Uploaded November 2013 | Updated September 2026, 6 hours ago
As always, click 0:59 to skip intro.
Mission Download: keepofmetalandgold.com/missionst1/FallofaChook.zip
Fan Missions found here: keepofmetalandgold.com/fmarchive.htm
Gamma is up to max for better viewing on your end, and like usual, I cut parts that, like loading screens after reloads, just waste time.
______________________________
===================================================================================
December 15th, 1999
===================================================================================
Title : Fall of a Chook
Filename : Fall Of A Chook.zip
Author : Daniel "Fred Chook" Chapman
Thanks : The Planet Neptune, And Datoyminatah
Contact info : pchapman@tig.com.au
Date of release : 15/12/99
Version : Haddock
Description : The offical SPCF level, with official SPCF things.
Briefing :
"Garrett, we don't normally talk to your type, but we need your help. The SPCF
has turned for the worse since the death of this 'Farkus', and have taken to
a series of petty crimes. You must stop them, however you can. We will arm you well
for this, and Kevel will show you a way in. From there. it's up to you.
-Wilson,
Captain of the City Guard."
=====================================================================================
* Play Information *
Game : Thief Gold
Level Name : Fall Of A Chook
File name : MISS19.MIS
Difficulty Settings : Yes
Equipment store : Yes
Map / automap : No / No
New graphics : Yes
New sounds : No
EAX Support : No
Multi language support : No
Difficulty level info : Normal
Hard
Expert
Known bugs : -Some things don't always work exactly as one would want.
-Others
*Construction *
Base : None
Build Time : Bloody ages.
=======================================================================================
* Copyright *
This level is (c) by Daniel Chapman 1999.
Distribution of this level is allowed as long as it is free and
the package is kept intact. Apart from that, do what you like
with it.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
- End of FOAC.txt -
As always, click 0:59 to skip intro.
Mission Download: keepofmetalandgold.com/missionst1/FallofaChook.zip
Fan Missions found here: keepofmetalandgold.com/fmarchive.htm
Gamma is up to max for better viewing on your end, and like usual, I cut parts that, like loading screens after reloads, just waste time.
______________________________
===================================================================================
December 15th, 1999
===================================================================================
Title : Fall of a Chook
Filename : Fall Of A Chook.zip
Author : Daniel "Fred Chook" Chapman
Thanks : The Planet Neptune, And Datoyminatah
Contact info : pchapman@tig.com.au
Date of release : 15/12/99
Version : Haddock
Description : The offical SPCF level, with official SPCF things.
Briefing :
"Garrett, we don't normally talk to your type, but we need your help. The SPCF
has turned for the worse since the death of this 'Farkus', and have taken to
a series of petty crimes. You must stop them, however you can. We will arm you well
for this, and Kevel will show you a way in. From there. it's up to you.
-Wilson,
Captain of the City Guard."
=====================================================================================
* Play Information *
Game : Thief Gold
Level Name : Fall Of A Chook
File name : MISS19.MIS
Difficulty Settings : Yes
Equipment store : Yes
Map / automap : No / No
New graphics : Yes
New sounds : No
EAX Support : No
Multi language support : No
Difficulty level info : Normal
Hard
Expert
Known bugs : -Some things don't always work exactly as one would want.
-Others
*Construction *
Base : None
Build Time : Bloody ages.
=======================================================================================
* Copyright *
This level is (c) by Daniel Chapman 1999.
Distribution of this level is allowed as long as it is free and
the package is kept intact. Apart from that, do what you like
with it.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
- End of FOAC.txt -









![Thief FM: The Assasin at Lord Ganrish
As always, click 1:03 to skip intro.
Mission Download: http://thiefmissions.com/download.cgi?m=ganrish
Fan Missions found here: http://www.keepofmetalandgold.com/fmarchive.htm
Or here: http://www.thiefmissions.com/
19 Oct. 2000
Author: Erik Svensson (Esemor)
Contact info: esemor@hotmail.com
Homepage: none
Date of release: 19 Oct. 2000
Description: A Thief is captured that knows all about Garretts secret plans so you have
to kill him before he gives them out to Loard Ganrish. The building is similar to lord
baffords. A Lord Bafford type mission
Briefing: no
* Play Information *
Game: Thief: The Dark Project
Mission Title: The Assasin at Sir Ganrish House
File name: miss15.mis
Difficulty Settings: no
Equipment store: no
Map / automap: no
New graphics: no
New sounds: no
Multi language support: no
Briefing : no
Difficulty level info: Easy
* Construction *
Base: none
Build Time: about 100 hours
* Loading information *
You can play this level without using Dromed. Just extract the miss15.mis
file directly under your Thief directory.
* if the files desnt extract correctly
Create a folder under your Thief directory
called strings (Leave out the ) and another one called intrface
(Leave out the and note that there is no E!) put the Missflag.str and Titles.str
file under the folder called strings and put the newgame.str file directly under the intrface folder.
Now, Under the intrface folder create another folder called miss15
(leave out the ) and put the goals.str file under this folder.
Now start Thief: The dark project and choose
New Game and then The Assasin at lord Ganrish.
When you are done your Thief directory schould look like this:
[Thief] [Movies]
|
|
| [intrface] [miss15] goals.str
| |
| | newgame.str
|
|
| [Saves]
|
|
| [strings] Missflag.str Titles.str
|
|
| miss15.mis
are not created by you
Your Thief is now totally screwed up and if you want to return to your default Thief
settings (so that you can play the original levels) just delete the intrface and
strings folders.
Dont try to look at the map because the game will crash then.
* What the breifing would be like if i had the programs to make one *
Garrett: In my early days as a thief i met up with a guy called Esemor Kastrop, this thief learned
me alot of tricks and we became partners for a while. Our coporation went on fine until i got
captured during a mission at lady Frescas House (yes, i admit it). I got away by turning him in
and since then i havent heard of him. Today i heard from a man called Bastian that the House
of Sir. Ganrish had captuerd a thief called Esemor. Ive done a few jobs in Sir. Ganrishs other
houses and he has been after me for a long time. They probably know about my relationship with
Mr. Kastrop. And they will definently toture him just to get to me. And even if they dont, Esemor
will turn me in with out thinking twice. So what i have to do is to get in to the prison cells and
find Esemor. He probably wont be so glad to see me, but what the hell, he was never good with the
sword anyway. And as long as im in there i might just pick up something for my selfe.
* Copyright *
This level is (c) by Erik Svensson & 9 nov. 2000
Distribution of this level is allowed as long as it is free and the package is kept intact.
You may not include this level to any map pack without my permission.
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. Thief FM: The Assasin at Lord Ganrish](https://i.ytimg.com/vi/xTGORrXD3s8/mqdefault.jpg)
