Uploaded January 2026 | Updated September 2026, 2 weeks ago
Grand Knights History is a very unique game for the PlayStation Portable/PSP released in 2011 in Japan only, but later translated with a English patch made by fans of the game.
In this game you select one out of three Kingdoms and play as a commander under a King or Queen, and whilst the King or Queen are the rulers you are essentially the guy leading the armies levelling them up from level 1 and up. You can recruit some different troops based ont he faction you chose, but in the end I believe that all the classes are the same for all three as you can't change faction later, instead the difference is purely in the artstyle colors being different and likely the style.
The idea behind this game was that it would have a singleplayer mode in which you build up your armies, with four units per army visible on the battlefield, and then you can purchase items, train them, grind them up in battles, purchase new gear from the blacksmith and do quests given to you by the ruler of your factions capital - after which you march through the world and find items, chests, battle etc - the world-map is like a a monopoly-styled game where you move on grids and then you'll fight, find loot and progress through a story.
The game is a mix between a RPG and a strategy-game, mainly focusing on the strategy aspect.
So the idea of the game was that once your soldiers reach level 10 they'll be able to join the Online War Mode, a mode in which you would be able to fight other players from around the world, so anyone with soldiers level 10 or higher would be able to take part in this permanent war mode between players. It's also possible to play alone offline and if you do that you're given four already created soldiers and fight on a permanent war-mode version of the world from single-player in which you fight the other nations, unlike in singleplayer you're controlling the entire Kingdom and can have up to four teams consisting of four warriors in each team, instead of just one team with one group of four people - so it's possible to have four entire squads in the War Mode instead of one like in singleplayer - the war mode is pure strategy and has no story like in the singleplayer mode.
Unfortunately for this game it was never exported outside of Japan like it was originally intended to be, and as such the Online War Mode which was the main game mode of the game, a permanent war for WiFi multiplayer, was never really used - there is no LAN in this game, only WiFi Online multiplayer, so with the Online-mode never really being used outside of Japan the game never became as big as it had potential to become - it might be possible through emulators on Android Phones to play the multiplayer Mode through the phones WiFi network, even though this is untested by me - I am using a computer not a phone, and whilst the WiFi option might also work on a computer I have no idea how that's done.
So it's a very weird game in which you would ultimately fight against other players, but first build up your four squads in the Solo mode which is a long grindy RPG on a grid.
The solo-mode i still pretty cool and the game of course would be more popular if the Online mode was still functional.
The game has a wonderful art-style with sprites that look awesome in battle, it reminds me of a fighting-game like BlazBlue Calamitty Trigger. There are many attractive female knights, wizards, witches etc - all in anime-style - the game has armored characters, characters in dresses - the style looks similar to the anime Fate/Stay Night and its main lead girl.
So if you like strategy, JRPG, anime and anime girls this is for you. It would be more fun online against other people.
Grand Knights History is a very unique game for the PlayStation Portable/PSP released in 2011 in Japan only, but later translated with a English patch made by fans of the game.
In this game you select one out of three Kingdoms and play as a commander under a King or Queen, and whilst the King or Queen are the rulers you are essentially the guy leading the armies levelling them up from level 1 and up. You can recruit some different troops based ont he faction you chose, but in the end I believe that all the classes are the same for all three as you can't change faction later, instead the difference is purely in the artstyle colors being different and likely the style.
The idea behind this game was that it would have a singleplayer mode in which you build up your armies, with four units per army visible on the battlefield, and then you can purchase items, train them, grind them up in battles, purchase new gear from the blacksmith and do quests given to you by the ruler of your factions capital - after which you march through the world and find items, chests, battle etc - the world-map is like a a monopoly-styled game where you move on grids and then you'll fight, find loot and progress through a story.
The game is a mix between a RPG and a strategy-game, mainly focusing on the strategy aspect.
So the idea of the game was that once your soldiers reach level 10 they'll be able to join the Online War Mode, a mode in which you would be able to fight other players from around the world, so anyone with soldiers level 10 or higher would be able to take part in this permanent war mode between players. It's also possible to play alone offline and if you do that you're given four already created soldiers and fight on a permanent war-mode version of the world from single-player in which you fight the other nations, unlike in singleplayer you're controlling the entire Kingdom and can have up to four teams consisting of four warriors in each team, instead of just one team with one group of four people - so it's possible to have four entire squads in the War Mode instead of one like in singleplayer - the war mode is pure strategy and has no story like in the singleplayer mode.
Unfortunately for this game it was never exported outside of Japan like it was originally intended to be, and as such the Online War Mode which was the main game mode of the game, a permanent war for WiFi multiplayer, was never really used - there is no LAN in this game, only WiFi Online multiplayer, so with the Online-mode never really being used outside of Japan the game never became as big as it had potential to become - it might be possible through emulators on Android Phones to play the multiplayer Mode through the phones WiFi network, even though this is untested by me - I am using a computer not a phone, and whilst the WiFi option might also work on a computer I have no idea how that's done.
So it's a very weird game in which you would ultimately fight against other players, but first build up your four squads in the Solo mode which is a long grindy RPG on a grid.
The solo-mode i still pretty cool and the game of course would be more popular if the Online mode was still functional.
The game has a wonderful art-style with sprites that look awesome in battle, it reminds me of a fighting-game like BlazBlue Calamitty Trigger. There are many attractive female knights, wizards, witches etc - all in anime-style - the game has armored characters, characters in dresses - the style looks similar to the anime Fate/Stay Night and its main lead girl.
So if you like strategy, JRPG, anime and anime girls this is for you. It would be more fun online against other people.





![Warcraft: Total War - Theramore & Night Elves Showcase | Alpha Roster Edition (Unreleased)
[NOTE] This mod is currently unreleased, under development, and features custom environmental files alongside legacy asset restorations.
Welcome to a massive, three-part showcase in Warcraft: Total War! This video focuses on the naval power of Theramore and the ancient defenders of the Night Elves as they face the New Horde and each other across multiple distinct battlefields.
Here is the exact breakdown of the three battles and the technical details showcased within them:
🏜️ Battle 1: The Red Sands of Durotar (Theramore vs The New Horde)
The Lore: Jaina Proudmoore’s forces clash with Thrall’s Horde on the unforgiving, sun-baked soil of Durotar.
The Custom Durotar Climate: This battle prominently features our custom Durotar climate. Originally added in December and released as a standalone download on January 1st, 2026, this map features custom orange ground textures, unique regional cacti, custom desert vegetation, and rocky terrain files.
Theramore’s Specialized Roster: Wields the core alpha human models but with faction-specific yellow and white textures. They deploy elite Theramore Cataphracts and Theramore Golden Pikes (sharing structural models with Stormwinds Cavaliers/Royal Guards but utilizing custom horse and armor textures).
The Gilneas Detachment: Features two unique Gilnean units. The Gilneas Claymores use the Alpha Spearman model base, while the Gilneas Spearmen have been completely overhauled with a unique bearded model, a faction-exclusive helmet, and a black-and-white shield bearing the Gilneas emblem.
The Grand Coalition: Theramore is reinforced by WoW Classic Dwarves, Dalaran Mages, elite Stromgarde/Lordaeron units, and heavy KulTiras Marines using their Classic Edition models. The High Elves use a custom Theramore yellow and white Elven Ranger skin, the rest of the Elven units are the same as for Stormwind.
The New Horde & The Legacy Raptor: The Horde utilizes its core Orc units with two Tauren units in the army, blue/red Darkspear Trolls, and a vast mercenary force (Tuskar, Taunka, possibly Ogres). This battle showcases the chunky WC3-style Troll Tribesmen, Headhunters, and Tribal Hunters.
The Animation Secret: Look closely at the Troll Raptor Archers. While the model is ancient, it utilizes a legacy WC3 Raptor rig that features a dynamic claw-movement animation when moving. Later WoW Classic raptor models look cleaner but are rigidly mapped to standard camel/horse animations, losing this unique foot movement! (The Horde variant is red with black markings).
Result: The Horde secures the victory.
🌲 Battle 2: The Defenders of Kalimdor (Night Elves vs The New Horde)
The Lore: A focused 2v2 army clash deep within the ancient forests.
The Purist WC3 Restriction: For this battle, the Night Elves were strictly forbidden from using any retail or WoW Classic models that werent present in WC3 or WC3 The Frozen Throne Expansion—fielding a pure Warcraft 3-inspired roster.
The Warcraft3Underground Legacy: While Eoghan Wolfkin originally shared concept screenshots of the early Sentinel/Archer models in-game back in 2017, the actual files were never sent. Instead, this roster showcases the complete asset set rigged by Krall/Bantu Chieftain between 2017–2018 and fully coded by myself.
High-Fidelity Retro Aesthetic: These models are highly optimized, fan-created assets from old Warcraft3Underground community circles. They completely capture the classic WC3 art style but with significantly higher resolution and model fidelity than the standard 2017 alphas. The Huntresses feature beautiful retro armor, though they ride a cleaner WoW Classic Panther mount.
Mount Mechanics Breakdown: Aside from vanilla Medieval 2 horses with custom tabards/Warhammer re-skins and the Undead Death Knight mounts, almost all creature mounts in the mod utilize WoW Classic assets—making the retro-animated Troll Raptor in Battle 1 an incredibly rare exception.
Audio & Atmosphere: As custom Night Elven regional climates are still in development, this battle utilizes the Elwynn Forest environment, backed by the completely custom immersive WC3 Night Elven soundtrack.
Result: The Night Elves defend their borders and claim victory.
⚔️ Battle 3: Civil Discord (Night Elves vs Theramore)
The Lore: The Night Elves were at war with the Humans in WC3.
Both factions bring out the absolute best of their respective rosters in a grinding tactical engagement where the ranged superiority and unique structural models of the Night Elves eventually allow them to outlast the human defensive lines.
Result: The Night Elves emerge victorious in a tight finish.
If you enjoy tracking deep-dive total war mod history, asset animations, and custom mapping, make sure to like, comment, and subscribe to stay updated on the Alpha Roster Edition!
#WarcraftTotalWar #Medieval2TotalWar #Theramore #NightElves #NewHorde #TotalWarMods #Durotar Warcraft: Total War - Theramore & Night Elves Showcase | Alpha Roster Edition (Unreleased)](https://i.ytimg.com/vi/nMTJVDDDX04/mqdefault.jpg)




