Uploaded April 2026 | Updated September 2026, 1 week ago
Get a candid look at how VR is evolving and what's next on the roadmap from Chris Pruett, Director of Games at Meta. You'll dig into shifting player behaviors, improvements to the Meta Quest Store, and the growing scale of the ecosystem. You'll also explore the common traits behind recent hits, emerging platform trends, the latest on Oculus Publishing, and how Meta is building a sustainable business for game developers.
00:00 - Introduction
01:37 - State of the Games Industry and VR
03:22 - 2025 Ecosystem Numbers and Trends
05:13 - Revenue Streams and Subscriptions
07:51 - Meta Horizon Plus Program Details
10:57 - Oculus Publishing and Accelerator Programs
12:15 - Ignition Program Final Stats
14:03 - Meta Quest Store Updates and Improvements
20:53 - Marketing Trends: Social Media and User Acquisition
22:49 - Shifting Audiences: Teens and Mainstream Adults
29:26 - Looking Ahead: Young Adults and Story Games
37:42 - Hand Tracking: Design Perspective and Best Practices
41:14 - Technical and Practical Challenges of Hand Tracking
48:53 - Audience Q&A
Get a candid look at how VR is evolving and what's next on the roadmap from Chris Pruett, Director of Games at Meta. You'll dig into shifting player behaviors, improvements to the Meta Quest Store, and the growing scale of the ecosystem. You'll also explore the common traits behind recent hits, emerging platform trends, the latest on Oculus Publishing, and how Meta is building a sustainable business for game developers.
00:00 - Introduction
01:37 - State of the Games Industry and VR
03:22 - 2025 Ecosystem Numbers and Trends
05:13 - Revenue Streams and Subscriptions
07:51 - Meta Horizon Plus Program Details
10:57 - Oculus Publishing and Accelerator Programs
12:15 - Ignition Program Final Stats
14:03 - Meta Quest Store Updates and Improvements
20:53 - Marketing Trends: Social Media and User Acquisition
22:49 - Shifting Audiences: Teens and Mainstream Adults
29:26 - Looking Ahead: Young Adults and Story Games
37:42 - Hand Tracking: Design Perspective and Best Practices
41:14 - Technical and Practical Challenges of Hand Tracking
48:53 - Audience Q&A

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