The Splittening - Stability test @Frooxius
The Splittening - Stability test  @Frooxius
Uploaded July 2025 | Updated September 2026, 1 week ago
After fixing up some of the crashes, I've ran a long stability test in this video, running through a bunch of worlds. It ran for 40 minutes without a crash, so I think it's pretty stable!

There's a few issues still - particle system explodes sometimes (not in a particle way) and the performance gradually degrades over time, because right now shared memory buffers are not deallocated after passing data (except for asset data), which I'll be implementing after this (I haven't implemented that yet to reduce number of variables when debugging).

It's feeling pretty good! I've tested a few more things too. One thing that stood out to me is in Wagon Express, starting the game usually hurts for a good bit, but it was quite fast on this build.

More to come soon!

Support development at: patreon.com/resonite
Official website: resonite.com
The Splittening - Stability testThe Splittening - Replicating renderable transform hierarchy over IPCGaussian Splat VRAM compression not working rightPlaying all MMC 2025 entries in Resonite - Part 2 out of 14Awwdio lives! First successful test of the new audio engine.Playing all MMC 2025 entries in Resonite - Part 4 out of 14K-Means Clustering for texture data!StrikePose is born! Testing Forward solve!PhotonDust - Fixed mesh particle orientations(?)PhotonDust - particle trail lifetime & width initializersThe Splittening - Frame Timing WeirdnessPhotonDust - Partly fixed trail system simulation
Frooxius “Frooxius” |

The Splittening - Stability test

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