Uploaded August 2019 | Updated September 2026, 1 week ago
This was my first SMM2 level. Yes, was. Also wrong title, I wish I thought of it when I uploaded it. Far from my best work, but I can explain why. Also since we're just over one month into the game I thought it'd be cool to show my stats so far. My current goal is to to beat 10000 levels (cause you unlock some trash for it). After that I might finally try multiplayer stuff. As for why I'm deleting this level... Usually in SMM1, I would upload a really dumb level for my birthday. So for my birthday this year I wanted to do the opposite, and delete one. I was also too lazy to make a new level, and I wanted to check whether I'd lose or gain maker points from deleting it, ended up losing over 150 of them, which is less than I expected. Anyway, I'm 21 at the time that I'm writing this.
On June 27th, I spent most of the night editing the SMM1 compilation video that I uploaded on SMM2's release day, and at midnight of June 28th I was still not done, so even though SMM2 was already downloaded on my switch, I just kept editing, eventually getting very tired. At around 3am I finally started playing, but I wasn't very excited anyway. The very first thing I tried to do (other than trump jumps) was remake my One Piece music level. But that just went terribly, the new physics made recreating that level so annoying and the editor controls were confusing at the time. Combine that with how tired I was and yeah, my first few hours with the game were bad.
Eventually a friend who was watching my secret alternate account stream asked if I was liking the game, and since she was also streaming I went to her chat to reply, cause you know, why reply in my own chat? :p Anyway, she started making a boot jump consistency level, and didn't remember how to set it up so she wanted me to show her. Then I had the brilliant idea to make a boot jump consistency level as well, but upside down. I didn't think I was going to finish my music level anytime soon, and I wanted to upload something on day 1, so this level happened. If anyone was wondering why the description says "Blame Aona" it's because she gave me the idea. It's fine though, I probably would have made something much worse if it wasn't this, so if anything, maybe the description should have been "Thank Aona", I guess.
It took so long to upload because I was tired, not used to my new controller yet and not used to upside down levels. And I had made the timer too tight at first. So I kept having to make the level shorter so it could be possible. At least recording the clear video didn't take long at all. I feel bad for one person who spent multiple days grinding this, like I'd see him commenting he timed out right at the end of the level on different days. And he beat it recently, but now the level is gone. I don't know if he watches my videos, but if he does, and he reads this... sorry? :p
Why am I making this description so long? This level isn't special. Whatever, I'm surprised the name Z7 wasn't taken. It took forever before I finally decided to check course world, and most big streamers didn't get their name, but mine was available so... cool. Though the name Z7 wasn't the first one I tried, the first one I tried was "Trash" but that one was taken! For some reason people don't believe me when I tell them I actually tried to use Trash as my name, which is surprising cause I often call myself trash in front of them, so why would they think I'm lying? I guess it doesn't matter if they do or not though, I know I did it.
My maker ID: 84L-SXT-PTF.
TWITCH: twitch.tv/the_z7
This was my first SMM2 level. Yes, was. Also wrong title, I wish I thought of it when I uploaded it. Far from my best work, but I can explain why. Also since we're just over one month into the game I thought it'd be cool to show my stats so far. My current goal is to to beat 10000 levels (cause you unlock some trash for it). After that I might finally try multiplayer stuff. As for why I'm deleting this level... Usually in SMM1, I would upload a really dumb level for my birthday. So for my birthday this year I wanted to do the opposite, and delete one. I was also too lazy to make a new level, and I wanted to check whether I'd lose or gain maker points from deleting it, ended up losing over 150 of them, which is less than I expected. Anyway, I'm 21 at the time that I'm writing this.
On June 27th, I spent most of the night editing the SMM1 compilation video that I uploaded on SMM2's release day, and at midnight of June 28th I was still not done, so even though SMM2 was already downloaded on my switch, I just kept editing, eventually getting very tired. At around 3am I finally started playing, but I wasn't very excited anyway. The very first thing I tried to do (other than trump jumps) was remake my One Piece music level. But that just went terribly, the new physics made recreating that level so annoying and the editor controls were confusing at the time. Combine that with how tired I was and yeah, my first few hours with the game were bad.
Eventually a friend who was watching my secret alternate account stream asked if I was liking the game, and since she was also streaming I went to her chat to reply, cause you know, why reply in my own chat? :p Anyway, she started making a boot jump consistency level, and didn't remember how to set it up so she wanted me to show her. Then I had the brilliant idea to make a boot jump consistency level as well, but upside down. I didn't think I was going to finish my music level anytime soon, and I wanted to upload something on day 1, so this level happened. If anyone was wondering why the description says "Blame Aona" it's because she gave me the idea. It's fine though, I probably would have made something much worse if it wasn't this, so if anything, maybe the description should have been "Thank Aona", I guess.
It took so long to upload because I was tired, not used to my new controller yet and not used to upside down levels. And I had made the timer too tight at first. So I kept having to make the level shorter so it could be possible. At least recording the clear video didn't take long at all. I feel bad for one person who spent multiple days grinding this, like I'd see him commenting he timed out right at the end of the level on different days. And he beat it recently, but now the level is gone. I don't know if he watches my videos, but if he does, and he reads this... sorry? :p
Why am I making this description so long? This level isn't special. Whatever, I'm surprised the name Z7 wasn't taken. It took forever before I finally decided to check course world, and most big streamers didn't get their name, but mine was available so... cool. Though the name Z7 wasn't the first one I tried, the first one I tried was "Trash" but that one was taken! For some reason people don't believe me when I tell them I actually tried to use Trash as my name, which is surprising cause I often call myself trash in front of them, so why would they think I'm lying? I guess it doesn't matter if they do or not though, I know I did it.
My maker ID: 84L-SXT-PTF.
TWITCH: twitch.tv/the_z7
![Overgrown Onslaught & The Fallen by J.Z.G. [MARIO MAKER 2]
6 Precision Crew levels by J.Z.G.
Frigid Frostland (0:00)
Very cool, I like levels that have icicles as the main obstacle instead of spikes, munchers or piranhas. Icicles are very underrated.
Anemias Piranha Pit (0:44)
The jumps at the top left corner and the bottom right corner were pretty hard for me, the rest is relatively easy.
Bowser Jr.s Bustling Base (1:29)
I played this with my new controller, which arrived a few days ago and Im still not used to it, so it took a while. Thowmp precision is also underrated.
Abysmal Apparatus (2:36)
This level looks insane, but I got lucky and beat it pretty fast.
Overgrown Onslaught (3:20)
This one looks easy, but I was wrong and also got very unlucky, so it took a long time to clear I even decided to pause buffer for one jump, cause I didnt want to learn it normally.
The Fallen #TP (4:30)
J.Z.G. posted pictures of this level before he uploaded it, so I was able to practice it in advance. Unfortunately it was changed a bit in the final version, so my recreation was wrong and I had to relearn a few tricks, it became shorter overall though, which helped a lot. I didnt expect to beat this one as fast I did, even though I practiced it a lot, I also expected some deaths at the final jump, but there was none of that this time.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Overgrown Onslaught & The Fallen by J.Z.G. [MARIO MAKER 2]](https://i.ytimg.com/vi/cYsc2_WyMNA/mqdefault.jpg)
![Offensive movement & Dangerous castle 3 by Zoneβ_193 [MARIO MAKER 2]
2 Precision Crew levels.
Offensive movement (0:00)
Its short and has some pretty tight tricks. Coming up with strats to do the tricks more consistently was fun and satisfying, except the one at between the boo and the saw, I couldnt make that more consistent. Would have helped if I knew the hitbox a little better, but I just tried getting lucky. Thankfully no deaths on the last trick, but I did die once to the bottom of the sideways piranha. I didnt see the yoshi at the top of the ending screen when I watched 193s clear video sadly, otherwise I would have taken my time to kill it, but by the time I noticed Yoshi, it was too late.
Dangerous castle 3 (1:07)
Very long, but Id say its a lot easier than Dangerous castle 2. On this one there isnt a trick that sticks out for extending the grind as much as the spring part did in Dangerous castle 2. I guess if I had to pick, Id say the hardest part was the thwomp trick because it can be awkward, but even then it didnt kill me that much. I think this might even be easier than the first Dangerous castle actually, not sure though, been a while since I played it. But I still managed to die a ton near the end, sometimes because I was dumb, other times because my controller disconnected so Mario would keep running and hit a spike wall, but I guess its pretty funny thinking back about it.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Offensive movement & Dangerous castle 3 by Zoneβ_193 [MARIO MAKER 2]](https://i.ytimg.com/vi/d4FtBLun7q0/mqdefault.jpg)
![SpaceX Security System by Bagels24 [MARIO MAKER 2]
Difficult precision crew level. Mostly difficult to figure out because you cant practice any of the rooms so I had to figure them out blind. And even though you can see the final room in the thumbnail of the level I didnt think it was possible to get the 50 coin, so I was confused for a while and had to recreate that setup to practice the jump in editor.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 SpaceX Security System by Bagels24 [MARIO MAKER 2]](https://i.ytimg.com/vi/dFmTXBo6lEs/mqdefault.jpg)
![The snakes castle & Claws and saws by Hatepool [MARIO MAKER 2]
2 Precision Crew levels.
The snakes castle #TP (0:00)
It has some tight jumps but the most difficult part of the level was figuring out what to do.
Claws and saws #TeamPrecision (1:00)
It honestly looked impossible for me just from the thumbnail. I remade it the first jump editor the day it was uploaded but I had no idea what to do, and my laughable lack of knowledge on claws at the time wasnt helping. Then on a random day watching someones stream I expressed my desire of seeing a clear video of this level, so the next day, hatepool, the creator of the level sent it to me. The level looked crazy to me, and he did it with joycons, so I couldnt use my usual excuse of not wanting to play it because I wouldnt be able do it with joycons. I recreated the whole, tried to practice it but I was not consistent at anything so I left it alone for a while, planning to come back to it whenever I had more experience.
3 months later the switch to the https://makerteams.net/ system happened, the option to see what levels I had not cleared let me know I was only missing 2 levels, and this was one of them. Getting to this point was an experience that no one should have to go through, honestly. There are some very fun levels in the team, a lot of which I show in my videos, but theres also a lot of terrible ones. Long car levels, offscreen line up levels and some one jump levels that are so specific people cant even tell what they did differently when they beat them. For some of them I needed to analyze their clear videos frame by frame, to try to come up with strats for them, most of these strats involed a lot of pause buffering, which made them annoying to play, though at that point I can hardly even consider that playing. So even though trump jumps were banned, it didnt mean all the garbage was gone from the team, garbage I never would have played if the ban didnt happen, but if thats the only negative thing I can say about the ban, then its a great thing overall.
Its pretty fitting that my next obstacle after kroolgamers claw level from my previous video, is also a claw level, one that he apparently asked for. Now I felt more prepared, I had the double confirmation about claws being dumb, and over 5 months of experience playing with joycons, so after tons of attempts I finally beat the level. The short endurance section before the pipe is a bit easier than it seems, but entering the pipe was hard because I often got too much momentum or pulled back more than I needed to. I died on the last two claws twice, but thankfully I didnt die on the final jump, which surprised me, considering I failed it so much in editor. Anyway, like I mentioned earlier, there were only 2 levels in the crew I had not cleared, and this was one of them, meaning only one level was left, the one currently considered to be the hardest level in the crew as of the time that Im writing this. This is the story of my journey to complete every precision crew level. To Be Continued...
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 The snakes castle & Claws and saws by Hatepool [MARIO MAKER 2]](https://i.ytimg.com/vi/dUiPdF5-F9c/mqdefault.jpg)
![Koopaling Kanyon V3 by Oscarín [MARIO MAKER 1]
A kaizo level. Somehow I feel like I failed the yoshi bonk shell jump more than the midair, but whatever. No nais. I wasnt going to upload a video of this level but Ive never made a video with a level by Oscarín so I decided to record it. :p
My TWITCH: https://twitch.tv/the_z7 Koopaling Kanyon V3 by Oscarín [MARIO MAKER 1]](https://i.ytimg.com/vi/dtDvBM192Ng/mqdefault.jpg)
![Hyrule Warriors by Z7 [MARIO MAKER 2]
Had to make one last level before the end of the decade. As the level description says, this started as a pretty easy generic speedrun level, but then I put spikes and the level became the classic Z7 style, where theres no actual theme and I just put random tricks that dont always fit together. At least it reminded of the SMM1 days. The second section was heavily inspired by colo(u)rs Frosty & Forgotten level, which he deleted, unfortunately. The subworld and the sword dash section were inspired by sections in one of my SMM1 levels. The ending is not a real trump jump btw, the gap is pretty big so I didnt die to it in upload attempts.
I beat the original version of this in just minutes so I buffed it a lot, but also made the subworld shorter. One of the major buffs was the bomb timing in the sword dash section, originally youd just start sword dash and hit a p-switch on the ground, but the bomb adds around 4 extra seconds and timing pressure. For some reason controlled jumps and edge jumps are harder while Link in his sword dash state, so that section felt like the hardest part of the level. Just something to point out, but maybe that was just me.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Hyrule Warriors by Z7 [MARIO MAKER 2]](https://i.ytimg.com/vi/dwSoOsR0y_Q/mqdefault.jpg)
![Ryulection (RO2) by Finch [MARIO MAKER 1]
Really hard precision level by Finch, and the sequel to The Ryuval Office, both of them were dedicated to ryukahr because of his DTFP series. I had 3 deaths at the final section (the part with the last 2 blue skulls), but only one death at the final jump. Very proud of how fast I finished this grind.
1Fr4me reached the ending of this level a few times last year, but sadly he quit the game earlier this year, and never came back to beat this. Hes the reason I got into really hard precision and its cool to finally give this level a clear for him, even if it was a whole year later...
Here are some clips of him reaching the end:
https://www.twitch.tv/1fr4me/clip/TiredBoldLaptopWoofer
https://www.twitch.tv/1fr4me/clip/ExpensiveStrangeMochaPanicBasket
I will try to clear RO3 soon. Hopefully it wont take too long.
My TWITCH: https://twitch.tv/the_z7 Ryulection (RO2) by Finch [MARIO MAKER 1]](https://i.ytimg.com/vi/e14GTjmNo64/mqdefault.jpg)
![SE road to 7777 (Levels 6536 to 6624) | 07/10/2026 [MARIO MAKER 2]
Gameplay starts at 0:06:01.
Streaming simultaneously on Twitch and YouTube. I mainly play Endless Super Expert, currently using skips to reach 7777 levels. I prefer playing without skips but I started this journey and I will finish it. I will go back to playing Super Expert No Skip after reaching 7777 levels in this current Super Expert run.
If you want to join the twitch streams and be able to use channel points to redeem stuff such as making me like a level I normally wouldnt, making me change character for 3 lives, making me save a yoshi or making me go back for world record on a level, go here: https://www.twitch.tv/the_z7
Sometimes you may hear some talking in the background, thats my wife gaby_mg, she usually plays online with friends around the same time that I stream. Sometimes our dogs will bark a lot too, please bear with it when it happens.
I currently havent enabled any kind of monetization on youtube so if you wish to support me monetarily, which is completely optional, consider doing it through twitch or, I suppose theres also this option: https://streamlabs.com/the_z7/tip SE road to 7777 (Levels 6536 to 6624) | 07/10/2026 [MARIO MAKER 2]](https://i.ytimg.com/vi/eNDoZTFoy8c/mqdefault.jpg)
![Team Rocket Boss Giovanni Battle by ZzZzZzZ [MARIO MAKER 1]
This is my third of four Pokémon trainer battle levels I uploaded in SMM1 to celebrate Pokémon Day. If you watched my videos of Blaine Battle and Clair Battle you probably noticed I only gave them 5 Pokémon. This is because I only included 5 Pokémon in Misty Battle, and since theyre also gym leaders, it made sense to give 5 to them too. While Giovanni is also a gym leader, in the games hes generally depicted as much stronger than most other gym leaders, so I decided to give him 6 Pokémon. No Mewtwo though, thankfully, as I already included that one in Red Battle.
The process to select which Pokémon to include in Giovannis team was pretty simple compared to Blaine and Clair. For those two I picked Pokémon from many of their different teams, but for Giovanni I simply took his team from Pokémon Yellow and added Marowak, which he used in another game. At first I added Golem because it was harder, but I hate how I made Golem originally, Marowak is much cooler. My goal with these trainer battle levels isnt to make impossible levels, but more to show off some of my favorite levels from the poké-precision series, them turning out to be really hard is just a bonus.
These are some of the changes I had to make due to the lack of key coins:
In Dugtrio I put a question block containing a p-switch above the U, a bomb inside the G and a blue skull on a track. I also gave the key to the mole in the R, so its a bit harder than in the original version where you could just get the coin without even interacting with the mole.
In Nidoqueen I also put a question block containing a p-switch in the O, then I removed some of the ground below the Q and the U, and also removed the troll block.
In Rhydon I changed one of the spikes in the Y to a question block with a key, and removed the coin above the N because getting it was free anyway, might as well not be there.
In Marowak I removed the ground below the M and below the second A to force you to go through both As, and I put a pow block on the R.
In Persian I removed the coin above the P, just like the last coin in Rhydon, getting it was free. I also removed the coin above the A but gave the koopa a key, so you still have to jump over the A to throw the shell at the weird contraption on the N to kill it. That took a very long time to come up with, but it ensures you cant bring the shell to the final room, so it was necessary.
In Nidoking I removed the ground below the D, the O and the K to force the player to go over them. I added a piranha on top of the O so you have to go inside the O to kill it. I also made the ending less dumb, so even if you stop in the middle of the G you can still make it to the door.
Grinding Giovanni battle was a weird experience, compared to other battle levels. I felt like Id get stuck in the first 2 Pokémon for so long, while in other battle levels I could get to the third or fourth Pokémon relatively consistently. I guess its because Dugtrio and Nidoqueen are so long, for reference, in my clear it takes 69 seconds (nice) to get to Rhydon, and in all the other trainer battles getting to third Pokémon takes less than a minute. So after I cleared this I played my videos of Red, Blue, Green and Giovanni Battle all at the same time, and I was surprised to see that this was the shortest of them. I was only thinking about how long the beginning was and I didnt notice how quick Rhydon, Marowak and Persian go by, but seems like I do those in 67 seconds, which is almost the same time it takes to do Dugtrio and Nidoqueen. So its not that I was dying a lot to them, like I thought, its just that theyre naturally long.
Another silly thing that happened during the grind was when I said the second half was free, but then I ended up having more deaths past the second half than I did in Green Battle. So I was wondering which is harder, Giovanni Battle or Green Battle? I believe Giovanni took longer, but thats probably because I got pretty unlucky with the second half, I even died 3 times getting the last key and another 3 times to the shell jump. Going back and forth between SMM1 and SMM2 destroys my muscle memory with kaizo tricks. Another example of that was the p-switch jump at the end of Nidoqueen, I played the original level like 10 times back in the SMM1 days and I never once failed that p-jump, but when I came back to grind Giovanni Battle it took a long time to get consistent at it, but I was still failing it a lot. SMM2 ruined everything. :p
TWITCH: https://twitch.tv/the_z7 Team Rocket Boss Giovanni Battle by ZzZzZzZ [MARIO MAKER 1]](https://i.ytimg.com/vi/errj9L7q5cM/mqdefault.jpg)
![Poké-Precision Galarian Forms [MARIO MAKER 2]
Not really. For context, Katz and I made a series in Super Mario Maker 1 where we uploaded word precision levels with the names of the first 251 Pokémon and MissingNo. It was easily the most fun I had in SMM1. Shortly after the series ended we even created Alolan forms for the Pokémon that had them. So when Galarian forms were announced we started planning to make levels for them too, and here they are now.
Meowth (0:00)
The easiest one. Using 50-coins was a perfectly fitting idea for Meowth.
Unlisted video: https://youtu.be/OQO-KZIrJ9Y
Ponyta (0:38)
Not too hard if youre careful. Its very similar to the original, but it has no fire bars or burners as Galarian Ponyta is not a fire type.
Unlisted video: https://youtu.be/IP-BVhjCUlM
Rapidash (1:16)
Much easier than its SMM1 counterpart. It also uses low gravity as I thought it would be a nice way to represent that it gains the fairy type when Galarian Ponyta evolves.
Unlisted video: https://youtu.be/FnCZvkTJHwA
Farfetchd (1:56)
A little harder than the original. Its a fighting type so Boom Boom was added to represent that.
Unlisted video: https://youtu.be/OJx2uqmxfzc
Weezing (2:35)
A lot easier and a lot better than the one I made in SMM1, even if it has twisters.
Unlisted video: https://youtu.be/1a-0iLJP41k
Mr. Mime (3:12)
The hardest of these 6 levels. But its not nearly as difficult as a lot of the fully evolved poké-precision levels we made in SMM1, so I think its fine.
Unlisted video: https://youtu.be/dZaw7_Hou8A
Katzs maker ID: N49-Y01-HBG.
My maker ID: 84L-SXT-PTF.
Poké-Precision Playlist: https://www.youtube.com/playlist?list=PLC_gXk7gL5FExxxMywnrNa1a1uPJFz7Mt
My TWITCH: https://twitch.tv/the_z7 Poké-Precision Galarian Forms [MARIO MAKER 2]](https://i.ytimg.com/vi/esHFaASgNiU/mqdefault.jpg)
![Joycon Boyz by Z7 [MARIO MAKER 2]
My 15th and final precision crew level. I wanted it to be pretty easy, but that failed. Lowering the timer everytime I died in the last section probably didnt help either, but whatever, not many people will play this anyway, because it has 3 buffer jumps and 2 line ups. No, Im not leaving precision crew, I just wont create new levels for it. Yes, I know the slider music from Mario 64 gets a lot of hate because its so overused.
In case theres people that dont know, Ill explain the title. Joycon Boyz is a meme that spawned from Etikas community. Etika was a great streamer known for his reactions to anything he watched, most notably Nintendo directs, and he was a great person in general. He was also known outside of gaming communities though, sometimes I see One Piece youtubers wearing his merch, which is a nice surprise. Speaking of One Piece, chapter 1000... Aaah! Anyway, unfortunately Etika passed away in June 2019, so I thought about uploading this level in June 2021, but Im not sure if Ill still be posting videos by then.
I usually plan level releases a few months in advance so that the creation process wont be as long as when I sit down in editor with nothing in mind. After I uploaded my birthday level, I decided what my final precision crew levels would be, aside from the poké-precision. One was of course, the Ninja tweet, and my other idea was to make pixel art precision of the Joycon Boyz logo as celebration for having used joycons for a year. I got a new controller about a month ago, but I still wanted to make this. Then I remembered when someone said that they play with a pro controller, except when they clear check levels, where they use joycons to make sure people who dont have any other controllers wont struggle. And I felt inspired to do the same. Its a bit late to start doing that, cause I uploaded all of my 2019 levels with a different controller, but I have gone back to them and cleared them with joycons. As for my 2020 levels, I had no choice, joycons were the only thing I had for most of the year. That means they should be free clears for basically anyone.
Didnt mean to go off on a tangent, so as I was saying earlier, my original plan was to make pixel art precision of the Joycon Boyz logo. Then I realized that would have been just another word precision all over again, just like my 5 most recent levels. And since I knew that this would be my final crew level I wanted it to be something more unique, and I landed on power up precision, its definitely not something I or anyone does too much of. Even with the power ups that were added to the game in april, I never felt inspired to use them.
The SMB2 section is lazy, but whenever I use that power up I cant think of anything, and even this took a long time to come up with somehow, luckily I thought to add a jump to it a few minutes before I cleared the level. The Link section is definitely the hardest part, Im not sure why I made it like this when my plan was to make this an easy level, but at least it looks cool. The boot section was mainly added cause I still feel a little weird about deleting my first level, which was just this but for 35 seconds and upside down. The superball section is where I decided to ruin the level by adding 2 line ups, not many ideas for this power up. And finally the big boy section, this killed me way more than it should have in attempts, the icicles always destroyed me, unless I was practicing in editor. In the original ending the note block wasnt on a track, so the p-switch was bouncing the whole time, meaning you had to awkwardly time destroying the block or get lucky. So the change was more of a cleanse than a nerf.
Looking back at my profile, the last 2 months seem like a repeat of 2019. Poké-Precision in November, and a power up level with practice sections in December. The difficulty happens to be pretty similar too, both levels have a 70s timer and both were uploaded 10 minutes past midnight of their respective day (in my time zone). And none of that was intentional, but Ill pretend that it was, cause why not? Finishing 2020 with 20 levels uploaded was intentional though.
I ran out of space in the description of my previous video so I couldnt mention this, but yes, I got a new capture card, one capable of recording at 60fps. Not every future video will be 60fps though, as I still have some unreleased videos that were recorded before I got my new capture card. My old one lasted me nearly 4 years, so I hope this new one lasts at least that long as well.
My maker ID: 84L-SXT-PTF.
TWITCH: https://twitch.tv/the_z7 Joycon Boyz by Z7 [MARIO MAKER 2]](https://i.ytimg.com/vi/f0BS3RL-SZ0/mqdefault.jpg)