Uploaded April 2021 | Updated September 2026, 1 week ago
My final SMM1 level. This video was supposed to be uploaded on March 31st and was going to post a different video today, but I was dumb and accidentally deleted the file that had my clear of this, and I didn't notice until it was too late. So I had to beat the level again. Oh well, at least this didn't happen for Red, Blue, Green or Giovanni battle.
Anyway, this is the end of an era. Even after SMM2 came out I always took it for granted that we could continue uploading levels in SMM1. The thought that that feature would be removed barely crossed my mind until Nintendo announced that it would happen, and suddenly it became the only thing I was thinking about for a few months. So I kept revisiting SMM1 until I felt satisfied and knew for sure that I had nothing left to upload in the game. I ended up with 40 levels on Z7, my main account, 10 levels on ZzZzZzZ, my first alt account and 50 levels on 7Z, my second alt account. That makes a nice round total of 100 levels if we don't count my poké-precision accounts, which I don't, because for them it's not immediately obvious that they're my alt accounts like with these. Yes, this means I could have fit everything in the same account, but I didn't want to. As for why I chose this to be my final level, that's be because the video where I play 5 levels with the same title was one of my first videos to get popular, so it all comes full circle. And while I always thought a title like this was dumb and cringe, I guess it's time for me to embrace that cringe now.
As I mentioned earlier I had to beat this twice, the first time I got super lucky, I didn't fail the last note block spin jump or the midair too many times, and when I did it for the first time I also beat the level. When I realized my file of that was gone I knew it wasn't going to be that easy, and I was right. The second time I cleared this it wasn't until I failed the ending in pretty much every possible way. I died many times at the note block spin jump because reaching the max height is super awkward, at the controlled shell jumps after the door, at the midair, at the trump jump after it, and at the burners. I'm surprised I didn't die at the spikes on the axe, on my first clear I actually forgot those spikes were there, because they were a last minute change, I was able to react just in time to jump and avoid them, but I didn't even think of crouching there, which is super risky, and I still got it somehow. So maybe deleting my video of that first clear was the world's way of telling me I didn't deserve to beat it that quick. I don't know. :p
Fortunately the ability to play levels is still around, if it wasn't, I think I would have played nothing but SMM1 the past 4 months, because there are some levels that I'd like to go back and beat. And I might upload my clear of at least one, but it won't be for a while. Just hope they won't announce that we'll be unable to play levels by the end of 2021. I like to think that they removed the ability to upload levels on march 31st just so I wouldn't upload "The Best 1-2 Remake" on april fools this year, speaking of, I wonder if people still believe my april fools level from last year was SMM2.
TWITCH: twitch.tv/the_z7
My final SMM1 level. This video was supposed to be uploaded on March 31st and was going to post a different video today, but I was dumb and accidentally deleted the file that had my clear of this, and I didn't notice until it was too late. So I had to beat the level again. Oh well, at least this didn't happen for Red, Blue, Green or Giovanni battle.
Anyway, this is the end of an era. Even after SMM2 came out I always took it for granted that we could continue uploading levels in SMM1. The thought that that feature would be removed barely crossed my mind until Nintendo announced that it would happen, and suddenly it became the only thing I was thinking about for a few months. So I kept revisiting SMM1 until I felt satisfied and knew for sure that I had nothing left to upload in the game. I ended up with 40 levels on Z7, my main account, 10 levels on ZzZzZzZ, my first alt account and 50 levels on 7Z, my second alt account. That makes a nice round total of 100 levels if we don't count my poké-precision accounts, which I don't, because for them it's not immediately obvious that they're my alt accounts like with these. Yes, this means I could have fit everything in the same account, but I didn't want to. As for why I chose this to be my final level, that's be because the video where I play 5 levels with the same title was one of my first videos to get popular, so it all comes full circle. And while I always thought a title like this was dumb and cringe, I guess it's time for me to embrace that cringe now.
As I mentioned earlier I had to beat this twice, the first time I got super lucky, I didn't fail the last note block spin jump or the midair too many times, and when I did it for the first time I also beat the level. When I realized my file of that was gone I knew it wasn't going to be that easy, and I was right. The second time I cleared this it wasn't until I failed the ending in pretty much every possible way. I died many times at the note block spin jump because reaching the max height is super awkward, at the controlled shell jumps after the door, at the midair, at the trump jump after it, and at the burners. I'm surprised I didn't die at the spikes on the axe, on my first clear I actually forgot those spikes were there, because they were a last minute change, I was able to react just in time to jump and avoid them, but I didn't even think of crouching there, which is super risky, and I still got it somehow. So maybe deleting my video of that first clear was the world's way of telling me I didn't deserve to beat it that quick. I don't know. :p
Fortunately the ability to play levels is still around, if it wasn't, I think I would have played nothing but SMM1 the past 4 months, because there are some levels that I'd like to go back and beat. And I might upload my clear of at least one, but it won't be for a while. Just hope they won't announce that we'll be unable to play levels by the end of 2021. I like to think that they removed the ability to upload levels on march 31st just so I wouldn't upload "The Best 1-2 Remake" on april fools this year, speaking of, I wonder if people still believe my april fools level from last year was SMM2.
TWITCH: twitch.tv/the_z7
![Bootokan no Brave by Bootdoko [MARIO MAKER 1]
Cool boot level by Budoko. I thought it was time to give this level a clear without cheese, so here it is. Most jumps are harder than they seem, and I had a bit of trouble making the blue spike tops go down sometimes, so I was going to try to time it instead of just moving around, but it ended up not being necessary. I had a lot of deaths at the tight edge jump at 1:35 because I kept doing it way too early. And I had one nai because I ditched the boot too far from the spring so it didnt bounce. No deaths at the thwomps though.
My TWITCH: https://twitch.tv/the_z7 Bootokan no Brave by Bootdoko [MARIO MAKER 1]](https://i.ytimg.com/vi/gwM46StUqVk/mqdefault.jpg)
![Night Terrors by J.Z.G. [MARIO MAKER 2]
7 Precision Crew levels. I wanted to include some of J.Z.G.s levels in my precision compilations, but for some reason I always forgot to do it. So heres some of them.
Claustrophobia (0:00)
Cool short ice level. It was pretty fun to beat while ducking the entire time, almost, apparently I unducked in the air unintentionally in this attempt.
ANXIETY (0:27)
The coins are in very awkward places so the level doesnt flow very well, but it was not bad. And Im glad its not SMB1, so I didnt have to hear the awful SMB1 castle music.
Precision Progression (1:32)
Simple and fun.
Gravitational Grounds (2:38)
We need more low gravity precision levels like this one. But I wish it was a bit longer.
Abandoned Asylum (3:14)
The third jump destroyed me for some reason, even though Im usually very consistent at that trick, so that was a bit annoying. But cool one screen level anyway.
ShyGuy64s Malevolent Mansion (4:00)
I died a lot to the boo rings because I was too impatient and didnt want to wait for them sometimes. But the rest of the level is pretty cool.
Night Terrors (5:12)
I saw screenshots of the rooms before playing but I decided not to remake them in editor cause it didnt seem like I needed to practice. But he didnt post a picture of the ending so I wasnt ready for it, I was still able to react just in time to jump and avoid the spikes on the ground but I didnt see the piranha at the goal so I didnt know I had to duck. Well, eventually I reached the ending again and beat it because its free if you know its coming.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Night Terrors by J.Z.G. [MARIO MAKER 2]](https://i.ytimg.com/vi/h9jwAZKVpoI/mqdefault.jpg)
![Road to 7777 (Levels 7701 to 7750), Team Music & Expert No Skip | 08/28/2026 [MARIO MAKER 2]
Stream starts (0:00:00)
Super Expert (0:06:09)
Team Music Super World (4:11:51)
Expert No Skip First Attempt (6:41:51)
Expert No Skip Second Attempt (7:52:09)
Streaming simultaneously on Twitch and YouTube. I mainly play Endless Super Expert, currently using skips to reach 7777 levels. I prefer playing without skips but I started this journey and I will finish it. I will go back to playing Super Expert No Skip after reaching 7777 levels in this current Super Expert run.
If you want to join the twitch streams and be able to use channel points to redeem stuff such as making me like a level I normally wouldnt, making me change character for 3 lives, making me save a yoshi or making me go back for world record on a level, go here: https://www.twitch.tv/the_z7
Sometimes you may hear some talking in the background, thats my wife gaby_mg, she usually plays online with friends around the same time that I stream. Sometimes our dogs will bark a lot too, please bear with it when it happens.
I currently havent enabled any kind of monetization on youtube so if you wish to support me monetarily, which is completely optional, consider doing it through twitch or, I suppose theres also this option: https://streamlabs.com/the_z7/tip Road to 7777 (Levels 7701 to 7750), Team Music & Expert No Skip | 08/28/2026 [MARIO MAKER 2]](https://i.ytimg.com/vi/i6CVISO_BhY/mqdefault.jpg)
![Among the Jank and File (FF2) by Finch [MARIO MAKER 1]
Where is RO4? Wait! Thats right, wait. I actually already beat RO4 earlier this week, but since its Finchs hardest level, I feel like it would be more fitting if its the last one to get its clear video. In this case FF2 stands for Finchs Frolic 2. Its the sequel to his Jank Hill level. And despite the name, I dont consider this jank at all. Its more awkward and strange for a kaizo level. But thats fine. I had one nai, if you can even consider it one, and I show it at the beginning of the video. Its really just me being dumb as usual though. :p
My TWITCH: https://twitch.tv/the_z7 Among the Jank and File (FF2) by Finch [MARIO MAKER 1]](https://i.ytimg.com/vi/i8SwCafDyWU/mqdefault.jpg)
![Madness Opus by Anemia [MARIO MAKER 2]
3 Precision Crew levels, including Nightmare House, a level people have been waiting over a year for me to beat. Here it is, finally.
At the Bottom (0:00)
Not much to say about this one, but it was fun.
Nightmare House (0:55)
I know this was made only a month ago, and people have been waiting a year to see a Nightmare House clear from me, so the timeline doesnt match up. But this level is called Nightmare House so it counts. The level was fine, but Im not sure why people waited a year to see this.
Madness Opus (2:22)
When Anemia uploaded this he said it was his new hardest level, but I was streaming at the time so I didnt get to try it until several hours later. Once I became able to play it, obviously the first thing I did was remake the level in editor so I could practice it. Honestly I thought the difficulty difference between this and Sad Satan would be much bigger, yeah, it was still harder than it, just not by that much. But he did say he had to nerf it, so I guess it makes sense. I had some really good attempts early on in the grind, I was getting to the second on/off switch very often, so I thought I would be done soon, but then there was a moment where I just couldnt get the jump between the piranhas right before the first door. I was stuck there for a while, even though thats not even the hardest jump. Eventually I rebuilt my consistency on it, and started getting good runs again. I beat the level shortly after that with 4 prenais, but no nais fortunately.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Madness Opus by Anemia [MARIO MAKER 2]](https://i.ytimg.com/vi/iCEJJFu9_pg/mqdefault.jpg)
![Julios Precision Palace by JCTheChamp [MARIO MAKER 2]
A precision level by apparently made by JCs brother.
I saw this level around the time when it was uploaded and I decided to wait for the clear video, because no editor... Im still waiting, but heres mine. The level is not as hard as the clear rate suggests, its just not something one should play blind. Thankfully 1Frame put up a clear video of it on twitter. So when I was randomly looking at low clear rates I saw this level again, and I finally checked it out. I decided not to watch 1Frames video unless I got stuck, and after a lot of dying at the autoscrolling section, I became impatient and just watched his video. And this level is suddenly free after watching a clear video. The next time I got to the autoscrolling section I beat the level. Not much else to say, just that Id like to see more clears on this. I imagine most experienced precision players can beat this very easily. Theres only a few hard jumps in the first section.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Julios Precision Palace by JCTheChamp [MARIO MAKER 2]](https://i.ytimg.com/vi/iKbKq_hUWb0/mqdefault.jpg)
![It Doesnt Speak to Me #Race by Keiichi [MARIO MAKER 1]
2 precision levels.
It Doesnt Speak to Me #Race (0:00)
The first precision race level, and the only time I participated, I even got first place, probably by luck. Fun level though, and the word precision at the end was a nice surprise. This level reminded me a little bit about my Precision Wars 2 level.
It Doesnt Speak to U #Race
This one was pretty short but it had a few hard jumps. And this one reminded me of my Precision Wars 1 level.
My TWITCH: https://twitch.tv/the_z7 It Doesnt Speak to Me #Race by Keiichi [MARIO MAKER 1]](https://i.ytimg.com/vi/jGHX3N1ryz0/mqdefault.jpg)
![Winter Flower Garden by SR|☆SUMIRE [MARIO MAKER 2]
A 3D World speedrun level.
It was hard to figure out blind, specially some parts in the subworld like at 0:58, I dont even think I did that right, but at least it worked. I had 2 deaths at the end because I didnt understand it. I wonder what the description of the level says. We need a bookmark site, with it Id be able to just copy the level description to a translator, it would be so convenient.
As for the update this game got a few days ago, nothing of interest was added in my opinion, I guess its nice that I can see how many first clears and world records I have, but I doubt Ill check very often. I just want to be able to use editor for downloaded levels, Ive probably said it a million times by now, but as long as that doesnt happen I will continue to like SMM1 more.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Winter Flower Garden by SR|☆SUMIRE [MARIO MAKER 2]](https://i.ytimg.com/vi/jR39ryHGykc/mqdefault.jpg)
![Try it I dare you 3.0 & A BOOTiful kaizo!! by Dylan [MARIO MAKER 1]
2 levels.
Try it I dare you 3.0 (0:00)
I had a lot of deaths at the door transitions, I kept forgetting if I had to hold right or not. Other than that I didnt have too much trouble. The hardest part is the bomb trick, you have to hit it very close to the lava and its hard to time or get a visual cue because of the screen scrolling.
In the night: A BOOTiful kaizo!! (2:54)
The Bowser fire was pretty annoying. And the kaizo block death that I show before the clear happened quite a few times too. Thankfully I beat the level the first time I made it through that part. Pretty cool level if you take out the RNG and lower the kaizo blocks.
My TWITCH: https://twitch.tv/the_z7 Try it I dare you 3.0 & A BOOTiful kaizo!! by Dylan [MARIO MAKER 1]](https://i.ytimg.com/vi/jbp6fnzUQ_s/mqdefault.jpg)
![1Fr4mes Perfect Pipes #Team1F [MARIO MAKER 1]
This is a recreation of 1Fr4mes TeamPipe level. I asked him for permission to upload this on my alt account and to turn it into a Team1F level, and here it is. But it seems that its still also a TeamPipe level, and one of the ones with most points as well. The original version of this level was deleted by Nintendo shortly after the November 2017 patch, even though 1 frame door jumps off of spikes were still possible in levels created before the patch... So recreating this was a bit hard, because all I had to work with was Sponges clear video of the original, and I wanted to keep the aesthetics as similar as possible, with some minor changes and buffs... Heres Sponges clear video of the original: https://youtu.be/cNlsnStDtK0
Sadly I had to change some setups, because of the patch I mentioned earlier, and well, its hard to see how far some jumps are from each other, so I just tried to put them wherever they fit. To this day I still dont understand how the original conveyor wall jump setup worked, so I used a more consistent one. Also the star run before that is actually there just so I could have something to do instead of waiting for the donuts. Its not hard at all.
One major change I made was at the end, I thought the low momentum wall jumps werent possible in new levels unless you throw an item, shoot a fireball or spin with the cape, (apparently they are still possible without that though), so I went with a p-switch wall jump, which takes me a while to get (as you can see the timer go from 460 to 422 in one part) and added a midair P jump at the end, which I failed once, well, I didnt fail the P jump itself, but I walked into the spikes right before it... Thankfully I cleared like 3 attempts right after fail. Also I think I died pretty much everywhere except for the skull coaster jumps, the star run and the final door jump.
My TWITCH: https://twitch.tv/the_z7 1Fr4mes Perfect Pipes #Team1F [MARIO MAKER 1]](https://i.ytimg.com/vi/jl4Cd6qn8Vo/mqdefault.jpg)
![Forsaken Mario: Despair (Kaizo) By Karma [MARIO MAKER 1]
Team 0%. No dev exit. Pretty jank, specially the first section and the yoshi jump right after. Rest of the level is kinda free but I still managed to fail it a few times, including the pow throw at 1:16, and one time I jumped without the pow... And one time at 0:53 the launcher didnt shoot a p-switch, which definitely wasnt my fault. No nais at least. :p
My TWITCH: https://twitch.tv/the_z7 Forsaken Mario: Despair (Kaizo) By Karma [MARIO MAKER 1]](https://i.ytimg.com/vi/jm-MDbXL4y4/mqdefault.jpg)