Uploaded April 2026 | Updated September 2026, 2 weeks ago
Faerun: Total War | The Battle Against Hardcoded Unrest: Cormanthyr VH Campaign #04
Description
Can the script be broken? In this episode, I’m launching my fourth attempt at the Elves of Cormanthyr campaign on Very Hard difficulty. I’ve gone into the export_descr_buildings files to force stability—adding +20 Law to castles and massive Happiness bonuses to cities to maintain 100% Public Order. I’ve also disabled rebellious characters to stop the constant betrayals.
The War on Two Fronts:
Even with these edits, the "Red Face" of unrest eventually returned. It seems the mod's internal scripts or base population mechanics are pushing back against my changes.
Battle Highlights:
The Meatgrinder at Dunkapple Keep: Despite having mages, my lack of infantry nearly cost me everything. The monsters reached my lines, resulting in a pyrrhic victory with 76% casualties.
The Elite Response: I learned my lesson for Dragonspear Castle, bringing in the Swords of Evereska—heavy 2-handed Elven elites who made short work of the opposition.
The Heirs Mission: The Heir is leadinga 2nd army against Gwarch and conquering it from the monsters there, using basic Elven units, Centaur mercenaries, Lizardmen mercs, Elven Cormporation mercs and mages.
The Siege Near Baldur's Gate: A massive field battle against a Minor Faction army featuring Silver Raven and Red Raven mercenaries. My Vale Guard and Akh’Velar Protectors held the line, but my mages struggled. Wasting magic on siege crews meant they only secured ~200 kills each instead of their usual 800 ending in a defeat.
The Shadow Gate: We end the video as our fresh Elven army prepares to initiate the assault on the Shadovar capital of Thultantar.
Watch as I try to navigate a mod that is determined to revolt, no matter how much "Order" I write into the code!
Six hours of blood, magic, and technical warfare. This massive session culminates in our arrival at Tultanthar, the dark capital of the Empire of the Shadovar.
Despite my attempts to rewrite the laws of the land by editing the settlement files, the "Red Face" of unrest continues to haunt our expansion. In this video, I discuss the struggle of managing public order on Very Hard difficulty.
#FaerunTotalWar #Cormanthyr #TotalWar #Medieval2 #Modding #ForgottenRealms #VeryHard #StrategyGaming
Faerun: Total War | The Battle Against Hardcoded Unrest: Cormanthyr VH Campaign #04
Description
Can the script be broken? In this episode, I’m launching my fourth attempt at the Elves of Cormanthyr campaign on Very Hard difficulty. I’ve gone into the export_descr_buildings files to force stability—adding +20 Law to castles and massive Happiness bonuses to cities to maintain 100% Public Order. I’ve also disabled rebellious characters to stop the constant betrayals.
The War on Two Fronts:
Even with these edits, the "Red Face" of unrest eventually returned. It seems the mod's internal scripts or base population mechanics are pushing back against my changes.
Battle Highlights:
The Meatgrinder at Dunkapple Keep: Despite having mages, my lack of infantry nearly cost me everything. The monsters reached my lines, resulting in a pyrrhic victory with 76% casualties.
The Elite Response: I learned my lesson for Dragonspear Castle, bringing in the Swords of Evereska—heavy 2-handed Elven elites who made short work of the opposition.
The Heirs Mission: The Heir is leadinga 2nd army against Gwarch and conquering it from the monsters there, using basic Elven units, Centaur mercenaries, Lizardmen mercs, Elven Cormporation mercs and mages.
The Siege Near Baldur's Gate: A massive field battle against a Minor Faction army featuring Silver Raven and Red Raven mercenaries. My Vale Guard and Akh’Velar Protectors held the line, but my mages struggled. Wasting magic on siege crews meant they only secured ~200 kills each instead of their usual 800 ending in a defeat.
The Shadow Gate: We end the video as our fresh Elven army prepares to initiate the assault on the Shadovar capital of Thultantar.
Watch as I try to navigate a mod that is determined to revolt, no matter how much "Order" I write into the code!
Six hours of blood, magic, and technical warfare. This massive session culminates in our arrival at Tultanthar, the dark capital of the Empire of the Shadovar.
Despite my attempts to rewrite the laws of the land by editing the settlement files, the "Red Face" of unrest continues to haunt our expansion. In this video, I discuss the struggle of managing public order on Very Hard difficulty.
#FaerunTotalWar #Cormanthyr #TotalWar #Medieval2 #Modding #ForgottenRealms #VeryHard #StrategyGaming


![Warcraft: Total War - Theramore & Night Elves Showcase | Alpha Roster Edition (Unreleased)
[NOTE] This mod is currently unreleased, under development, and features custom environmental files alongside legacy asset restorations.
Welcome to a massive, three-part showcase in Warcraft: Total War! This video focuses on the naval power of Theramore and the ancient defenders of the Night Elves as they face the New Horde and each other across multiple distinct battlefields.
Here is the exact breakdown of the three battles and the technical details showcased within them:
🏜️ Battle 1: The Red Sands of Durotar (Theramore vs The New Horde)
The Lore: Jaina Proudmoore’s forces clash with Thrall’s Horde on the unforgiving, sun-baked soil of Durotar.
The Custom Durotar Climate: This battle prominently features our custom Durotar climate. Originally added in December and released as a standalone download on January 1st, 2026, this map features custom orange ground textures, unique regional cacti, custom desert vegetation, and rocky terrain files.
Theramore’s Specialized Roster: Wields the core alpha human models but with faction-specific yellow and white textures. They deploy elite Theramore Cataphracts and Theramore Golden Pikes (sharing structural models with Stormwinds Cavaliers/Royal Guards but utilizing custom horse and armor textures).
The Gilneas Detachment: Features two unique Gilnean units. The Gilneas Claymores use the Alpha Spearman model base, while the Gilneas Spearmen have been completely overhauled with a unique bearded model, a faction-exclusive helmet, and a black-and-white shield bearing the Gilneas emblem.
The Grand Coalition: Theramore is reinforced by WoW Classic Dwarves, Dalaran Mages, elite Stromgarde/Lordaeron units, and heavy KulTiras Marines using their Classic Edition models. The High Elves use a custom Theramore yellow and white Elven Ranger skin, the rest of the Elven units are the same as for Stormwind.
The New Horde & The Legacy Raptor: The Horde utilizes its core Orc units with two Tauren units in the army, blue/red Darkspear Trolls, and a vast mercenary force (Tuskar, Taunka, possibly Ogres). This battle showcases the chunky WC3-style Troll Tribesmen, Headhunters, and Tribal Hunters.
The Animation Secret: Look closely at the Troll Raptor Archers. While the model is ancient, it utilizes a legacy WC3 Raptor rig that features a dynamic claw-movement animation when moving. Later WoW Classic raptor models look cleaner but are rigidly mapped to standard camel/horse animations, losing this unique foot movement! (The Horde variant is red with black markings).
Result: The Horde secures the victory.
🌲 Battle 2: The Defenders of Kalimdor (Night Elves vs The New Horde)
The Lore: A focused 2v2 army clash deep within the ancient forests.
The Purist WC3 Restriction: For this battle, the Night Elves were strictly forbidden from using any retail or WoW Classic models that werent present in WC3 or WC3 The Frozen Throne Expansion—fielding a pure Warcraft 3-inspired roster.
The Warcraft3Underground Legacy: While Eoghan Wolfkin originally shared concept screenshots of the early Sentinel/Archer models in-game back in 2017, the actual files were never sent. Instead, this roster showcases the complete asset set rigged by Krall/Bantu Chieftain between 2017–2018 and fully coded by myself.
High-Fidelity Retro Aesthetic: These models are highly optimized, fan-created assets from old Warcraft3Underground community circles. They completely capture the classic WC3 art style but with significantly higher resolution and model fidelity than the standard 2017 alphas. The Huntresses feature beautiful retro armor, though they ride a cleaner WoW Classic Panther mount.
Mount Mechanics Breakdown: Aside from vanilla Medieval 2 horses with custom tabards/Warhammer re-skins and the Undead Death Knight mounts, almost all creature mounts in the mod utilize WoW Classic assets—making the retro-animated Troll Raptor in Battle 1 an incredibly rare exception.
Audio & Atmosphere: As custom Night Elven regional climates are still in development, this battle utilizes the Elwynn Forest environment, backed by the completely custom immersive WC3 Night Elven soundtrack.
Result: The Night Elves defend their borders and claim victory.
⚔️ Battle 3: Civil Discord (Night Elves vs Theramore)
The Lore: The Night Elves were at war with the Humans in WC3.
Both factions bring out the absolute best of their respective rosters in a grinding tactical engagement where the ranged superiority and unique structural models of the Night Elves eventually allow them to outlast the human defensive lines.
Result: The Night Elves emerge victorious in a tight finish.
If you enjoy tracking deep-dive total war mod history, asset animations, and custom mapping, make sure to like, comment, and subscribe to stay updated on the Alpha Roster Edition!
#WarcraftTotalWar #Medieval2TotalWar #Theramore #NightElves #NewHorde #TotalWarMods #Durotar Warcraft: Total War - Theramore & Night Elves Showcase | Alpha Roster Edition (Unreleased)](https://i.ytimg.com/vi/nMTJVDDDX04/mqdefault.jpg)







