The Triforce of Precision by kroolgamer [MARIO MAKER 2] @TheZ7
The Triforce of Precision by kroolgamer [MARIO MAKER 2]  @TheZ7
Uploaded July 2020 | Updated September 2026, 1 week ago
A Precision Crew level featuring Link and claws. It's harder than it looks, specially if you don't understand claws, and I didn't, I wasn't sure why I just couldn't get the trick sometimes. I was starting to think it was as tight as a trump jump, so I left the level alone for a little while. Once I figured out what I was doing wrong the level didn't feel as hard anymore, it wasn't free, but it felt beatable at least. And that was all I needed. So how did I figure out what I was doing wrong? Well, let's talk about it.

The removal and ban of trump jump levels from the crew was huge news when it happened. It turned beating every level in the crew into a reasonable goal for me and it gave me the motivation I needed to finally beat a lot of the hard levels that I was too scared to play in the past, but also a lot of levels I hated. twitter.com/CN_A1ways/status/1247868860688039937 was one of them, weird claw jump consistency, I never knew how people actually time that jump, and whenever people told me their strats, it didn't work for me, so I had to come up with my own visual cue for it, which required me to download the video and watch it frame by frame to see if I could find a pattern and... And that led to me understanding that the claw's movement was not just a visual thing, it actually matters in that level, and also in Triforce of Precision, but I didn't put that much thought into it back then.

A few days after the trump jump ban the crew moved to a new system, instead of using a spreadsheet, we started using the site makerteams.net which makes it much easier to keep track of levels you haven't cleared. I then realized there were only three uncleared crew levels left at the time, one of them was a one jump level, the second one was my own level, "Pokémon Journeys", and third was Triforce of Precision. I cleared that one jump level soon after noticing that, meaning that if I beat this, my level would be the only uncleared level left in the crew and that was the final push to get me to try this level. Once I was in editor I remembered the weird claw jump consistency level I mentioned earlier, so I start experimenting with it while paying close attention to the claw's movements, and just like I noted before, it mattered, if the claw was on the wrong side I wouldn't land on the spike ball. And that was the mistake I kept making on the past, it wasn't as tight as a trump jump, like I previously though, it was just timing. So yeah, I figured it out (again), it's just 3 magic words: Claws are dumb. (I thought I knew that already).

So as you can see, I beat the level soon after that, thanks to that information, and like I said earlier, it was the last uncleared level left in the crew, not counting my own, so it felt pretty good to beat the level knowing that. That didn't mean I had cleared every level though, one accomplishment at a time, I was still missing a few, and I was really scared of two of them, but I will get to that once I upload my clear videos of them. This is the story of my journey to complete every precision crew level. To Be Continued...



My maker ID: 84L-SXT-PTF.

TWITCH: twitch.tv/the_z7
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The Triforce of Precision by kroolgamer [MARIO MAKER 2]

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