Uploaded December 2018 | Updated September 2026, 1 week ago
Really hard precision level by Finch, and the sequel to The Ryuval Office, both of them were dedicated to ryukahr because of his "DTFP" series. I had 3 deaths at the final section (the part with the last 2 blue skulls), but only one death at the final jump. Very proud of how fast I finished this grind.
1Fr4me reached the ending of this level a few times last year, but sadly he quit the game earlier this year, and never came back to beat this. He's the reason I got into really hard precision and it's cool to finally give this level a clear for him, even if it was a whole year later...
Here are some clips of him reaching the end:
twitch.tv/1fr4me/clip/TiredBoldLaptopWoofer
twitch.tv/1fr4me/clip/ExpensiveStrangeMochaPanicBasket
I will try to clear RO3 soon. Hopefully it won't take too long.
My TWITCH: twitch.tv/the_z7
Really hard precision level by Finch, and the sequel to The Ryuval Office, both of them were dedicated to ryukahr because of his "DTFP" series. I had 3 deaths at the final section (the part with the last 2 blue skulls), but only one death at the final jump. Very proud of how fast I finished this grind.
1Fr4me reached the ending of this level a few times last year, but sadly he quit the game earlier this year, and never came back to beat this. He's the reason I got into really hard precision and it's cool to finally give this level a clear for him, even if it was a whole year later...
Here are some clips of him reaching the end:
twitch.tv/1fr4me/clip/TiredBoldLaptopWoofer
twitch.tv/1fr4me/clip/ExpensiveStrangeMochaPanicBasket
I will try to clear RO3 soon. Hopefully it won't take too long.
My TWITCH: twitch.tv/the_z7
![SE road to 7777 (Levels 6536 to 6624) | 07/10/2026 [MARIO MAKER 2]
Gameplay starts at 0:06:01.
Streaming simultaneously on Twitch and YouTube. I mainly play Endless Super Expert, currently using skips to reach 7777 levels. I prefer playing without skips but I started this journey and I will finish it. I will go back to playing Super Expert No Skip after reaching 7777 levels in this current Super Expert run.
If you want to join the twitch streams and be able to use channel points to redeem stuff such as making me like a level I normally wouldnt, making me change character for 3 lives, making me save a yoshi or making me go back for world record on a level, go here: https://www.twitch.tv/the_z7
Sometimes you may hear some talking in the background, thats my wife gaby_mg, she usually plays online with friends around the same time that I stream. Sometimes our dogs will bark a lot too, please bear with it when it happens.
I currently havent enabled any kind of monetization on youtube so if you wish to support me monetarily, which is completely optional, consider doing it through twitch or, I suppose theres also this option: https://streamlabs.com/the_z7/tip SE road to 7777 (Levels 6536 to 6624) | 07/10/2026 [MARIO MAKER 2]](https://i.ytimg.com/vi/eNDoZTFoy8c/mqdefault.jpg)
![Team Rocket Boss Giovanni Battle by ZzZzZzZ [MARIO MAKER 1]
This is my third of four Pokémon trainer battle levels I uploaded in SMM1 to celebrate Pokémon Day. If you watched my videos of Blaine Battle and Clair Battle you probably noticed I only gave them 5 Pokémon. This is because I only included 5 Pokémon in Misty Battle, and since theyre also gym leaders, it made sense to give 5 to them too. While Giovanni is also a gym leader, in the games hes generally depicted as much stronger than most other gym leaders, so I decided to give him 6 Pokémon. No Mewtwo though, thankfully, as I already included that one in Red Battle.
The process to select which Pokémon to include in Giovannis team was pretty simple compared to Blaine and Clair. For those two I picked Pokémon from many of their different teams, but for Giovanni I simply took his team from Pokémon Yellow and added Marowak, which he used in another game. At first I added Golem because it was harder, but I hate how I made Golem originally, Marowak is much cooler. My goal with these trainer battle levels isnt to make impossible levels, but more to show off some of my favorite levels from the poké-precision series, them turning out to be really hard is just a bonus.
These are some of the changes I had to make due to the lack of key coins:
In Dugtrio I put a question block containing a p-switch above the U, a bomb inside the G and a blue skull on a track. I also gave the key to the mole in the R, so its a bit harder than in the original version where you could just get the coin without even interacting with the mole.
In Nidoqueen I also put a question block containing a p-switch in the O, then I removed some of the ground below the Q and the U, and also removed the troll block.
In Rhydon I changed one of the spikes in the Y to a question block with a key, and removed the coin above the N because getting it was free anyway, might as well not be there.
In Marowak I removed the ground below the M and below the second A to force you to go through both As, and I put a pow block on the R.
In Persian I removed the coin above the P, just like the last coin in Rhydon, getting it was free. I also removed the coin above the A but gave the koopa a key, so you still have to jump over the A to throw the shell at the weird contraption on the N to kill it. That took a very long time to come up with, but it ensures you cant bring the shell to the final room, so it was necessary.
In Nidoking I removed the ground below the D, the O and the K to force the player to go over them. I added a piranha on top of the O so you have to go inside the O to kill it. I also made the ending less dumb, so even if you stop in the middle of the G you can still make it to the door.
Grinding Giovanni battle was a weird experience, compared to other battle levels. I felt like Id get stuck in the first 2 Pokémon for so long, while in other battle levels I could get to the third or fourth Pokémon relatively consistently. I guess its because Dugtrio and Nidoqueen are so long, for reference, in my clear it takes 69 seconds (nice) to get to Rhydon, and in all the other trainer battles getting to third Pokémon takes less than a minute. So after I cleared this I played my videos of Red, Blue, Green and Giovanni Battle all at the same time, and I was surprised to see that this was the shortest of them. I was only thinking about how long the beginning was and I didnt notice how quick Rhydon, Marowak and Persian go by, but seems like I do those in 67 seconds, which is almost the same time it takes to do Dugtrio and Nidoqueen. So its not that I was dying a lot to them, like I thought, its just that theyre naturally long.
Another silly thing that happened during the grind was when I said the second half was free, but then I ended up having more deaths past the second half than I did in Green Battle. So I was wondering which is harder, Giovanni Battle or Green Battle? I believe Giovanni took longer, but thats probably because I got pretty unlucky with the second half, I even died 3 times getting the last key and another 3 times to the shell jump. Going back and forth between SMM1 and SMM2 destroys my muscle memory with kaizo tricks. Another example of that was the p-switch jump at the end of Nidoqueen, I played the original level like 10 times back in the SMM1 days and I never once failed that p-jump, but when I came back to grind Giovanni Battle it took a long time to get consistent at it, but I was still failing it a lot. SMM2 ruined everything. :p
TWITCH: https://twitch.tv/the_z7 Team Rocket Boss Giovanni Battle by ZzZzZzZ [MARIO MAKER 1]](https://i.ytimg.com/vi/errj9L7q5cM/mqdefault.jpg)
![Poké-Precision Galarian Forms [MARIO MAKER 2]
Not really. For context, Katz and I made a series in Super Mario Maker 1 where we uploaded word precision levels with the names of the first 251 Pokémon and MissingNo. It was easily the most fun I had in SMM1. Shortly after the series ended we even created Alolan forms for the Pokémon that had them. So when Galarian forms were announced we started planning to make levels for them too, and here they are now.
Meowth (0:00)
The easiest one. Using 50-coins was a perfectly fitting idea for Meowth.
Unlisted video: https://youtu.be/OQO-KZIrJ9Y
Ponyta (0:38)
Not too hard if youre careful. Its very similar to the original, but it has no fire bars or burners as Galarian Ponyta is not a fire type.
Unlisted video: https://youtu.be/IP-BVhjCUlM
Rapidash (1:16)
Much easier than its SMM1 counterpart. It also uses low gravity as I thought it would be a nice way to represent that it gains the fairy type when Galarian Ponyta evolves.
Unlisted video: https://youtu.be/FnCZvkTJHwA
Farfetchd (1:56)
A little harder than the original. Its a fighting type so Boom Boom was added to represent that.
Unlisted video: https://youtu.be/OJx2uqmxfzc
Weezing (2:35)
A lot easier and a lot better than the one I made in SMM1, even if it has twisters.
Unlisted video: https://youtu.be/1a-0iLJP41k
Mr. Mime (3:12)
The hardest of these 6 levels. But its not nearly as difficult as a lot of the fully evolved poké-precision levels we made in SMM1, so I think its fine.
Unlisted video: https://youtu.be/dZaw7_Hou8A
Katzs maker ID: N49-Y01-HBG.
My maker ID: 84L-SXT-PTF.
Poké-Precision Playlist: https://www.youtube.com/playlist?list=PLC_gXk7gL5FExxxMywnrNa1a1uPJFz7Mt
My TWITCH: https://twitch.tv/the_z7 Poké-Precision Galarian Forms [MARIO MAKER 2]](https://i.ytimg.com/vi/esHFaASgNiU/mqdefault.jpg)
![Joycon Boyz by Z7 [MARIO MAKER 2]
My 15th and final precision crew level. I wanted it to be pretty easy, but that failed. Lowering the timer everytime I died in the last section probably didnt help either, but whatever, not many people will play this anyway, because it has 3 buffer jumps and 2 line ups. No, Im not leaving precision crew, I just wont create new levels for it. Yes, I know the slider music from Mario 64 gets a lot of hate because its so overused.
In case theres people that dont know, Ill explain the title. Joycon Boyz is a meme that spawned from Etikas community. Etika was a great streamer known for his reactions to anything he watched, most notably Nintendo directs, and he was a great person in general. He was also known outside of gaming communities though, sometimes I see One Piece youtubers wearing his merch, which is a nice surprise. Speaking of One Piece, chapter 1000... Aaah! Anyway, unfortunately Etika passed away in June 2019, so I thought about uploading this level in June 2021, but Im not sure if Ill still be posting videos by then.
I usually plan level releases a few months in advance so that the creation process wont be as long as when I sit down in editor with nothing in mind. After I uploaded my birthday level, I decided what my final precision crew levels would be, aside from the poké-precision. One was of course, the Ninja tweet, and my other idea was to make pixel art precision of the Joycon Boyz logo as celebration for having used joycons for a year. I got a new controller about a month ago, but I still wanted to make this. Then I remembered when someone said that they play with a pro controller, except when they clear check levels, where they use joycons to make sure people who dont have any other controllers wont struggle. And I felt inspired to do the same. Its a bit late to start doing that, cause I uploaded all of my 2019 levels with a different controller, but I have gone back to them and cleared them with joycons. As for my 2020 levels, I had no choice, joycons were the only thing I had for most of the year. That means they should be free clears for basically anyone.
Didnt mean to go off on a tangent, so as I was saying earlier, my original plan was to make pixel art precision of the Joycon Boyz logo. Then I realized that would have been just another word precision all over again, just like my 5 most recent levels. And since I knew that this would be my final crew level I wanted it to be something more unique, and I landed on power up precision, its definitely not something I or anyone does too much of. Even with the power ups that were added to the game in april, I never felt inspired to use them.
The SMB2 section is lazy, but whenever I use that power up I cant think of anything, and even this took a long time to come up with somehow, luckily I thought to add a jump to it a few minutes before I cleared the level. The Link section is definitely the hardest part, Im not sure why I made it like this when my plan was to make this an easy level, but at least it looks cool. The boot section was mainly added cause I still feel a little weird about deleting my first level, which was just this but for 35 seconds and upside down. The superball section is where I decided to ruin the level by adding 2 line ups, not many ideas for this power up. And finally the big boy section, this killed me way more than it should have in attempts, the icicles always destroyed me, unless I was practicing in editor. In the original ending the note block wasnt on a track, so the p-switch was bouncing the whole time, meaning you had to awkwardly time destroying the block or get lucky. So the change was more of a cleanse than a nerf.
Looking back at my profile, the last 2 months seem like a repeat of 2019. Poké-Precision in November, and a power up level with practice sections in December. The difficulty happens to be pretty similar too, both levels have a 70s timer and both were uploaded 10 minutes past midnight of their respective day (in my time zone). And none of that was intentional, but Ill pretend that it was, cause why not? Finishing 2020 with 20 levels uploaded was intentional though.
I ran out of space in the description of my previous video so I couldnt mention this, but yes, I got a new capture card, one capable of recording at 60fps. Not every future video will be 60fps though, as I still have some unreleased videos that were recorded before I got my new capture card. My old one lasted me nearly 4 years, so I hope this new one lasts at least that long as well.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Joycon Boyz by Z7 [MARIO MAKER 2]](https://i.ytimg.com/vi/f0BS3RL-SZ0/mqdefault.jpg)
![Mr.Clean by Bizkit [MARIO MAKER 2]
A long blue platform precision crew level. It has a pretty simple level design, but it is challenging and fun. The length of the level makes it intimidating to take on, but I watched the creator doing attempts and was able to remake the entire level a few days before it was even uploaded. But then it actually got uploaded right before I started grinding the final precision crew level I had left to beat at the time, so I wasnt able to practice Mr.Clean very much, but I still wanted to clear it that same day. I only really struggled with 2 jumps. The first one is at 0:32, Mario starts offscreen so I basically had to guess how long I had to hold jump every time I made it there. I also died a lot at the low jump sections, but specially the low jump at 0:53, Im not sure why, I usually dont have trouble with those. Luckily the levels easier after that, theres one last hard jump, but I only failed it once and it was my farthest death in the level, shown at the beginning of the video. I figured I was going to die there anyway, and I knew only a few minutes later I was going to beat the level, so I didnt mind.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Mr.Clean by Bizkit [MARIO MAKER 2]](https://i.ytimg.com/vi/fTVn5slxFdk/mqdefault.jpg)
![End of the Road to 7777 Super Expert levels & Expert No Skip | 08/30/2026 [MARIO MAKER 2]
Stream starts (0:00:00)
Super Expert (0:07:14)
Level 7777 (2:10:34)
Redemption on skipped levels (2:42:21)
Expert No Skip run continues (3:25:38)
Streaming simultaneously on Twitch and YouTube. In this stream, well finally reach the goal of 7777 levels in Endless Super Expert. I started this journey in January, but really this run actually started all the way back in July 2019. Back when the game had just come out and i was trying to get all the costumes, I realized how important it would be to reach #1 on any of the leaderboards because one of the costumes was locked behind that, and the endless super expert leaderboard seemed like the least time consuming one to reach. I had 3 super expert runs die pretty quickly, but this is the one that stayed alive. The exact date that it started on was July 6th 2019, and I reached #1 on July 7th 2019, leaving my run at 123 levels, and I swore to never play this mode again.
Thats clearly not the end of the story though, I still continued playing Endless but in Expert difficulty, and reached 77777 levels there on July 7th 2021, which is when I decided to go back to my Super Expert run and reach 777 levels there, reaching that goal on September 24th, 2021 (I wasnt streaming as consistently at the time). After that I began streaming exclusively Super Expert No Skip for about 4 years but after a big (10 month) break from streaming I finally returned and chose to go for 7777 levels in Super Expert, starting on January 22nd, 2026. I believe Ive spent nearly 700 hours playing this run, and today, well finally finish it. Thank you to everyone who decided to stick around and witness this journey.
If you want to join the twitch streams and be able to use channel points to redeem stuff such as making me like a level I normally wouldnt, making me change character temporarily, making me save a yoshi or making me go back for the world record on a level, go here: https://www.twitch.tv/the_z7
I currently havent enabled any kind of monetization on youtube so if you wish to support me monetarily, which is completely optional, consider doing it through twitch or, I suppose theres also this option: https://streamlabs.com/the_z7/tip
Sometimes you may hear some talking in the background, thats my wife gaby_mg, she usually plays online with friends around the same time that I stream. Sometimes our dogs will bark a lot too, please bear with it when it happens. End of the Road to 7777 Super Expert levels & Expert No Skip | 08/30/2026 [MARIO MAKER 2]](https://i.ytimg.com/vi/fkr_8Tx1nkI/mqdefault.jpg)
![Utopia by Anemia [MARIO MAKER 2]
4 Precision Crew levels. I like this style of having multiple precision one screens in one level, though I hope people wont use it too much.
Seized and Devoured (0:00)
The piranha cluster can make it hard to focus. I beat this faster than the rest of the levels in this video, but for some reason its rated higher than all of them at the moment.
3:00 am (0:47)
As you can see, it wasnt 3am here when this was uploaded, or in Mexico, so... I have questions. Fun level though, the ending looked scary but I got it first try. This time I had the chance to see the level layout in case I wanted to recreate something because Anemia posted pictures in the precision crew discord, but people rarely do that so I didnt think to check if he did.
Utopia (1:57)
Similar difficulty to the previous one, but I did some harder strats on second screen. But at least I got lucky and did the final jump first try. The level took longer than the previous one, but its probably easier if you use better strats for the second screen.
Frozen Utopia (3:11)
On this one I did see the level before playing. But I only remade the last screen, because theres a weird jump that is basically a line up, and I wanted to learn it. I wasnt as lucky with the ending of this level though, I failed it twice. But fun level, as usual.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Utopia by Anemia [MARIO MAKER 2]](https://i.ytimg.com/vi/fp5OcL0OgK8/mqdefault.jpg)
![Golden Ascent by AntiGuy64 [MARIO MAKER 2]
A series of Precision Crew levels by ShyGuy64 in his alt account. Currently unfinished but heres the first 3 levels. Yes, Im uploading more than one video this week. But why am I uploading specifically this one now? Uh, youll learn the reason soon.
The Liftoff (0:00)
Short and sweet start to the series. The jump over the boos at the end is pretty tough, I often didnt have enough momentum to get to the other side of the piranhas safely, but besides that, the level was pretty fun and not too hard.
Mesopheric Freeze (0:35)
Already getting way harder from the second level in the series, not because of the ice, but just in general all the jumps are way tighter. But they were very satisfying when I eventually pulled them off. I had like 3 deaths at the end. The level is a lot harder than it seems. Playing all these levels without music was sad, specially this one because SMB3 snow night has my favorite theme.
Dark Flare (1:46)
I dont know if this is easier or harder than the second one. It took me longer, but it was mostly because of the final jump. That doesnt mean the rest of the level is free, but I personally found the last jump exponentially harder than every other trick, because the gap is offscreen when you get to it.
Basically had to guess when to stop holding jump or if youre smarter than me, by practicing it so that youll have the muscle memory required for it. Another reason why this took so long might be that the practice doors take so long to get to, they require a pipe transition and a key door entry, which takes about 10 seconds every attempt, so recreating this is definitely a good idea, I wish I tried that. Also out of these 3 levels this is the only one I recorded with my 60fps capture card, the other 2 were uploaded before I got it.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Golden Ascent by AntiGuy64 [MARIO MAKER 2]](https://i.ytimg.com/vi/gAFnTMt3LLQ/mqdefault.jpg)
![Poké-Precision (#172-#189) by Gold and Silver [MARIO MAKER 1]
Sub 10 minutes poké-precision video! The amount of time I spent going for speed strats in some of these levels was worth it in the end, cause it allowed to make this a much shorter video. (Plus a lot of editing and cuts through loading times.) After rewatching I realized a few things could have been way faster, but Im still glad with sub 10 for one of these. And I dont recommend using any of these speed strats because a few of them are way too hard.
So the first 4 levels in this video are some of the easiest Poké-Precision levels so far (as long as you dont play them like I do in this video). One of them even has a dev exit if you can even call it that. It requires waiting for 140 seconds at the beginning for a free key, so its not any better than the intended strat. I could never imagine anyone wanting to use it... but someone actually did, so... okay. :p
Were putting a stronger emphasis into theming the gen 2 levels and trying to make them feel unique in some way. One example of a cool themed level is Jumpluff which requires to use a spring to get up to most of the letters. Also hopefully the difficulty of these levels is lower than the gen 1 levels, with some exceptions like evolutions or counterparts of pokémon who had a hard level in gen 1.
And for the videos I like to find speed strats that most players wouldnt think of trying. Most players would assume the jump over the U in Pichu is impossible, and would go for the boot. In Natu you need to complete the U by hitting the hidden blocks and then get up the T and on top of the blocks you hit to reach the coin, but I instead bypassed them with a precise angled jump next to the spikes. Among other things were done to first cycle certain jumps involving timing based moving objects in levels like Togetic, Marill, Azumarill, Sudowoodo, Politoed, etc.
At the time that Im writing this we have uploaded levels up to #213. Which means were already more than 60% done with gen 2. This is going way faster than planned because of SMM2s announcement. Were still taking our time making the levels, but we kinda have a deadline now, and it would be nice to complete gen 2 a month or two before SMM2 comes out. At least we dont need to worry about stars, we both have around 360+ and just have to get to 500 for the 50 slots we need. We will probably get there during March.
One final thing I should say is that we wont be doing gen 3 even though its my favorite gen. And we wont reupload gens 1 or 2 in SMM2. Also around the time when only 120 Poké-Precision levels were up, Fritzef made an Ampharos level, not knowing we would do gen 2. His version is a lot harder than the one we have. Heres Katzs video of it: https://youtu.be/miYQ64h2BXY
My TWITCH: https://twitch.tv/the_z7 Poké-Precision (#172-#189) by Gold and Silver [MARIO MAKER 1]](https://i.ytimg.com/vi/gDxlCVxc3EI/mqdefault.jpg)
![Sad Satan by Anemia [MARIO MAKER 2]
3 Precision Crew levels by Anemia.
Isolated Incidents (0:00)
There were like 3 versions of this level and this is hopefully the final one. The version prior had cheese and the one before that I have no idea, I just know it was reuploaded.
3D Glasses (0:52)
I dont like the first saw jump, not sure why. This level felt harder than the previous one for me, but maybe thats because I didnt look for better visual cues while practicing. Anyway, the idea of having 4 mini screens in one is cool, though looking back it seems way too cluttered, and I wish there was there werent so many door transitions.
Sad Satan (2:27)
Looks intimidating, but at least I dont have to hear SMB1 castle music. But even without that annoying music I was pretty impatient the day I played this level and opted to use pause buffering for the first jump. I was almost expecting this level to be reuploaded too, so I wanted to be done with it as soon as possible. I mean, Isolated Incidents was reuploaded at least twice and Sad Satan was uploaded only 2 days after that, maybe if it had been a week later I wouldnt have thought about it. Anyway, I had 3 deaths at the last jump so I decided to learn to pause buffer for it as well, and then I never died to it again. After beating the level I entered the level once more to see how long it would take me to do the first jump without pause buffering and a few attempts later I got to the end again, so that makes my clear video look really lame retrospectively.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Sad Satan by Anemia [MARIO MAKER 2]](https://i.ytimg.com/vi/gRmTHmLAJds/mqdefault.jpg)
![99% Impossible by 7Z [MARIO MAKER 1]
My final SMM1 level. This video was supposed to be uploaded on March 31st and was going to post a different video today, but I was dumb and accidentally deleted the file that had my clear of this, and I didnt notice until it was too late. So I had to beat the level again. Oh well, at least this didnt happen for Red, Blue, Green or Giovanni battle.
Anyway, this is the end of an era. Even after SMM2 came out I always took it for granted that we could continue uploading levels in SMM1. The thought that that feature would be removed barely crossed my mind until Nintendo announced that it would happen, and suddenly it became the only thing I was thinking about for a few months. So I kept revisiting SMM1 until I felt satisfied and knew for sure that I had nothing left to upload in the game. I ended up with 40 levels on Z7, my main account, 10 levels on ZzZzZzZ, my first alt account and 50 levels on 7Z, my second alt account. That makes a nice round total of 100 levels if we dont count my poké-precision accounts, which I dont, because for them its not immediately obvious that theyre my alt accounts like with these. Yes, this means I could have fit everything in the same account, but I didnt want to. As for why I chose this to be my final level, thats be because the video where I play 5 levels with the same title was one of my first videos to get popular, so it all comes full circle. And while I always thought a title like this was dumb and cringe, I guess its time for me to embrace that cringe now.
As I mentioned earlier I had to beat this twice, the first time I got super lucky, I didnt fail the last note block spin jump or the midair too many times, and when I did it for the first time I also beat the level. When I realized my file of that was gone I knew it wasnt going to be that easy, and I was right. The second time I cleared this it wasnt until I failed the ending in pretty much every possible way. I died many times at the note block spin jump because reaching the max height is super awkward, at the controlled shell jumps after the door, at the midair, at the trump jump after it, and at the burners. Im surprised I didnt die at the spikes on the axe, on my first clear I actually forgot those spikes were there, because they were a last minute change, I was able to react just in time to jump and avoid them, but I didnt even think of crouching there, which is super risky, and I still got it somehow. So maybe deleting my video of that first clear was the worlds way of telling me I didnt deserve to beat it that quick. I dont know. :p
Fortunately the ability to play levels is still around, if it wasnt, I think I would have played nothing but SMM1 the past 4 months, because there are some levels that Id like to go back and beat. And I might upload my clear of at least one, but it wont be for a while. Just hope they wont announce that well be unable to play levels by the end of 2021. I like to think that they removed the ability to upload levels on march 31st just so I wouldnt upload The Best 1-2 Remake on april fools this year, speaking of, I wonder if people still believe my april fools level from last year was SMM2.
TWITCH: https://twitch.tv/the_z7 99% Impossible by 7Z [MARIO MAKER 1]](https://i.ytimg.com/vi/gSGbZHfAO1Q/mqdefault.jpg)