K-Means Clustering for texture data! @Frooxius
K-Means Clustering for texture data!  @Frooxius
Uploaded February 2025 | Updated September 2026, 2 weeks ago
After porting the algorithm to FrooxEngine and playing with it for textures, I couldn't just keep it to myself... it's now integrated as processing option for textures and can be called from ProtoFlux! :D

Soon you'll be able to mess around with this too and create all kinds of cool textures!

Support development at: patreon.com/resonite
Official website: resonite.com
K-Means Clustering for texture data!StrikePose is born! Testing Forward solve!PhotonDust - Fixed mesh particle orientations(?)PhotonDust - particle trail lifetime & width initializersThe Splittening - Frame Timing WeirdnessPhotonDust - Partly fixed trail system simulationImproved feet handling while standing still in VRPhotonDust awakens! :D First successful visual with proper mechanisms!The Splittening - Blit to display & desktop work again!PhotonDust - Particle value initializersNew mesh buffer upload - mostly workingBiped IK progress - stuff is starting to work, but fully correctly yet
Frooxius “Frooxius” |

K-Means Clustering for texture data!

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