title: The Assasin at Sir Ganrish House
File name: miss15.mis
Difficulty Settings: no
Equipment store: no
Map / automap: no
New graphics: no
New sounds: no
Multi language support: no
Briefing : no
Difficulty level info: Easy
* Construction *
Base: none
Build Time: about 100 hours
* Loading information *
You can play this level without using Dromed. Just extract the miss15.mis
file directly under your Thief directory.
* if the files desnt extract correctly
Create a folder under your Thief directory
called strings (Leave out the ) and another one called intrface
(Leave out the and note that there is no E!) put the Missflag.str and Titles.str
file under the folder called strings and put the newgame.str file directly under the intrface folder.
Now, Under the intrface folder create another folder called miss15
(leave out the ) and put the goals.str file under this folder.
Now start Thief: The dark project and choose
New Game and then The Assasin at lord Ganrish.
When you are done your Thief directory schould look like this:
[Thief] [Movies]
|
|
| [intrface] [miss15] goals.str
| |
| | newgame.str
|
|
| [Saves]
|
|
| [strings] Missflag.str Titles.str
|
|
| miss15.mis
are not created by you
Your Thief is now totally screwed up and if you want to return to your default Thief
settings (so that you can play the original levels) just delete the intrface and
strings folders.
Dont try to look at the map because the game will crash then.
* What the breifing would be like if i had the programs to make one *
Garrett: In my early days as a thief i met up with a guy called Esemor Kastrop, this thief learned
me alot of tricks and we became partners for a while. Our coporation went on fine until i got
captured during a mission at lady Frescas House (yes, i admit it). I got away by turning him in
and since then i havent heard of him. Today i heard from a man called Bastian that the House
of Sir. Ganrish had captuerd a thief called Esemor. Ive done a few jobs in Sir. Ganrishs other
houses and he has been after me for a long time. They probably know about my relationship with
Mr. Kastrop. And they will definently toture him just to get to me. And even if they dont, Esemor
will turn me in with out thinking twice. So what i have to do is to get in to the prison cells and
find Esemor. He probably wont be so glad to see me, but what the hell, he was never good with the
sword anyway. And as long as im in there i might just pick up something for my selfe.
* Copyright *
This level is (c) by Erik Svensson & 9 nov. 2000
Distribution of this level is allowed as long as it is free and the package is kept intact.
You may not include this level to any map pack without my permission.
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. Thief FM: The Assasin at Lord Ganrish](https://i.ytimg.com/vi/xTGORrXD3s8/mqdefault.jpg)



