Faerun: Total War | The Battle Against Hardcoded Unrest: Cormanthyr VH Campaign Lets Play 01 Reboot @mrnygren2
Faerun: Total War | The Battle Against Hardcoded Unrest: Cormanthyr VH Campaign Lets Play 01 Reboot  @mrnygren2
Uploaded April 2026 | Updated September 2026, 2 weeks ago
Faerun: Total War | The Battle Against Hardcoded Unrest: Cormanthyr VH Campaign #04

Description
Can the script be broken? In this episode, I’m launching my fourth attempt at the Elves of Cormanthyr campaign on Very Hard difficulty. I’ve gone into the export_descr_buildings files to force stability—adding +20 Law to castles and massive Happiness bonuses to cities to maintain 100% Public Order. I’ve also disabled rebellious characters to stop the constant betrayals.

The War on Two Fronts:
Even with these edits, the "Red Face" of unrest eventually returned. It seems the mod's internal scripts or base population mechanics are pushing back against my changes.

Battle Highlights:

The Meatgrinder at Dunkapple Keep: Despite having mages, my lack of infantry nearly cost me everything. The monsters reached my lines, resulting in a pyrrhic victory with 76% casualties.

The Elite Response: I learned my lesson for Dragonspear Castle, bringing in the Swords of Evereska—heavy 2-handed Elven elites who made short work of the opposition.

The Heirs Mission: The Heir is leadinga 2nd army against Gwarch and conquering it from the monsters there, using basic Elven units, Centaur mercenaries, Lizardmen mercs, Elven Cormporation mercs and mages.

The Siege Near Baldur's Gate: A massive field battle against a Minor Faction army featuring Silver Raven and Red Raven mercenaries. My Vale Guard and Akh’Velar Protectors held the line, but my mages struggled. Wasting magic on siege crews meant they only secured ~200 kills each instead of their usual 800 ending in a defeat.

The Shadow Gate: We end the video as our fresh Elven army prepares to initiate the assault on the Shadovar capital of Thultantar.

Watch as I try to navigate a mod that is determined to revolt, no matter how much "Order" I write into the code!

Six hours of blood, magic, and technical warfare. This massive session culminates in our arrival at Tultanthar, the dark capital of the Empire of the Shadovar.

Despite my attempts to rewrite the laws of the land by editing the settlement files, the "Red Face" of unrest continues to haunt our expansion. In this video, I discuss the struggle of managing public order on Very Hard difficulty.

#FaerunTotalWar #Cormanthyr #TotalWar #Medieval2 #Modding #ForgottenRealms #VeryHard #StrategyGaming
Faerun: Total War | The Battle Against Hardcoded Unrest: Cormanthyr VH Campaign Lets Play 01 RebootThe Red Priestess Arrives! | House Stannis vs. House Bolton | GoT Total War Enhanced 5.5Skyrim: Creating My Own 10-Man character Army | Familiar Faces & Proteus (Legendary Edition)Warcraft: Total War - Theramore & Night Elves Showcase | Alpha Roster Edition (Unreleased)Third Age: Total War DaC – Evil Men - Rhun, Harad, Umbar & Khand Music Mod (By Mr_Nygren)The Frankish Empire VS The Obotrites- Wrath of the Norsemen: The Baltic - Factions UnitedMajoras Church of Majora vs Hylias Order of the Wizzrobe | Hyrule Total War: Classic UltimateWarcraft: Total War | Big Model Update: Retail Murlocs, Upright Trolls & New Custom BattlemapsAll TLK Norse VS All WotN Norse - The Last Kingdom - Wrath of the Norsemen Expansion SubmodWarchief Thralls Horde VS Naga Sea-Witch ZarJiras Murlocs - Warcraft Total War: Classic EditionThe Kingdom of Impiltur (Updated Stats) VS the Kingdom of Aglarond Test 1 - Faerun: Total War 0.8Faerun: Total War | Sirocco Mercenary Company Showcase: Cormanthyr vs. Empire of Shadovar
Mr_Nygren |

Faerun: Total War | The Battle Against Hardcoded Unrest: Cormanthyr VH Campaign Let's Play 01 Reboot

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER