StrikePose is born! Testing Forward solve! @Frooxius
StrikePose is born! Testing Forward solve!  @Frooxius
Uploaded May 2026 | Updated September 2026, 2 weeks ago
After the depths of hell of FFmpeg (and bit of Unity RAM issues), I needed to gain back some sanity, so I went back to working on what I wanted to be working all along - StrikePose!

I got a lot of the structure of a FABRIK solver implemented and wrote a quick test to visualize the forward solve phase - IT WORKS!

There's still tons to do, but I like to get visuals working as soon as possible so I can iterate and visually verify that what I'm coding makes sense!

The FABRIK solver is more general too and allows control over solve phases. It has support for branches as well and multiple effectors.

More will be coming soon! My goal will be to actually release general FABRIK solver first and then work on the body for the next phase, using it as an internal component.

Support development at: patreon.com/resonite
Official website: resonite.com
StrikePose is born! Testing Forward solve!PhotonDust - Fixed mesh particle orientations(?)PhotonDust - particle trail lifetime & width initializersThe Splittening - Frame Timing WeirdnessPhotonDust - Partly fixed trail system simulationImproved feet handling while standing still in VRPhotonDust awakens! :D First successful visual with proper mechanisms!The Splittening - Blit to display & desktop work again!PhotonDust - Particle value initializersNew mesh buffer upload - mostly workingBiped IK progress - stuff is starting to work, but fully correctly yetMore funky broken audio - swapping codec provider to SoundFlow
Frooxius “Frooxius” |

StrikePose is born! Testing Forward solve!

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