The Splittening - Blit to display & desktop work again! @Frooxius
The Splittening - Blit to display & desktop work again!  @Frooxius
Uploaded August 2025 | Updated September 2026, 2 weeks ago
I've reimplemented both blit to display & desktop textures + desktop input injection (so you can actually control your desktop via the tab)!

The desktop input injection has actually been moved out of Unity and into the main process so it doesn't need to be proxied at all, which simplified things a fair bit, but caused interesting bug - the cursor position would be off on my screen with 150 % scaling!

Even though none of the math changed, the cursor positions were being off. Turns out, this is because Windows thought the main process is DPI unaware, so it was scaling all the offsets to compensate and I had to call explicit API to tell it that the main process is actually fully DPI aware so it stops doing that.

Other than that... it works! :D Pretty much the same way it used to. There's now only few remaining things to reach feature parity - LOD Groups, Gaussian Splats and Vive Pro finger tracking. I don't expect these to take particularly long, so we should reach feature parity very soon and then focus just on bugfixing!

Support development at: patreon.com/resonite
Official website: resonite.com
The Splittening - Blit to display & desktop work again!PhotonDust - Particle value initializersNew mesh buffer upload - mostly workingBiped IK progress - stuff is starting to work, but fully correctly yetMore funky broken audio - swapping codec provider to SoundFlowReworked ambient light computation with compute shader
Frooxius “Frooxius” |

The Splittening - Blit to display & desktop work again!

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